- cleaned up switch code and fixed several problems:
* savegames stored an index in the switch table and performed no validation when loading a savegame. * setting of a random switch animation duration was broken. * separated the 2 values stored in the Time variable into 2 separate variables. * defining a switch with one texture already belonging to another switch could leave broken definitions in the switch table. - added function for serializing switch and door animation pointers. - bumped min. savegame versions due to changes to DButtonThinker and removed all current savegame compatibility code. SVN r3030 (trunk)
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17 changed files with 194 additions and 344 deletions
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@ -55,16 +55,8 @@ void DEarthquake::Serialize (FArchive &arc)
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{
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Super::Serialize (arc);
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arc << m_Spot << m_Intensity << m_Countdown
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<< m_TremorRadius << m_DamageRadius;
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if (SaveVersion >= 1912)
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{
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arc << m_QuakeSFX;
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}
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else
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{
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m_QuakeSFX = "world/quake";
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}
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<< m_TremorRadius << m_DamageRadius
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<< m_QuakeSFX;
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}
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//==========================================================================
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