- cleaned up switch code and fixed several problems:

* savegames stored an index in the switch table and performed no validation when loading a savegame.
  * setting of a random switch animation duration was broken.
  * separated the 2 values stored in the Time variable into 2 separate variables.
  * defining a switch with one texture already belonging to another switch could leave broken definitions in the switch table.
- added function for serializing switch and door animation pointers.
- bumped min. savegame versions due to changes to DButtonThinker and removed all current savegame compatibility code.


SVN r3030 (trunk)
This commit is contained in:
Christoph Oelckers 2010-12-12 15:43:35 +00:00
commit 0715b7dfc6
17 changed files with 194 additions and 344 deletions

View file

@ -56,18 +56,19 @@ class DActiveButton : public DThinker
DECLARE_CLASS (DActiveButton, DThinker)
public:
DActiveButton ();
DActiveButton (side_t *, int, WORD switchnum, fixed_t x, fixed_t y, bool flippable);
DActiveButton (side_t *, int, FSwitchDef *, fixed_t x, fixed_t y, bool flippable);
void Serialize (FArchive &arc);
void Tick ();
side_t *m_Side;
SBYTE m_Part;
WORD m_SwitchDef;
WORD m_Frame;
WORD m_Timer;
bool bFlippable;
fixed_t m_X, m_Y; // Location of timer sound
side_t *m_Side;
SBYTE m_Part;
bool bFlippable;
bool bReturning;
FSwitchDef *m_SwitchDef;
SDWORD m_Frame;
DWORD m_Timer;
fixed_t m_X, m_Y; // Location of timer sound
protected:
bool AdvanceFrame ();
@ -81,8 +82,7 @@ protected:
//
//==========================================================================
static bool P_StartButton (side_t *side, int Where, int switchnum,
fixed_t x, fixed_t y, bool useagain)
static bool P_StartButton (side_t *side, int Where, FSwitchDef *Switch, fixed_t x, fixed_t y, bool useagain)
{
DActiveButton *button;
TThinkerIterator<DActiveButton> iterator;
@ -97,7 +97,7 @@ static bool P_StartButton (side_t *side, int Where, int switchnum,
}
}
new DActiveButton (side, Where, switchnum, x, y, useagain);
new DActiveButton (side, Where, Switch, x, y, useagain);
return true;
}
@ -168,15 +168,15 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno)
if (open.range <= 0)
goto onesided;
if ((TexMan.FindSwitch (side->GetTexture(side_t::top))) != -1)
if ((TexMan.FindSwitch (side->GetTexture(side_t::top))) != NULL)
{
return (user->z + user->height >= open.top);
}
else if ((TexMan.FindSwitch (side->GetTexture(side_t::bottom))) != -1)
else if ((TexMan.FindSwitch (side->GetTexture(side_t::bottom))) != NULL)
{
return (user->z <= open.bottom);
}
else if ((line->flags & (ML_3DMIDTEX)) || (TexMan.FindSwitch (side->GetTexture(side_t::mid))) != -1)
else if ((line->flags & (ML_3DMIDTEX)) || (TexMan.FindSwitch (side->GetTexture(side_t::mid))) != NULL)
{
// 3DMIDTEX lines will force a mid texture check if no switch is found on this line
// to keep compatibility with Eternity's implementation.
@ -202,18 +202,17 @@ bool P_ChangeSwitchTexture (side_t *side, int useAgain, BYTE special, bool *ques
{
int texture;
int sound;
int i;
FSwitchDef *Switch;
if ((i = TexMan.FindSwitch (side->GetTexture(side_t::top))) != -1)
if ((Switch = TexMan.FindSwitch (side->GetTexture(side_t::top))) != NULL)
{
texture = side_t::top;
}
else if ((i = TexMan.FindSwitch (side->GetTexture(side_t::bottom))) != -1)
else if ((Switch = TexMan.FindSwitch (side->GetTexture(side_t::bottom))) != NULL)
{
texture = side_t::bottom;
}
else if ((i = TexMan.FindSwitch (side->GetTexture(side_t::mid))) != -1)
else if ((Switch = TexMan.FindSwitch (side->GetTexture(side_t::mid))) != NULL)
{
texture = side_t::mid;
}
@ -225,7 +224,6 @@ bool P_ChangeSwitchTexture (side_t *side, int useAgain, BYTE special, bool *ques
}
return false;
}
Switch = TexMan.GetSwitch(i);
// EXIT SWITCH?
if (Switch->Sound != 0)
@ -252,10 +250,10 @@ bool P_ChangeSwitchTexture (side_t *side, int useAgain, BYTE special, bool *ques
pt[0] = line->v1->x + (line->dx >> 1);
pt[1] = line->v1->y + (line->dy >> 1);
side->SetTexture(texture, Switch->u[0].Texture);
side->SetTexture(texture, Switch->frames[0].Texture);
if (useAgain || Switch->NumFrames > 1)
{
playsound = P_StartButton (side, texture, i, pt[0], pt[1], !!useAgain);
playsound = P_StartButton (side, texture, Switch, pt[0], pt[1], !!useAgain);
}
else
{
@ -289,9 +287,11 @@ DActiveButton::DActiveButton ()
m_X = 0;
m_Y = 0;
bFlippable = false;
bReturning = false;
m_Frame = 0;
}
DActiveButton::DActiveButton (side_t *side, int Where, WORD switchnum,
DActiveButton::DActiveButton (side_t *side, int Where, FSwitchDef *Switch,
fixed_t x, fixed_t y, bool useagain)
{
m_Side = side;
@ -299,9 +299,10 @@ DActiveButton::DActiveButton (side_t *side, int Where, WORD switchnum,
m_X = x;
m_Y = y;
bFlippable = useagain;
bReturning = false;
m_SwitchDef = switchnum;
m_Frame = 65535;
m_SwitchDef = Switch;
m_Frame = -1;
AdvanceFrame ();
}
@ -313,18 +314,8 @@ DActiveButton::DActiveButton (side_t *side, int Where, WORD switchnum,
void DActiveButton::Serialize (FArchive &arc)
{
SDWORD sidenum;
Super::Serialize (arc);
if (arc.IsStoring ())
{
sidenum = m_Side ? SDWORD(m_Side - sides) : -1;
}
arc << sidenum << m_Part << m_SwitchDef << m_Frame << m_Timer << bFlippable << m_X << m_Y;
if (arc.IsLoading ())
{
m_Side = sidenum >= 0 ? sides + sidenum : NULL;
}
arc << m_Side << m_Part << m_SwitchDef << m_Frame << m_Timer << bFlippable << m_X << m_Y << bReturning;
}
//==========================================================================
@ -335,16 +326,23 @@ void DActiveButton::Serialize (FArchive &arc)
void DActiveButton::Tick ()
{
if (m_SwitchDef == NULL)
{
// We lost our definition due to a bad savegame.
Destroy();
return;
}
FSwitchDef *def = bReturning? m_SwitchDef->PairDef : m_SwitchDef;
if (--m_Timer == 0)
{
FSwitchDef *def = TexMan.GetSwitch(m_SwitchDef);
if (m_Frame == def->NumFrames - 1)
{
m_SwitchDef = def->PairIndex;
if (m_SwitchDef != 65535)
bReturning = true;
def = m_SwitchDef->PairDef;
if (def != NULL)
{
def = TexMan.GetSwitch(def->PairIndex);
m_Frame = 65535;
m_Frame = -1;
S_Sound (m_X, m_Y, 0, CHAN_VOICE|CHAN_LISTENERZ,
def->Sound != 0 ? FSoundID(def->Sound) : FSoundID("switches/normbutn"),
1, ATTN_STATIC);
@ -358,7 +356,7 @@ void DActiveButton::Tick ()
}
bool killme = AdvanceFrame ();
m_Side->SetTexture(m_Part, def->u[m_Frame].Texture);
m_Side->SetTexture(m_Part, def->frames[m_Frame].Texture);
if (killme)
{
@ -376,7 +374,7 @@ void DActiveButton::Tick ()
bool DActiveButton::AdvanceFrame ()
{
bool ret = false;
FSwitchDef *def = TexMan.GetSwitch(m_SwitchDef);
FSwitchDef *def = bReturning? m_SwitchDef->PairDef : m_SwitchDef;
if (++m_Frame == def->NumFrames - 1)
{
@ -391,17 +389,10 @@ bool DActiveButton::AdvanceFrame ()
}
else
{
if (def->u[m_Frame].Time & 0xffff0000)
m_Timer = def->frames[m_Frame].TimeMin;
if (def->frames[m_Frame].TimeRnd != 0)
{
int t = pr_switchanim();
m_Timer = (WORD)((((t | (pr_switchanim() << 8))
% def->u[m_Frame].Time) >> 16)
+ (def->u[m_Frame].Time & 0xffff));
}
else
{
m_Timer = (WORD)def->u[m_Frame].Time;
m_Timer += pr_switchanim(def->frames[m_Frame].TimeRnd);
}
}
return ret;