- cleaned up switch code and fixed several problems:
* savegames stored an index in the switch table and performed no validation when loading a savegame. * setting of a random switch animation duration was broken. * separated the 2 values stored in the Time variable into 2 separate variables. * defining a switch with one texture already belonging to another switch could leave broken definitions in the switch table. - added function for serializing switch and door animation pointers. - bumped min. savegame versions due to changes to DButtonThinker and removed all current savegame compatibility code. SVN r3030 (trunk)
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17 changed files with 194 additions and 344 deletions
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@ -432,10 +432,6 @@ void APlayerPawn::Serialize (FArchive &arc)
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<< MorphWeapon
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<< DamageFade
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<< PlayerFlags;
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if (SaveVersion < 2435)
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{
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DamageFade.a = 255;
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}
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}
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//===========================================================================
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@ -2554,33 +2550,9 @@ void player_t::Serialize (FArchive &arc)
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<< poisoncount
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<< poisoner
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<< attacker
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<< extralight;
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if (SaveVersion < 1858)
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{
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int fixedmap;
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arc << fixedmap;
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fixedcolormap = NOFIXEDCOLORMAP;
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fixedlightlevel = -1;
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if (fixedmap >= NUMCOLORMAPS)
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{
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fixedcolormap = fixedmap - NUMCOLORMAPS;
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}
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else if (fixedmap > 0)
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{
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fixedlightlevel = fixedmap;
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}
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}
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else if (SaveVersion < 1893)
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{
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int ll;
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arc << fixedcolormap << ll;
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fixedlightlevel = ll;
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}
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else
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{
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arc << fixedcolormap << fixedlightlevel;
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}
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arc << morphTics
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<< extralight
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<< fixedcolormap << fixedlightlevel
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<< morphTics
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<< MorphedPlayerClass
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<< MorphStyle
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<< MorphExitFlash
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