- fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps.
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5 changed files with 23 additions and 6 deletions
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@ -80,7 +80,7 @@ void DIntermissionScreen::Init(FIntermissionAction *desc, bool first)
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if (desc->mMusic.IsEmpty())
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{
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// only start the default music if this is the first action in an intermission
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if (first) S_ChangeMusic (gameinfo.finaleMusic, 0, desc->mMusicLooping);
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if (first) S_ChangeMusic (gameinfo.finaleMusic, gameinfo.finaleOrder, desc->mMusicLooping);
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}
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else
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{
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