- fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps.

This commit is contained in:
Christoph Oelckers 2013-08-12 21:11:53 +02:00
commit 072b66fb9f
5 changed files with 23 additions and 6 deletions

View file

@ -80,7 +80,7 @@ void DIntermissionScreen::Init(FIntermissionAction *desc, bool first)
if (desc->mMusic.IsEmpty())
{
// only start the default music if this is the first action in an intermission
if (first) S_ChangeMusic (gameinfo.finaleMusic, 0, desc->mMusicLooping);
if (first) S_ChangeMusic (gameinfo.finaleMusic, gameinfo.finaleOrder, desc->mMusicLooping);
}
else
{