Improved how threaded rendering is handled

This commit is contained in:
Magnus Norddahl 2016-06-10 18:43:49 +02:00
commit 07571da98c
4 changed files with 39 additions and 8 deletions

View file

@ -162,10 +162,11 @@ void FSoftwareRenderer::RenderView(player_t *player)
R_InitColumnDrawers();
}
R_BeginDrawerCommands();
R_RenderActorView (player->mo);
// [RH] Let cameras draw onto textures that were visible this frame.
FCanvasTextureInfo::UpdateAll ();
R_FinishDrawerCommands();
R_EndDrawerCommands();
}
//==========================================================================