Improved how threaded rendering is handled
This commit is contained in:
parent
ffcfe0b54f
commit
07571da98c
4 changed files with 39 additions and 8 deletions
|
|
@ -162,10 +162,11 @@ void FSoftwareRenderer::RenderView(player_t *player)
|
|||
R_InitColumnDrawers();
|
||||
}
|
||||
|
||||
R_BeginDrawerCommands();
|
||||
R_RenderActorView (player->mo);
|
||||
// [RH] Let cameras draw onto textures that were visible this frame.
|
||||
FCanvasTextureInfo::UpdateAll ();
|
||||
R_FinishDrawerCommands();
|
||||
R_EndDrawerCommands();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue