- Changed FMOD init() to allocate some virtual channels.

SVN r1387 (trunk)
This commit is contained in:
Randy Heit 2009-02-01 04:10:36 +00:00
commit 07a2da40f1
3 changed files with 13 additions and 6 deletions

View file

@ -805,7 +805,7 @@ bool FMODSoundRenderer::Init()
}
for (;;)
{
result = Sys->init(snd_channels + NUM_EXTRA_SOFTWARE_CHANNELS, initflags, 0);
result = Sys->init(MAX(*snd_channels, MAX_CHANNELS), initflags, 0);
if (result == FMOD_ERR_OUTPUT_CREATEBUFFER)
{
// Possible causes of a buffer creation failure:
@ -1435,7 +1435,7 @@ FISoundChannel *FMODSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener *
GDistScale = distscale;
// Experiments indicate that playSound will ignore priorities and always succeed
// as long as the paremeters are set properly. It will first try to kick out sounds
// as long as the parameters are set properly. It will first try to kick out sounds
// with the same priority level but has no problem with kicking out sounds at
// higher priority levels if it needs to.
result = Sys->playSound(FMOD_CHANNEL_FREE, (FMOD::Sound *)sfx.data, true, &chan);
@ -1488,6 +1488,7 @@ FISoundChannel *FMODSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener *
return NULL;
}
chan->setPaused(false);
chan->getPriority(&def_priority);
FISoundChannel *schan = CommonChannelSetup(chan, reuse_chan);
schan->Rolloff = *rolloff;
return schan;