- make sure the last notch on the start screen is rendered.
This commit is contained in:
parent
121045e48d
commit
07a8701f8d
2 changed files with 3 additions and 1 deletions
|
|
@ -3390,6 +3390,8 @@ static int D_InitGame(const FIWADInfo* iwad_info, TArray<FString>& allwads, TArr
|
|||
{
|
||||
StartScreen->Progress(max_progress); // advance progress bar to the end.
|
||||
StartScreen->Render(true);
|
||||
StartScreen->Progress(max_progress); // do this again because Progress advances the counter after redrawing.
|
||||
StartScreen->Render(true);
|
||||
delete StartScreen;
|
||||
StartScreen = NULL;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue