- added Gez's fix for timing of the boss cube while a time freezer is active.

SVN r3118 (trunk)
This commit is contained in:
Christoph Oelckers 2011-01-23 08:33:30 +00:00
commit 07eed2f2be
3 changed files with 12 additions and 0 deletions

View file

@ -142,6 +142,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_BrainSpit)
}
// [GZ] Calculates when the projectile will have reached destination
spit->special2 += level.maptime;
spit->flags6 |= MF6_BOSSCUBE;
}
if (!isdefault)