- added Gez's fix for timing of the boss cube while a time freezer is active.
SVN r3118 (trunk)
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3 changed files with 12 additions and 0 deletions
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@ -142,6 +142,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_BrainSpit)
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}
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// [GZ] Calculates when the projectile will have reached destination
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spit->special2 += level.maptime;
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spit->flags6 |= MF6_BOSSCUBE;
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}
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if (!isdefault)
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