Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023

This commit is contained in:
nashmuhandes 2023-07-12 20:51:41 +08:00
commit 07f722b6f3
74 changed files with 773 additions and 294 deletions

View file

@ -217,7 +217,7 @@ public:
double originx, double originy, double scalex, double scaley,
DAngle rotation, const FColormap &colormap, PalEntry flatcolor, double lightlevel, uint32_t *indices, size_t indexcount);
void AddPoly(FGameTexture* img, FVector4 *vt, size_t vtcount, const unsigned int *ind, size_t idxcount, int translation, PalEntry color, FRenderStyle style, const IntRect* clip);
void FillPolygon(int* rx1, int* ry1, int* xb1, int32_t npoints, int picnum, int palette, int shade, int props, const FVector2& xtex, const FVector2& ytex, const FVector2& otex,
void FillPolygon(int* rx1, int* ry1, int* xb1, int32_t npoints, int pic, int palette, int shade, int props, const FVector2& xtex, const FVector2& ytex, const FVector2& otex,
int clipx1, int clipy1, int clipx2, int clipy2);
void AddFlatFill(int left, int top, int right, int bottom, FGameTexture *src, int local_origin = false, double flatscale = 1.0, PalEntry color = 0xffffffff, ERenderStyle rs = STYLE_Normal);

View file

@ -1786,12 +1786,12 @@ DEFINE_ACTION_FUNCTION(FCanvas, Dim)
//
//==========================================================================
void DrawBorder (F2DDrawer *drawer, FTextureID picnum, int x1, int y1, int x2, int y2)
void DrawBorder (F2DDrawer *drawer, FTextureID texid, int x1, int y1, int x2, int y2)
{
int filltype = (ui_screenborder_classic_scaling) ? -1 : 0;
if (picnum.isValid())
if (texid.isValid())
{
drawer->AddFlatFill (x1, y1, x2, y2, TexMan.GetGameTexture(picnum, false), filltype);
drawer->AddFlatFill (x1, y1, x2, y2, TexMan.GetGameTexture(texid, false), filltype);
}
else
{