- removed all asserts from the interpolation objects' Destroy methods. The condition will not be true after a failed savegame write occured.
- fixed: D_ErrorCleanup must clear 'savegamerestore'. - fixed: Cleaning up when loading a savegame failed while restoring the thinker list did not work. There were two issues: * removed the asserts in GC::SweepList because they get triggered by thinkers that were not fully initialized during loading. * AActor::UnlinkFromWorld may not assume that the sector list has been initialized when this function is called. SVN r3274 (trunk)
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5 changed files with 30 additions and 38 deletions
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@ -912,6 +912,7 @@ void D_Display ()
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void D_ErrorCleanup ()
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{
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savegamerestore = false;
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screen->Unlock ();
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bglobal.RemoveAllBots (true);
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D_QuitNetGame ();
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