- Fixed: The save percentage for Doom's green armor was slightly too low
which caused roundoff errors that made it less than 1/3 effective. - Added support for "RRGGBB" strings to V_GetColor. - Fixed: Desaturation maps for the TEXTURES lump were calculated incorrectly. - Changed GetSpriteIndex to cache the last used sprite name so that the code using this function doesn't have to do it itself. - Moved some more code for the state parser into p_states.cpp. - Fixed: TDeletingArray should not try to delete NULL pointers. SVN r1312 (trunk)
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December 7, 2008 (Changes by Graf Zahl)
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- Fixed: The save percentage for Doom's green armor was slightly too low
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which caused roundoff errors that made it less than 1/3 effective.
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- Added support for "RRGGBB" strings to V_GetColor.
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- Fixed: Desaturation maps for the TEXTURES lump were calculated incorrectly.
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- Changed GetSpriteIndex to cache the last used sprite name so that the code
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using this function doesn't have to do it itself.
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- Moved some more code for the state parser into p_states.cpp.
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- Fixed: TDeletingArray should not try to delete NULL pointers.
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December 6, 2008
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- Added binary (b) and hexadecimal (x) cast types for ACS's various print
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statements.
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