- Fixed: The save percentage for Doom's green armor was slightly too low
which caused roundoff errors that made it less than 1/3 effective. - Added support for "RRGGBB" strings to V_GetColor. - Fixed: Desaturation maps for the TEXTURES lump were calculated incorrectly. - Changed GetSpriteIndex to cache the last used sprite name so that the code using this function doesn't have to do it itself. - Moved some more code for the state parser into p_states.cpp. - Fixed: TDeletingArray should not try to delete NULL pointers. SVN r1312 (trunk)
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24 changed files with 1978 additions and 1901 deletions
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@ -911,12 +911,12 @@ FString FScanner::TokenName (int token, const char *string)
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"'global'",
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"'self'",
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"'stop'",
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"'pickup'",
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"'breakable'",
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"'projectile'",
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"'#include'",
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"'fixed_t'",
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"'angle_t'",
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"'abs'",
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"'random'",
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"'random2'"
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};
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FString work;
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