- Fixed: The save percentage for Doom's green armor was slightly too low

which caused roundoff errors that made it less than 1/3 effective.
- Added support for "RRGGBB" strings to V_GetColor.
- Fixed: Desaturation maps for the TEXTURES lump were calculated incorrectly.
- Changed GetSpriteIndex to cache the last used sprite name so that the code
  using this function doesn't have to do it itself.
- Moved some more code for the state parser into p_states.cpp.
- Fixed: TDeletingArray should not try to delete NULL pointers.

SVN r1312 (trunk)
This commit is contained in:
Christoph Oelckers 2008-12-07 12:11:59 +00:00
commit 081658d3d5
24 changed files with 1978 additions and 1901 deletions

View file

@ -911,12 +911,12 @@ FString FScanner::TokenName (int token, const char *string)
"'global'",
"'self'",
"'stop'",
"'pickup'",
"'breakable'",
"'projectile'",
"'#include'",
"'fixed_t'",
"'angle_t'",
"'abs'",
"'random'",
"'random2'"
};
FString work;