- Fixed: The save percentage for Doom's green armor was slightly too low

which caused roundoff errors that made it less than 1/3 effective.
- Added support for "RRGGBB" strings to V_GetColor.
- Fixed: Desaturation maps for the TEXTURES lump were calculated incorrectly.
- Changed GetSpriteIndex to cache the last used sprite name so that the code
  using this function doesn't have to do it itself.
- Moved some more code for the state parser into p_states.cpp.
- Fixed: TDeletingArray should not try to delete NULL pointers.

SVN r1312 (trunk)
This commit is contained in:
Christoph Oelckers 2008-12-07 12:11:59 +00:00
commit 081658d3d5
24 changed files with 1978 additions and 1901 deletions

View file

@ -441,9 +441,9 @@ void InitPalette ()
shade = DesaturateColormap[m];
for (c = 0; c < 256; c++)
{
intensity = GPalette.BaseColors[c].r * 77 +
intensity = (GPalette.BaseColors[c].r * 77 +
GPalette.BaseColors[c].g * 143 +
GPalette.BaseColors[c].b * 37;
GPalette.BaseColors[c].b * 37) / 255;
int r = (GPalette.BaseColors[c].r * (31-m) + intensity *m) / 31;
int g = (GPalette.BaseColors[c].g * (31-m) + intensity *m) / 31;