- refactored sector portal data so that it does not rely on actors.

This is necessary because otherwise the level data cannot be serialized before the actors.
This commit is contained in:
Christoph Oelckers 2016-04-20 19:20:11 +02:00
commit 082042818b
23 changed files with 410 additions and 284 deletions

View file

@ -216,7 +216,7 @@ void FTraceInfo::EnterSectorPortal(FPathTraverse &pt, int position, double frac,
inshootthrough = true;
startfrac = frac;
EnterDist = enterdist;
pt.PortalRelocate(entersec->SkyBoxes[position], ptflags, frac);
pt.PortalRelocate(entersec->GetPortal(position)->mDisplacement, ptflags, frac);
if ((TraceFlags & TRACE_ReportPortals) && TraceCallback != NULL)
{
@ -321,7 +321,7 @@ void FTraceInfo::Setup3DFloors()
{
CurSector->floorplane = *rover->top.plane;
CurSector->SetTexture(sector_t::floor, *rover->top.texture, false);
CurSector->SkyBoxes[sector_t::floor] = nullptr;
CurSector->ClearPortal(sector_t::floor);
bf = ff_top;
}
}
@ -333,7 +333,7 @@ void FTraceInfo::Setup3DFloors()
CurSector->ceilingplane = *rover->bottom.plane;
CurSector->SetTexture(sector_t::ceiling, *rover->bottom.texture, false);
bc = ff_bottom;
CurSector->SkyBoxes[sector_t::ceiling] = nullptr;
CurSector->ClearPortal(sector_t::ceiling);
}
}
else
@ -343,7 +343,7 @@ void FTraceInfo::Setup3DFloors()
{
CurSector->floorplane = *rover->bottom.plane;
CurSector->SetTexture(sector_t::floor, *rover->bottom.texture, false);
CurSector->SkyBoxes[sector_t::floor] = nullptr;
CurSector->ClearPortal(sector_t::floor);
bf = ff_bottom;
}
@ -351,7 +351,7 @@ void FTraceInfo::Setup3DFloors()
{
CurSector->ceilingplane = *rover->top.plane;
CurSector->SetTexture(sector_t::ceiling, *rover->top.texture, false);
CurSector->SkyBoxes[sector_t::ceiling] = nullptr;
CurSector->ClearPortal(sector_t::ceiling);
bc = ff_top;
}
inshootthrough = false;
@ -499,7 +499,7 @@ bool FTraceInfo::LineCheck(intercept_t *in, double dist, DVector3 hit)
{
entersector->floorplane = *rover->top.plane;
entersector->SetTexture(sector_t::floor, *rover->top.texture, false);
entersector->SkyBoxes[sector_t::floor] = NULL;
entersector->ClearPortal(sector_t::floor);
bf = ff_top;
}
}
@ -510,7 +510,7 @@ bool FTraceInfo::LineCheck(intercept_t *in, double dist, DVector3 hit)
{
entersector->ceilingplane = *rover->bottom.plane;
entersector->SetTexture(sector_t::ceiling, *rover->bottom.texture, false);
entersector->SkyBoxes[sector_t::ceiling] = NULL;
entersector->ClearPortal(sector_t::ceiling);
bc = ff_bottom;
}
}