- summary screen is working again
minus the initial wipe…
This commit is contained in:
parent
336c45aaa4
commit
082daccd2d
4 changed files with 29 additions and 13 deletions
|
|
@ -1025,11 +1025,7 @@ void D_Display ()
|
|||
|
||||
case GS_CUTSCENE:
|
||||
case GS_INTRO:
|
||||
if (ScreenJobTick())
|
||||
{
|
||||
// synchronize termination with the playsim.
|
||||
Net_WriteByte(DEM_ENDSCREENJOB);
|
||||
}
|
||||
ScreenJobDraw();
|
||||
break;
|
||||
|
||||
|
||||
|
|
@ -3699,7 +3695,8 @@ void D_Cleanup()
|
|||
AM_ClearColorsets();
|
||||
DeinitSWColorMaps();
|
||||
FreeSBarInfoScript();
|
||||
|
||||
DeleteScreenJob();
|
||||
|
||||
// clean up game state
|
||||
D_ErrorCleanup ();
|
||||
P_Shutdown();
|
||||
|
|
@ -3728,7 +3725,7 @@ void D_Cleanup()
|
|||
GameStartupInfo.LoadWidescreen = GameStartupInfo.LoadLights = GameStartupInfo.LoadBrightmaps = -1;
|
||||
GameStartupInfo.DiscordAppId = "";
|
||||
GameStartupInfo.SteamAppId = "";
|
||||
|
||||
|
||||
GC::FullGC(); // clean up before taking down the object list.
|
||||
|
||||
// Delete the reference to the VM functions here which were deleted and will be recreated after the restart.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue