Use the command buffers from VkCommandBufferManager
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3 changed files with 19 additions and 47 deletions
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@ -549,7 +549,6 @@ void VulkanRenderDevice::SetLevelMesh(LevelMesh* mesh)
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Printf("Running VkLightmap.\n");
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GetCommands()->WaitForCommands(false);
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GetLightmap()->Raytrace(mesh);
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Printf("Copying data.\n");
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