Use the command buffers from VkCommandBufferManager

This commit is contained in:
Magnus Norddahl 2023-09-02 15:14:01 +02:00
commit 0835ae415b
3 changed files with 19 additions and 47 deletions

View file

@ -549,7 +549,6 @@ void VulkanRenderDevice::SetLevelMesh(LevelMesh* mesh)
Printf("Running VkLightmap.\n");
GetCommands()->WaitForCommands(false);
GetLightmap()->Raytrace(mesh);
Printf("Copying data.\n");