Merge branch 'gzdoom' into materials
# Conflicts: # src/gl/shaders/gl_shader.cpp # src/gl/shaders/gl_shader.h
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commit
0855418475
12 changed files with 111 additions and 8 deletions
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@ -73,7 +73,7 @@ CVAR(Bool, gl_billboard_particles, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, gl_enhanced_nv_stealth, 3, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Int, gl_fuzztype, 0, CVAR_ARCHIVE)
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{
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if (self < 0 || self > 7) self = 0;
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if (self < 0 || self > 8) self = 0;
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}
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EXTERN_CVAR (Float, transsouls)
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