Merge branch 'gzdoom' into materials

# Conflicts:
#	src/gl/shaders/gl_shader.cpp
#	src/gl/shaders/gl_shader.h
This commit is contained in:
Magnus Norddahl 2018-01-25 19:21:19 +01:00
commit 0855418475
12 changed files with 111 additions and 8 deletions

View file

@ -254,6 +254,7 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
muClipHeight.Init(hShader, "uClipHeight");
muClipHeightDirection.Init(hShader, "uClipHeightDirection");
muAlphaThreshold.Init(hShader, "uAlphaThreshold");
muViewHeight.Init(hShader, "uViewHeight");
muTimer.Init(hShader, "timer");
lights_index = glGetUniformLocation(hShader, "lights");
@ -397,6 +398,7 @@ static const FDefaultShader defaultshaders[]=
{"Jagged Fuzz", "shaders/glsl/fuzz_jagged.fp", ""},
{"Noise Fuzz", "shaders/glsl/fuzz_noise.fp", ""},
{"Smooth Noise Fuzz", "shaders/glsl/fuzz_smoothnoise.fp", ""},
{"Software Fuzz", "shaders/glsl/fuzz_software.fp", ""},
{NULL,NULL,NULL}
};