- Fixed: Parsing sector special bit masks must be done backwards so that later

definitions take precedence.
- Added base translation tables for UDMF compatibility maps which only should
  handle the native line and sector types of each game.
- Turned the inactive SILENT_INSTANT_FLOORS define into a compatibility option
  so that it can be (un)set in a map definition and the menu. 

SVN r966 (trunk)
This commit is contained in:
Christoph Oelckers 2008-05-12 17:14:38 +00:00
commit 0869b51928
17 changed files with 188 additions and 95 deletions

View file

@ -67,10 +67,7 @@ void P_SetSlopes ();
extern AActor *P_SpawnMapThing (FMapThing *mthing, int position);
extern bool P_LoadBuildMap (BYTE *mapdata, size_t len, FMapThing **things, int *numthings);
extern void P_LoadTranslator(const char *lump);
extern void P_TranslateLineDef (line_t *ld, maplinedef_t *mld);
extern void P_TranslateTeleportThings (void);
extern int P_TranslateSectorSpecial (int);
void P_ParseTextMap(MapData *map);
void P_SpawnTextThings(int position);