- Fixed: Parsing sector special bit masks must be done backwards so that later
definitions take precedence. - Added base translation tables for UDMF compatibility maps which only should handle the native line and sector types of each game. - Turned the inactive SILENT_INSTANT_FLOORS define into a compatibility option so that it can be (un)set in a map definition and the menu. SVN r966 (trunk)
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17 changed files with 188 additions and 95 deletions
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@ -67,10 +67,7 @@ void P_SetSlopes ();
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extern AActor *P_SpawnMapThing (FMapThing *mthing, int position);
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extern bool P_LoadBuildMap (BYTE *mapdata, size_t len, FMapThing **things, int *numthings);
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extern void P_LoadTranslator(const char *lump);
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extern void P_TranslateLineDef (line_t *ld, maplinedef_t *mld);
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extern void P_TranslateTeleportThings (void);
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extern int P_TranslateSectorSpecial (int);
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void P_ParseTextMap(MapData *map);
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void P_SpawnTextThings(int position);
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