- Added AActor::SetFriendPlayer() to make setting FriendPlayer cleaner to read when doing it with
a player_t pointer. SVN r3681 (trunk)
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8 changed files with 28 additions and 49 deletions
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@ -72,10 +72,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Summon)
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mo->tracer = self->tracer; // Pointer to master
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AInventory *power = Spawn<APowerMinotaur> (0, 0, 0, NO_REPLACE);
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power->CallTryPickup (self->tracer);
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if (self->tracer->player != NULL)
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{
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mo->FriendPlayer = int(self->tracer->player - players + 1);
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}
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mo->SetFriendPlayer(self->tracer->player);
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}
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// Make smoke puff
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