- Added AActor::SetFriendPlayer() to make setting FriendPlayer cleaner to read when doing it with

a player_t pointer.

SVN r3681 (trunk)
This commit is contained in:
Randy Heit 2012-06-09 04:15:56 +00:00
commit 086d0a797e
8 changed files with 28 additions and 49 deletions

View file

@ -72,10 +72,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Summon)
mo->tracer = self->tracer; // Pointer to master
AInventory *power = Spawn<APowerMinotaur> (0, 0, 0, NO_REPLACE);
power->CallTryPickup (self->tracer);
if (self->tracer->player != NULL)
{
mo->FriendPlayer = int(self->tracer->player - players + 1);
}
mo->SetFriendPlayer(self->tracer->player);
}
// Make smoke puff