- Added AActor::SetFriendPlayer() to make setting FriendPlayer cleaner to read when doing it with

a player_t pointer.

SVN r3681 (trunk)
This commit is contained in:
Randy Heit 2012-06-09 04:15:56 +00:00
commit 086d0a797e
8 changed files with 28 additions and 49 deletions

View file

@ -2656,7 +2656,7 @@ int DoSetMaster (AActor *self, AActor *master)
self->master = NULL;
level.total_monsters -= self->CountsAsKill();
self->flags|=MF_FRIENDLY;
self->FriendPlayer = int(master->player-players+1);
self->SetFriendPlayer(master->player);
AActor * attacker=master->player->attacker;
if (attacker)