- Added AActor::SetFriendPlayer() to make setting FriendPlayer cleaner to read when doing it with
a player_t pointer. SVN r3681 (trunk)
This commit is contained in:
parent
2c6763d750
commit
086d0a797e
8 changed files with 28 additions and 49 deletions
|
|
@ -2656,7 +2656,7 @@ int DoSetMaster (AActor *self, AActor *master)
|
|||
self->master = NULL;
|
||||
level.total_monsters -= self->CountsAsKill();
|
||||
self->flags|=MF_FRIENDLY;
|
||||
self->FriendPlayer = int(master->player-players+1);
|
||||
self->SetFriendPlayer(master->player);
|
||||
|
||||
AActor * attacker=master->player->attacker;
|
||||
if (attacker)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue