Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom.
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5925a6a8c5
commit
08b03e6b19
10 changed files with 117 additions and 5 deletions
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@ -270,6 +270,8 @@ void player_t::CopyFrom(player_t &p, bool copyPSP)
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deltaviewheight = p.deltaviewheight;
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bob = p.bob;
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Vel = p.Vel;
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isoviewpoint = p.isoviewpoint;
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isoyaw = p.isoyaw;
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centering = p.centering;
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turnticks = p.turnticks;
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attackdown = p.attackdown;
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@ -1635,6 +1637,8 @@ void player_t::Serialize(FSerializer &arc)
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("deltaviewheight", deltaviewheight)
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("bob", bob)
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("vel", Vel)
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("isoviewpoint", isoviewpoint)
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("isoyaw", isoyaw)
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("centering", centering)
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("health", health)
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("inventorytics", inventorytics)
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@ -1742,6 +1746,8 @@ DEFINE_FIELD_X(PlayerInfo, player_t, viewheight)
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DEFINE_FIELD_X(PlayerInfo, player_t, deltaviewheight)
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DEFINE_FIELD_X(PlayerInfo, player_t, bob)
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DEFINE_FIELD_X(PlayerInfo, player_t, Vel)
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DEFINE_FIELD_X(PlayerInfo, player_t, isoviewpoint)
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DEFINE_FIELD_X(PlayerInfo, player_t, isoyaw)
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DEFINE_FIELD_X(PlayerInfo, player_t, centering)
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DEFINE_FIELD_X(PlayerInfo, player_t, turnticks)
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DEFINE_FIELD_X(PlayerInfo, player_t, attackdown)
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