Default ambient occlusion, soft shadows and bounces to be off for the internal light mapper

This commit is contained in:
Magnus Norddahl 2024-02-28 01:03:06 +01:00
commit 08e06b399b

View file

@ -24,11 +24,11 @@ ADD_STAT(lightmapper)
CVAR(Int, lm_background_updates, 8, CVAR_NOSAVE);
CVAR(Int, lm_max_updates, 128, CVAR_NOSAVE);
CVAR(Float, lm_scale, 1.0, CVAR_NOSAVE);
CVAR(Bool, lm_ao, true, 0);
CVAR(Bool, lm_softshadows, true, 0);
CVAR(Bool, lm_sunlight, true, 0);
CVAR(Bool, lm_blur, true, 0);
CVAR(Bool, lm_bounce, true, 0);
CVAR(Bool, lm_sunlight, true, CVAR_ARCHIVE);
CVAR(Bool, lm_blur, true, CVAR_ARCHIVE);
CVAR(Bool, lm_ao, false, CVAR_ARCHIVE);
CVAR(Bool, lm_softshadows, false, CVAR_ARCHIVE);
CVAR(Bool, lm_bounce, false, CVAR_ARCHIVE);
VkLightmapper::VkLightmapper(VulkanRenderDevice* fb) : fb(fb)
{