Default ambient occlusion, soft shadows and bounces to be off for the internal light mapper
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1 changed files with 5 additions and 5 deletions
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@ -24,11 +24,11 @@ ADD_STAT(lightmapper)
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CVAR(Int, lm_background_updates, 8, CVAR_NOSAVE);
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CVAR(Int, lm_max_updates, 128, CVAR_NOSAVE);
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CVAR(Float, lm_scale, 1.0, CVAR_NOSAVE);
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CVAR(Bool, lm_ao, true, 0);
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CVAR(Bool, lm_softshadows, true, 0);
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CVAR(Bool, lm_sunlight, true, 0);
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CVAR(Bool, lm_blur, true, 0);
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CVAR(Bool, lm_bounce, true, 0);
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CVAR(Bool, lm_sunlight, true, CVAR_ARCHIVE);
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CVAR(Bool, lm_blur, true, CVAR_ARCHIVE);
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CVAR(Bool, lm_ao, false, CVAR_ARCHIVE);
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CVAR(Bool, lm_softshadows, false, CVAR_ARCHIVE);
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CVAR(Bool, lm_bounce, false, CVAR_ARCHIVE);
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VkLightmapper::VkLightmapper(VulkanRenderDevice* fb) : fb(fb)
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{
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