- fix vulkan crash when there are no textures in player's view

This commit is contained in:
Magnus Norddahl 2020-02-15 10:42:46 +01:00
commit 08e86b5bcc
3 changed files with 54 additions and 9 deletions

View file

@ -228,7 +228,7 @@ void VkRenderState::ApplyRenderPass(int dt)
pipelineKey.StencilPassOp = mStencilOp;
pipelineKey.ColorMask = mColorMask;
pipelineKey.CullMode = mCullMode;
pipelineKey.NumTextureLayers = mMaterial.mMaterial ? mMaterial.mMaterial->GetLayers() : 0;
pipelineKey.NumTextureLayers = mMaterial.mMaterial ? mMaterial.mMaterial->GetLayers() : 1; // Always force minimum 1 texture as the shader requires it
if (mSpecialEffect > EFF_NONE)
{
pipelineKey.SpecialEffect = mSpecialEffect;
@ -423,16 +423,15 @@ void VkRenderState::ApplyVertexBuffers()
void VkRenderState::ApplyMaterial()
{
if (mMaterial.mChanged && mMaterial.mMaterial)
if (mMaterial.mChanged)
{
auto base = static_cast<VkHardwareTexture*>(mMaterial.mMaterial->GetLayer(0, mMaterial.mTranslation));
if (base)
{
auto fb = GetVulkanFrameBuffer();
auto passManager = fb->GetRenderPassManager();
mCommandBuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passManager->GetPipelineLayout(mPipelineKey.NumTextureLayers), 1, base->GetDescriptorSet(mMaterial));
}
auto fb = GetVulkanFrameBuffer();
auto passManager = fb->GetRenderPassManager();
VkHardwareTexture* base = mMaterial.mMaterial ? static_cast<VkHardwareTexture*>(mMaterial.mMaterial->GetLayer(0, mMaterial.mTranslation)) : nullptr;
VulkanDescriptorSet* descriptorset = base ? base->GetDescriptorSet(mMaterial) : passManager->GetNullTextureDescriptorSet();
mCommandBuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passManager->GetPipelineLayout(mPipelineKey.NumTextureLayers), 1, descriptorset);
mMaterial.mChanged = false;
}
}