IQM Support Implemented
More info to come
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49 changed files with 1356 additions and 62 deletions
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@ -44,6 +44,7 @@
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#include "v_draw.h"
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#include "hw_lightbuffer.h"
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#include "hw_bonebuffer.h"
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#include "hw_cvars.h"
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#include "hwrenderer/data/hw_viewpointbuffer.h"
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#include "hwrenderer/scene/hw_fakeflat.h"
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@ -276,6 +277,7 @@ void WriteSavePic(player_t* player, FileWriter* file, int width, int height)
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screen->mVertexData->Reset();
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RenderState.SetVertexBuffer(screen->mVertexData);
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screen->mLights->Clear();
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screen->mBones->Clear();
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screen->mViewpoints->Clear();
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// This shouldn't overwrite the global viewpoint even for a short time.
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@ -340,6 +342,7 @@ sector_t* RenderView(player_t* player)
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else r_viewpoint.TicFrac = I_GetTimeFrac();
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screen->mLights->Clear();
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screen->mBones->Clear();
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screen->mViewpoints->Clear();
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// NoInterpolateView should have no bearing on camera textures, but needs to be preserved for the main view below.
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