Add 'AddDialogues' in MAPINFO to additively add Strife NPC dialogs without overwriting each other.
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@ -438,6 +438,7 @@ void FMapInfoParser::ParseGameInfo()
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GAMEINFOKEY_BOOL(norandomplayerclass, "norandomplayerclass")
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GAMEINFOKEY_BOOL(forcekillscripts, "forcekillscripts") // [JM] Force kill scripts on thing death. (MF7_NOKILLSCRIPTS overrides.)
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GAMEINFOKEY_STRING(Dialogue, "dialogue")
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GAMEINFOKEY_STRINGARRAY(AddDialogues, "adddialogues", 0, false)
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GAMEINFOKEY_STRING(statusscreen_single, "statscreen_single")
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GAMEINFOKEY_STRING(statusscreen_coop, "statscreen_coop")
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GAMEINFOKEY_STRING(statusscreen_dm, "statscreen_dm")
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