- dynamically update polyobj lines
This commit is contained in:
parent
1e741446d7
commit
094ef39d5f
3 changed files with 89 additions and 3 deletions
|
|
@ -156,7 +156,7 @@ bool IShadowMap::ValidateAABBTree()
|
|||
}
|
||||
|
||||
if (mAABBTree)
|
||||
return true;
|
||||
return mAABBTree->Update();
|
||||
|
||||
mAABBTree.reset(new hwrenderer::LevelAABBTree());
|
||||
return false;
|
||||
|
|
@ -197,10 +197,12 @@ void IShadowMap::UploadAABBTree()
|
|||
{
|
||||
if (!ValidateAABBTree())
|
||||
{
|
||||
mNodesBuffer = screen->CreateDataBuffer(2, true);
|
||||
if (!mNodesBuffer)
|
||||
mNodesBuffer = screen->CreateDataBuffer(2, true);
|
||||
mNodesBuffer->SetData(sizeof(hwrenderer::AABBTreeNode) * mAABBTree->nodes.Size(), &mAABBTree->nodes[0]);
|
||||
|
||||
mLinesBuffer = screen->CreateDataBuffer(3, true);
|
||||
if (!mLinesBuffer)
|
||||
mLinesBuffer = screen->CreateDataBuffer(3, true);
|
||||
mLinesBuffer->SetData(sizeof(hwrenderer::AABBTreeLine) * mAABBTree->lines.Size(), &mAABBTree->lines[0]);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue