- allocate the sprite positioning info on demand only.
For most textures this is never needed and it can easily be put in the memory arena being used for image sources.
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5 changed files with 70 additions and 69 deletions
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@ -41,7 +41,7 @@
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#include "cmdlib.h"
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#include "palettecontainer.h"
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FMemArena FImageSource::ImageArena(32768);
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FMemArena ImageArena(32768);
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TArray<FImageSource *>FImageSource::ImageForLump;
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int FImageSource::NextID;
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static PrecacheInfo precacheInfo;
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