- Fixed: Bots did not process KEYCONF weapons. As far as I know, this is only relevant for the

owned-weapons display on the status bar.

SVN r3466 (trunk)
This commit is contained in:
Randy Heit 2012-03-22 22:29:25 +00:00
commit 096725503c
5 changed files with 41 additions and 11 deletions

View file

@ -2423,17 +2423,27 @@ void Net_DoCommand (int type, BYTE **stream, int player)
break;
case DEM_SETSLOT:
case DEM_SETSLOTPNUM:
{
int pnum;
if (type == DEM_SETSLOTPNUM)
{
pnum = ReadByte(stream);
}
else
{
pnum = player;
}
unsigned int slot = ReadByte(stream);
int count = ReadByte(stream);
if (slot < NUM_WEAPON_SLOTS)
{
players[player].weapons.Slots[slot].Clear();
players[pnum].weapons.Slots[slot].Clear();
}
for(i = 0; i < count; ++i)
{
const PClass *wpn = Net_ReadWeapon(stream);
players[player].weapons.AddSlot(slot, wpn, player == consoleplayer);
players[pnum].weapons.AddSlot(slot, wpn, pnum == consoleplayer);
}
}
break;
@ -2595,9 +2605,10 @@ void Net_SkipCommand (int type, BYTE **stream)
break;
case DEM_SETSLOT:
case DEM_SETSLOTPNUM:
{
skip = 2;
for(int numweapons = (*stream)[1]; numweapons > 0; numweapons--)
skip = 2 + (type == DEM_SETSLOTPNUM);
for(int numweapons = (*stream)[skip-1]; numweapons > 0; numweapons--)
{
skip += 1 + ((*stream)[skip] >> 7);
}