- added proper definitions for all exported native fields.

- synthesize native fields for all declared flags, not just for AActor.
This commit is contained in:
Christoph Oelckers 2016-11-22 23:42:32 +01:00
commit 099b9970ef
23 changed files with 453 additions and 247 deletions

View file

@ -31,25 +31,45 @@ IMPLEMENT_POINTERS_START(AWeapon)
IMPLEMENT_POINTER(SisterWeapon)
IMPLEMENT_POINTERS_END
void AWeapon::InitNativeFields()
{
auto meta = RUNTIME_CLASS(AWeapon);
DEFINE_FIELD(AWeapon, WeaponFlags)
DEFINE_FIELD(AWeapon, AmmoType1)
DEFINE_FIELD(AWeapon, AmmoType2)
DEFINE_FIELD(AWeapon, AmmoGive1)
DEFINE_FIELD(AWeapon, AmmoGive2)
DEFINE_FIELD(AWeapon, MinAmmo1)
DEFINE_FIELD(AWeapon, MinAmmo2)
DEFINE_FIELD(AWeapon, AmmoUse1)
DEFINE_FIELD(AWeapon, AmmoUse2)
DEFINE_FIELD(AWeapon, Kickback)
DEFINE_FIELD(AWeapon, YAdjust)
DEFINE_FIELD(AWeapon, UpSound)
DEFINE_FIELD(AWeapon, ReadySound)
DEFINE_FIELD(AWeapon, SisterWeaponType)
DEFINE_FIELD(AWeapon, ProjectileType)
DEFINE_FIELD(AWeapon, AltProjectileType)
DEFINE_FIELD(AWeapon, SelectionOrder)
DEFINE_FIELD(AWeapon, MinSelAmmo1)
DEFINE_FIELD(AWeapon, MinSelAmmo2)
DEFINE_FIELD(AWeapon, MoveCombatDist)
DEFINE_FIELD(AWeapon, ReloadCounter)
DEFINE_FIELD(AWeapon, BobStyle)
DEFINE_FIELD(AWeapon, BobSpeed)
DEFINE_FIELD(AWeapon, BobRangeX)
DEFINE_FIELD(AWeapon, BobRangeY)
DEFINE_FIELD(AWeapon, Ammo1)
DEFINE_FIELD(AWeapon, Ammo2)
DEFINE_FIELD(AWeapon, SisterWeapon)
DEFINE_FIELD(AWeapon, FOVScale)
DEFINE_FIELD(AWeapon, Crosshair)
DEFINE_FIELD(AWeapon, GivenAsMorphWeapon)
DEFINE_FIELD(AWeapon, bAltFire)
DEFINE_FIELD_BIT(AWeapon, WeaponFlags, bDehAmmo, WIF_DEHAMMO)
meta->AddNativeField("bAltFire", TypeBool, myoffsetof(AWeapon, bAltFire));
// synthesize a symbol for each flag from the flag name tables to avoid redundant declaration of them.
for (size_t i = 0; WeaponFlagDefs[i].flagbit != 0xffffffff; i++)
{
if (WeaponFlagDefs[i].structoffset > 0)
{
meta->AddNativeField(FStringf("b%s", WeaponFlagDefs[i].name), (WeaponFlagDefs[i].fieldsize == 4 ? TypeSInt32 : TypeSInt16), WeaponFlagDefs[i].structoffset, WeaponFlagDefs[i].varflags, WeaponFlagDefs[i].flagbit);
}
}
// This flag is not accessible through actor definitions.
meta->AddNativeField("bDehAmmo", TypeSInt32, myoffsetof(AWeapon, WeaponFlags), VARF_ReadOnly, WIF_DEHAMMO);
}
//===========================================================================
//
//
//
//===========================================================================
FString WeaponSection;
TArray<FString> KeyConfWeapons;
@ -62,12 +82,24 @@ static int ntoh_cmp(const void *a, const void *b);
IMPLEMENT_CLASS(PClassWeapon, false, false, false, false)
//===========================================================================
//
//
//
//===========================================================================
PClassWeapon::PClassWeapon()
{
SlotNumber = -1;
SlotPriority = INT_MAX;
}
//===========================================================================
//
//
//
//===========================================================================
void PClassWeapon::DeriveData(PClass *newclass)
{
assert(newclass->IsKindOf(RUNTIME_CLASS(PClassWeapon)));
@ -79,6 +111,12 @@ void PClassWeapon::DeriveData(PClass *newclass)
}
//===========================================================================
//
//
//
//===========================================================================
void PClassWeapon::ReplaceClassRef(PClass *oldclass, PClass *newclass)
{
Super::ReplaceClassRef(oldclass, newclass);
@ -91,6 +129,12 @@ void PClassWeapon::ReplaceClassRef(PClass *oldclass, PClass *newclass)
}
}
//===========================================================================
//
//
//
//===========================================================================
void PClassWeapon::Finalize(FStateDefinitions &statedef)
{
Super::Finalize(statedef);