Quiet some narrowing conversion warnings from VS2015
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0892650465
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9 changed files with 18 additions and 18 deletions
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@ -2305,7 +2305,7 @@ void P_PlayerThink (player_t *player)
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{
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// A negative scale is used to prevent G_AddViewAngle/G_AddViewPitch
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// from scaling with the FOV scale.
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desired *= fabs(player->ReadyWeapon->FOVScale);
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desired *= fabsf(player->ReadyWeapon->FOVScale);
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}
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if (player->FOV != desired)
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{
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