- Fixed: ActorFlagSetOrReset() wasn't receiving the + or - character from

ParseActorProperties().
- Fixed: The decorate FindFlag() function returned flags from ActorFlags
  instead of the passed flags set.
- Fixed: The CHT_CHAINSAW, CHT_POWER, CHT_HEALTH, and CHT_RESSURECT needed
  NULL player->mo checks.
- Fixed: The "give all" command didn't give the backpack in Doom, and it
  must give the backpack before giving ammo.
- Fixed: P_SetPsprite() must not call the action function if the player is
  not attached to an actor. This can happen, for instance, if the level is
  destroyed while the player is holding a powered-up Phoenix Rod. As part
  of its EndPowerup() function, it sets the psprite to the regular version,
  but the player actor has already been destroyed.
- Fixed: FinishThingdef() needs to check for valid names, because weapons
  could have inherited valid pointers from their superclass.
- Fixed: fuglyname didn't work.
- Fixed: Redefining $ambient sounds leaked memory.
- Added Jim's crashcatcher.c fix for better shell support.
- VC7.1 seems to have no trouble distinguishing between passing a (const
  TypeInfo *) reference to operator<< and the generic, templated (object *)
  version, so a few places that can benefit from it now use it. I believe
  VC6 had problems with this, which is why I didn't do it all along. The
  function's implementation was also moved out of dobject.cpp and into
  farchive.cpp.
- Fixed: UnpackPixels() unpacked all chunks in a byte, which is wrong for the
  last byte in a row if the image width is not an even multiple of the number
  pixels per byte.
- Fixed: P_TranslateLineDef() should only clear monster activation for secret
  useable lines, not crossable lines.
- Fixed: Some leftover P_IsHostile() calls still needed to be rewritten.
- Fixed: AWeaponHolder::Serialize() wrote the class type in all circumstances.


SVN r20 (trunk)
This commit is contained in:
Randy Heit 2006-03-14 06:11:39 +00:00
commit 09c28e5bf9
19 changed files with 176 additions and 103 deletions

View file

@ -116,13 +116,6 @@ void P_TranslateLineDef (line_t *ld, maplinedef_t *mld)
return;
}
/* if (special == 52 || special == 124 || special == 51 || special == 11)
{
Printf ("Line %d has special %d (%d,%d)-(%d,%d)\n", ld-lines, special,
vertexes[mld->v1].x>>16, vertexes[mld->v1].y>>16,
vertexes[mld->v2].x>>16, vertexes[mld->v2].y>>16);
}
*/
if (tlatebase.GetMem() == NULL)
{
if (gameinfo.gametype == GAME_Doom)
@ -191,7 +184,7 @@ void P_TranslateLineDef (line_t *ld, maplinedef_t *mld)
ld->args[4] = tag;
break;
}
if (ld->flags & ML_SECRET)
if ((ld->flags & ML_SECRET) && (GET_SPAC(ld->flags) == SPAC_USE || GET_SPAC(ld->flags) == SPAC_USETHROUGH))
{
ld->flags &= ~ML_MONSTERSCANACTIVATE;
}