- Fixed: ActorFlagSetOrReset() wasn't receiving the + or - character from
ParseActorProperties(). - Fixed: The decorate FindFlag() function returned flags from ActorFlags instead of the passed flags set. - Fixed: The CHT_CHAINSAW, CHT_POWER, CHT_HEALTH, and CHT_RESSURECT needed NULL player->mo checks. - Fixed: The "give all" command didn't give the backpack in Doom, and it must give the backpack before giving ammo. - Fixed: P_SetPsprite() must not call the action function if the player is not attached to an actor. This can happen, for instance, if the level is destroyed while the player is holding a powered-up Phoenix Rod. As part of its EndPowerup() function, it sets the psprite to the regular version, but the player actor has already been destroyed. - Fixed: FinishThingdef() needs to check for valid names, because weapons could have inherited valid pointers from their superclass. - Fixed: fuglyname didn't work. - Fixed: Redefining $ambient sounds leaked memory. - Added Jim's crashcatcher.c fix for better shell support. - VC7.1 seems to have no trouble distinguishing between passing a (const TypeInfo *) reference to operator<< and the generic, templated (object *) version, so a few places that can benefit from it now use it. I believe VC6 had problems with this, which is why I didn't do it all along. The function's implementation was also moved out of dobject.cpp and into farchive.cpp. - Fixed: UnpackPixels() unpacked all chunks in a byte, which is wrong for the last byte in a row if the image width is not an even multiple of the number pixels per byte. - Fixed: P_TranslateLineDef() should only clear monster activation for secret useable lines, not crossable lines. - Fixed: Some leftover P_IsHostile() calls still needed to be rewritten. - Fixed: AWeaponHolder::Serialize() wrote the class type in all circumstances. SVN r20 (trunk)
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19 changed files with 176 additions and 103 deletions
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@ -116,13 +116,6 @@ void P_TranslateLineDef (line_t *ld, maplinedef_t *mld)
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return;
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}
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/* if (special == 52 || special == 124 || special == 51 || special == 11)
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{
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Printf ("Line %d has special %d (%d,%d)-(%d,%d)\n", ld-lines, special,
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vertexes[mld->v1].x>>16, vertexes[mld->v1].y>>16,
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vertexes[mld->v2].x>>16, vertexes[mld->v2].y>>16);
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}
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*/
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if (tlatebase.GetMem() == NULL)
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{
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if (gameinfo.gametype == GAME_Doom)
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@ -191,7 +184,7 @@ void P_TranslateLineDef (line_t *ld, maplinedef_t *mld)
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ld->args[4] = tag;
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break;
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}
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if (ld->flags & ML_SECRET)
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if ((ld->flags & ML_SECRET) && (GET_SPAC(ld->flags) == SPAC_USE || GET_SPAC(ld->flags) == SPAC_USETHROUGH))
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{
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ld->flags &= ~ML_MONSTERSCANACTIVATE;
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}
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