Ok, it had to be done: Removed shader support for pre GLSL 1.3/GL 3.0 hardware. The compromises needed to accomodate these are just too bad and would block any attempt at streamlining the code.

This commit is contained in:
Christoph Oelckers 2014-05-11 13:27:51 +02:00
commit 09f4071436
23 changed files with 130 additions and 259 deletions

View file

@ -73,9 +73,9 @@ CVAR(Bool, gl_aalines, false, CVAR_ARCHIVE)
FGLRenderer *GLRenderer;
void gl_SetupMenu();
void gl_LoadExtensions();
void gl_PrintStartupLog();
void gl_SetupMenu();
//==========================================================================
//