Ok, it had to be done: Removed shader support for pre GLSL 1.3/GL 3.0 hardware. The compromises needed to accomodate these are just too bad and would block any attempt at streamlining the code.
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23 changed files with 130 additions and 259 deletions
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@ -73,9 +73,9 @@ CVAR(Bool, gl_aalines, false, CVAR_ARCHIVE)
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FGLRenderer *GLRenderer;
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void gl_SetupMenu();
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void gl_LoadExtensions();
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void gl_PrintStartupLog();
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void gl_SetupMenu();
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//==========================================================================
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//
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