- moved most material flags out of FTexture.
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5 changed files with 77 additions and 84 deletions
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@ -411,13 +411,11 @@ void FFont::ReadSheetFont(TArray<FolderEntry> &folderdata, int width, int height
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part[0].Image = tex->GetTexture()->GetImage();
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FMultiPatchTexture *image = new FMultiPatchTexture(width, height, part, false, false);
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FImageTexture *tex = new FImageTexture(image);
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tex->bMultiPatch = true;
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auto gtex = MakeGameTexture(tex, nullptr, ETextureType::FontChar);
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tex->bMasked = true;
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tex->bTranslucent = -1;
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tex->bWorldPanning = true;
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tex->bNoDecals = false;
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tex->SourceLump = -1; // We do not really care.
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auto gtex = MakeGameTexture(tex, nullptr, ETextureType::FontChar);
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gtex->SetWorldPanning(true);
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gtex->SetOffsets(0, 0, 0);
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gtex->SetOffsets(1, 0, 0);
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gtex->SetScale((float)Scale.X, (float)Scale.Y);
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