- added gravity property to UDMF things. Positive values are multiplied with the class's gravity property, negative values are used as their absolute.
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@ -698,6 +698,7 @@ static int LoadSprites (spritetype *sprites, Xsprite *xsprites, int numsprites,
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mapthings[count].SkillFilter = 0xffff;
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mapthings[count].flags = MTF_SINGLE|MTF_COOPERATIVE|MTF_DEATHMATCH;
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mapthings[count].special = 0;
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mapthings[count].gravity = FRACUNIT;
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if (xsprites != NULL && sprites[i].lotag == 710)
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{ // Blood ambient sound
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