- added gravity property to UDMF things. Positive values are multiplied with the class's gravity property, negative values are used as their absolute.

This commit is contained in:
Christoph Oelckers 2013-08-09 16:25:16 +02:00
commit 0a258f95ea
6 changed files with 16 additions and 0 deletions

View file

@ -1750,6 +1750,7 @@ void P_LoadThings (MapData * map)
memset (&mti[i], 0, sizeof(mti[i]));
mti[i].gravity = FRACUNIT;
mti[i].Conversation = 0;
mti[i].SkillFilter = MakeSkill(flags);
mti[i].ClassFilter = 0xffff; // Doom map format doesn't have class flags so spawn for all player classes
@ -1825,6 +1826,7 @@ void P_LoadThings2 (MapData * map)
mti[i].ClassFilter = (mti[i].flags & MTF_CLASS_MASK) >> MTF_CLASS_SHIFT;
mti[i].flags &= ~(MTF_SKILLMASK|MTF_CLASS_MASK);
mti[i].Conversation = 0;
mti[i].gravity = FRACUNIT;
}
delete[] mtp;
}