- added gravity property to UDMF things. Positive values are multiplied with the class's gravity property, negative values are used as their absolute.
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6 changed files with 16 additions and 0 deletions
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@ -1750,6 +1750,7 @@ void P_LoadThings (MapData * map)
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memset (&mti[i], 0, sizeof(mti[i]));
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mti[i].gravity = FRACUNIT;
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mti[i].Conversation = 0;
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mti[i].SkillFilter = MakeSkill(flags);
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mti[i].ClassFilter = 0xffff; // Doom map format doesn't have class flags so spawn for all player classes
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@ -1825,6 +1826,7 @@ void P_LoadThings2 (MapData * map)
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mti[i].ClassFilter = (mti[i].flags & MTF_CLASS_MASK) >> MTF_CLASS_SHIFT;
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mti[i].flags &= ~(MTF_SKILLMASK|MTF_CLASS_MASK);
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mti[i].Conversation = 0;
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mti[i].gravity = FRACUNIT;
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}
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delete[] mtp;
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}
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