- Fixed: Using Transfer_Heights with the SECF_UNDERWATER and
SECF_FAKEFLOORONLY flags applied the water effect to the ceiling and not just the floor. SVN r2030 (trunk)
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December 17, 2009
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- Fixed: Using Transfer_Heights with the SECF_UNDERWATER and
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SECF_FAKEFLOORONLY flags applied the water effect to the ceiling and not
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just the floor.
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- Replaced sprite sorting with a stable sort. Performance at the start of
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nuts.wad seems the same.
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