- Moved Strife conversation data into FLevelLocals.

This commit is contained in:
Christoph Oelckers 2019-01-09 02:03:26 +01:00
commit 0a6b6173de
10 changed files with 91 additions and 82 deletions

View file

@ -96,28 +96,21 @@ struct TeaserSpeech
static FRandom pr_randomspeech("RandomSpeech");
TArray<FStrifeDialogueNode *> StrifeDialogues;
typedef TMap<int, int> FDialogueIDMap; // maps dialogue IDs to dialogue array index (for ACS)
typedef TMap<FName, int> FDialogueMap; // maps actor class names to dialogue array index
FClassMap StrifeTypes;
static FDialogueIDMap DialogueRoots;
static FDialogueMap ClassRoots;
static int ConversationMenuY;
static int ConversationPauseTic;
// These two should be moved to player_t...
static FStrifeDialogueNode *PrevNode;
static int StaticLastReply;
static bool LoadScriptFile(int lumpnum, FileReader &lump, int numnodes, bool include, int type);
static FStrifeDialogueNode *ReadRetailNode (FileReader &lump, uint32_t &prevSpeakerType);
static FStrifeDialogueNode *ReadTeaserNode (FileReader &lump, uint32_t &prevSpeakerType);
static bool LoadScriptFile(FLevelLocals *Level, int lumpnum, FileReader &lump, int numnodes, bool include, int type);
static FStrifeDialogueNode *ReadRetailNode (FLevelLocals *Level, FileReader &lump, uint32_t &prevSpeakerType);
static FStrifeDialogueNode *ReadTeaserNode (FLevelLocals *Level, FileReader &lump, uint32_t &prevSpeakerType);
static void ParseReplies (FStrifeDialogueReply **replyptr, Response *responses);
static bool DrawConversationMenu ();
static void PickConversationReply (int replyindex);
static void TerminalResponse (const char *str);
static FStrifeDialogueNode *PrevNode;
//============================================================================
//
@ -137,7 +130,7 @@ void ClearStrifeTypes()
StrifeTypes.Clear();
}
void SetConversation(int convid, PClassActor *Class, int dlgindex)
void FLevelLocals::SetConversation(int convid, PClassActor *Class, int dlgindex)
{
if (convid != -1)
{
@ -156,14 +149,14 @@ PClassActor *GetStrifeType (int typenum)
else return *ptype;
}
int GetConversation(int conv_id)
int FLevelLocals::GetConversation(int conv_id)
{
int *pindex = DialogueRoots.CheckKey(conv_id);
if (pindex == NULL) return -1;
else return *pindex;
}
int GetConversation(FName classname)
int FLevelLocals::GetConversation(FName classname)
{
int *pindex = ClassRoots.CheckKey(classname);
if (pindex == NULL) return -1;
@ -178,12 +171,11 @@ int GetConversation(FName classname)
//
//============================================================================
void P_LoadStrifeConversations (MapData *map, const char *mapname)
void P_LoadStrifeConversations (FLevelLocals *Level, MapData *map, const char *mapname)
{
P_FreeStrifeConversations ();
if (map->Size(ML_CONVERSATION) > 0)
{
LoadScriptFile (map->lumpnum, map->Reader(ML_CONVERSATION), map->Size(ML_CONVERSATION), false, 0);
LoadScriptFile (Level, map->lumpnum, map->Reader(ML_CONVERSATION), map->Size(ML_CONVERSATION), false, 0);
}
else
{
@ -192,8 +184,8 @@ void P_LoadStrifeConversations (MapData *map, const char *mapname)
char scriptname_b[9] = { 'S','C','R','I','P','T',mapname[3],mapname[4],0 };
char scriptname_t[9] = { 'D','I','A','L','O','G',mapname[3],mapname[4],0 };
if ( LoadScriptFile(scriptname_t, false, 2)
|| LoadScriptFile(scriptname_b, false, 1))
if ( LoadScriptFile(Level, scriptname_t, false, 2)
|| LoadScriptFile(Level, scriptname_b, false, 1))
{
return;
}
@ -201,13 +193,13 @@ void P_LoadStrifeConversations (MapData *map, const char *mapname)
if (gameinfo.Dialogue.IsNotEmpty())
{
if (LoadScriptFile(gameinfo.Dialogue, false, 0))
if (LoadScriptFile(Level, gameinfo.Dialogue, false, 0))
{
return;
}
}
LoadScriptFile("SCRIPT00", false, 1);
LoadScriptFile(Level, "SCRIPT00", false, 1);
}
}
@ -219,7 +211,7 @@ void P_LoadStrifeConversations (MapData *map, const char *mapname)
//
//============================================================================
bool LoadScriptFile (const char *name, bool include, int type)
bool LoadScriptFile (FLevelLocals *Level, const char *name, bool include, int type)
{
int lumpnum = Wads.CheckNumForName (name);
const bool found = lumpnum >= 0
@ -236,11 +228,11 @@ bool LoadScriptFile (const char *name, bool include, int type)
}
FileReader lump = Wads.ReopenLumpReader (lumpnum);
bool res = LoadScriptFile(lumpnum, lump, Wads.LumpLength(lumpnum), include, type);
bool res = LoadScriptFile(Level, lumpnum, lump, Wads.LumpLength(lumpnum), include, type);
return res;
}
static bool LoadScriptFile(int lumpnum, FileReader &lump, int numnodes, bool include, int type)
static bool LoadScriptFile(FLevelLocals *Level, int lumpnum, FileReader &lump, int numnodes, bool include, int type)
{
int i;
uint32_t prevSpeakerType;
@ -261,13 +253,13 @@ static bool LoadScriptFile(int lumpnum, FileReader &lump, int numnodes, bool inc
if (!isbinary)
{
P_ParseUSDF(lumpnum, lump, numnodes);
P_ParseUSDF(Level, lumpnum, lump, numnodes);
}
else
{
if (!include)
{
LoadScriptFile("SCRIPT00", true, 1);
LoadScriptFile(Level, "SCRIPT00", true, 1);
}
if (!(gameinfo.flags & GI_SHAREWARE))
{
@ -297,13 +289,13 @@ static bool LoadScriptFile(int lumpnum, FileReader &lump, int numnodes, bool inc
{
if (!(gameinfo.flags & GI_SHAREWARE))
{
node = ReadRetailNode (lump, prevSpeakerType);
node = ReadRetailNode (Level, lump, prevSpeakerType);
}
else
{
node = ReadTeaserNode (lump, prevSpeakerType);
node = ReadTeaserNode (Level, lump, prevSpeakerType);
}
node->ThisNodeNum = StrifeDialogues.Push(node);
node->ThisNodeNum = Level->StrifeDialogues.Push(node);
}
}
return true;
@ -317,7 +309,7 @@ static bool LoadScriptFile(int lumpnum, FileReader &lump, int numnodes, bool inc
//
//============================================================================
static FStrifeDialogueNode *ReadRetailNode (FileReader &lump, uint32_t &prevSpeakerType)
static FStrifeDialogueNode *ReadRetailNode (FLevelLocals *Level, FileReader &lump, uint32_t &prevSpeakerType)
{
FStrifeDialogueNode *node;
Speech speech;
@ -343,9 +335,9 @@ static FStrifeDialogueNode *ReadRetailNode (FileReader &lump, uint32_t &prevSpea
{
if (type != NULL)
{
ClassRoots[type->TypeName] = StrifeDialogues.Size();
Level->ClassRoots[type->TypeName] = Level->StrifeDialogues.Size();
}
DialogueRoots[speech.SpeakerType] = StrifeDialogues.Size();
Level->DialogueRoots[speech.SpeakerType] = Level->StrifeDialogues.Size();
prevSpeakerType = speech.SpeakerType;
}
@ -393,7 +385,7 @@ static FStrifeDialogueNode *ReadRetailNode (FileReader &lump, uint32_t &prevSpea
//
//============================================================================
static FStrifeDialogueNode *ReadTeaserNode (FileReader &lump, uint32_t &prevSpeakerType)
static FStrifeDialogueNode *ReadTeaserNode (FLevelLocals *Level, FileReader &lump, uint32_t &prevSpeakerType)
{
FStrifeDialogueNode *node;
TeaserSpeech speech;
@ -418,9 +410,9 @@ static FStrifeDialogueNode *ReadTeaserNode (FileReader &lump, uint32_t &prevSpea
{
if (type != NULL)
{
ClassRoots[type->TypeName] = StrifeDialogues.Size();
Level->ClassRoots[type->TypeName] = Level->StrifeDialogues.Size();
}
DialogueRoots[speech.SpeakerType] = StrifeDialogues.Size();
Level->DialogueRoots[speech.SpeakerType] = Level->StrifeDialogues.Size();
prevSpeakerType = speech.SpeakerType;
}
@ -581,7 +573,7 @@ FStrifeDialogueNode::~FStrifeDialogueNode ()
//
//============================================================================
static int FindNode (const FStrifeDialogueNode *node)
int FLevelLocals::FindNode (const FStrifeDialogueNode *node)
{
int rootnode = 0;
@ -725,16 +717,6 @@ DEFINE_ACTION_FUNCTION(DConversationMenu, SendConversationReply)
void P_FreeStrifeConversations ()
{
FStrifeDialogueNode *node;
while (StrifeDialogues.Pop (node))
{
delete node;
}
DialogueRoots.Clear();
ClassRoots.Clear();
PrevNode = NULL;
if (CurrentMenu != NULL && CurrentMenu->IsKindOf("ConversationMenu"))
{
@ -756,7 +738,8 @@ void P_StartConversation (AActor *npc, AActor *pc, bool facetalker, bool saveang
int i;
// Make sure this is actually a player.
if (pc->player == NULL) return;
if (pc == nullptr || pc->player == nullptr || npc == nullptr) return;
auto Level = &level;
// [CW] If an NPC is talking to a PC already, then don't let
// anyone else talk to the NPC.
@ -818,7 +801,7 @@ void P_StartConversation (AActor *npc, AActor *pc, bool facetalker, bool saveang
if (jump && CurNode->ItemCheckNode > 0)
{
int root = pc->player->ConversationNPC->ConversationRoot;
CurNode = StrifeDialogues[root + CurNode->ItemCheckNode - 1];
CurNode = Level->StrifeDialogues[root + CurNode->ItemCheckNode - 1];
}
else
{
@ -904,14 +887,14 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
AActor *npc;
bool takestuff;
int i;
if (player->ConversationNPC == NULL || (unsigned)nodenum >= StrifeDialogues.Size())
auto Level = &level;
if (player->ConversationNPC == nullptr || (unsigned)nodenum >= Level->StrifeDialogues.Size())
{
return;
}
// Find the reply.
node = StrifeDialogues[nodenum];
node = Level->StrifeDialogues[nodenum];
for (i = 0, reply = node->Children; reply != NULL && i != replynum; ++i, reply = reply->Next)
{ }
npc = player->ConversationNPC;
@ -1041,9 +1024,9 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
const bool isNegative = reply->NextNode < 0;
const unsigned next = (unsigned)(rootnode + (isNegative ? -1 : 1) * reply->NextNode - 1);
if (next < StrifeDialogues.Size())
if (next < Level->StrifeDialogues.Size())
{
npc->Conversation = StrifeDialogues[next];
npc->Conversation = Level->StrifeDialogues[next];
if (isNegative)
{