- started adding a SceneDrawer class to the OpenGL renderer.
This will eventually hold all the global variables for the rendering.
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11 changed files with 145 additions and 141 deletions
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@ -143,9 +143,6 @@ namespace swrenderer
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// [RH] Setup particles for this frame
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P_FindParticleSubsectors();
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// Link the polyobjects right before drawing the scene to reduce the amounts of calls to this function
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PO_LinkToSubsectors();
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ActorRenderFlags savedflags = camera->renderflags;
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// Never draw the player unless in chasecam mode
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if (!r_showviewer)
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