- Version bump to 2.2.0.
- Disabled console alpha when the console is fullscreen. - Re-enabled maybedrawnow for the software renderer. This should be replaced with a different progress bar implementation at some point that can work with hardware graphics. SVN r747 (trunk)
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4 changed files with 16 additions and 9 deletions
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@ -229,7 +229,7 @@ CUSTOM_CVAR (Int, msgmidcolor2, 4, CVAR_ARCHIVE)
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static void maybedrawnow (bool tick, bool force)
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{
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// FIXME: Does not work right with hw2d
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if (ConsoleDrawing || !gotconback || screen->IsLocked () || 1)
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if (ConsoleDrawing || !gotconback || screen->IsLocked () || screen->Accel2D)
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{
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return;
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}
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@ -1146,7 +1146,7 @@ void C_DrawConsole (bool hw2d)
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DTA_DestWidth, screen->GetWidth(),
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DTA_DestHeight, screen->GetHeight(),
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DTA_ColorOverlay, conshade,
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DTA_Alpha, hw2d ? FLOAT2FIXED(con_alpha) : FRACUNIT,
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DTA_Alpha, (hw2d && gamestate != GS_FULLCONSOLE) ? FLOAT2FIXED(con_alpha) : FRACUNIT,
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DTA_Masked, false,
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TAG_DONE);
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if (conline && visheight < screen->GetHeight())
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