- Added Gez's dropammofactor submission with some necessary changes. Also merged
redundant ammo multiplication code from P_DropItem and ADehackedPickup::TryPickup. - Restricted native action function definitions to zdoom.pk3. SVN r1123 (trunk)
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9 changed files with 82 additions and 34 deletions
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@ -3232,6 +3232,7 @@ static void ParseSkill (FScanner &sc)
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skill.AmmoFactor = FRACUNIT;
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skill.DoubleAmmoFactor = 2*FRACUNIT;
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skill.DropAmmoFactor = -1;
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skill.DamageFactor = FRACUNIT;
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skill.FastMonsters = false;
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skill.DisableCheats = false;
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@ -3262,6 +3263,11 @@ static void ParseSkill (FScanner &sc)
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sc.MustGetFloat ();
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skill.DoubleAmmoFactor = FLOAT2FIXED(sc.Float);
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}
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else if (sc.Compare ("dropammofactor"))
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{
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sc.MustGetFloat ();
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skill.DropAmmoFactor = FLOAT2FIXED(sc.Float);
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}
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else if (sc.Compare ("damagefactor"))
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{
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sc.MustGetFloat ();
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@ -3387,6 +3393,9 @@ int G_SkillProperty(ESkillProperty prop)
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}
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return AllSkills[gameskill].AmmoFactor;
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case SKILLP_DropAmmoFactor:
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return AllSkills[gameskill].DropAmmoFactor;
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case SKILLP_DamageFactor:
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return AllSkills[gameskill].DamageFactor;
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@ -3437,6 +3446,7 @@ FSkillInfo &FSkillInfo::operator=(const FSkillInfo &other)
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Name = other.Name;
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AmmoFactor = other.AmmoFactor;
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DoubleAmmoFactor = other.DoubleAmmoFactor;
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DropAmmoFactor = other.DropAmmoFactor;
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DamageFactor = other.DamageFactor;
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FastMonsters = other.FastMonsters;
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DisableCheats = other.DisableCheats;
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