- moved gl_use_hires check back into material class and cleaned up the interface a bit.

The function is supposed to be a worker, nothing more and its result should only depend on its arguments.
This commit is contained in:
Christoph Oelckers 2018-04-01 16:32:37 +02:00
commit 0ae371f3ce
3 changed files with 11 additions and 17 deletions

View file

@ -59,8 +59,6 @@ CUSTOM_CVAR(Int, r_spriteadjust, 2, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
TexMan.SpriteAdjustChanged();
}
EXTERN_CVAR(Bool, gl_texture_usehires)
//==========================================================================
//
//
@ -1357,7 +1355,7 @@ unsigned char * FTexture::CreateTexBuffer(int translation, int & w, int & h, int
// Textures that are already scaled in the texture lump will not get replaced
// by hires textures
if (gl_texture_usehires && (flags & CTF_CheckHires) && translation != STRange_AlphaTexture)
if ((flags & CTF_CheckHires) && translation != STRange_AlphaTexture)
{
buffer = LoadHiresTexture(&w, &h);
if (buffer)