- moved the Posix platform files to 'common' after making sure that Raze can compiled with them as-is.

No content changes.
This commit is contained in:
Christoph Oelckers 2020-04-23 21:48:50 +02:00
commit 0b544f2956
33 changed files with 33 additions and 32 deletions

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@ -146,4 +146,5 @@ class SoundStream;
void S_SetSoundPaused(int state);
#endif

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@ -0,0 +1,9 @@
#pragma once
// These were in i_input.h, which differed between platforms and on Windows caused problems with its
// inclusion of system specific data, so it has been separated into this platform independent file.
void I_PutInClipboard (const char *str);
FString I_GetFromClipboard (bool use_primary_selection);
void I_SetMouseCapture();
void I_ReleaseMouseCapture();

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@ -0,0 +1,102 @@
/*
** gl_sysfb.h
**
**---------------------------------------------------------------------------
** Copyright 2012-2018 Alexey Lysiuk
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef COCOA_GL_SYSFB_H_INCLUDED
#define COCOA_GL_SYSFB_H_INCLUDED
#include "v_video.h"
#ifdef __OBJC__
@class NSCursor;
@class CocoaWindow;
#else
typedef struct objc_object NSCursor;
typedef struct objc_object CocoaWindow;
#endif
class SystemBaseFrameBuffer : public DFrameBuffer
{
public:
// This must have the same parameters as the Windows version, even if they are not used!
SystemBaseFrameBuffer(void *hMonitor, bool fullscreen);
~SystemBaseFrameBuffer();
bool IsFullscreen() override;
int GetClientWidth() override;
int GetClientHeight() override;
void ToggleFullscreen(bool yes) override;
void SetWindowSize(int width, int height) override;
virtual void SetMode(bool fullscreen, bool hiDPI);
static void UseHiDPI(bool hiDPI);
static void SetCursor(NSCursor* cursor);
static void SetWindowVisible(bool visible);
static void SetWindowTitle(const char* title);
void SetWindow(CocoaWindow* window) { m_window = window; }
protected:
SystemBaseFrameBuffer() {}
void SetFullscreenMode();
void SetWindowedMode();
bool m_fullscreen;
bool m_hiDPI;
CocoaWindow* m_window;
int GetTitleBarHeight() const;
};
class SystemGLFrameBuffer : public SystemBaseFrameBuffer
{
typedef SystemBaseFrameBuffer Super;
public:
SystemGLFrameBuffer(void *hMonitor, bool fullscreen);
void SetVSync(bool vsync) override;
void SetMode(bool fullscreen, bool hiDPI) override;
protected:
void SwapBuffers();
SystemGLFrameBuffer() {}
};
#endif // COCOA_GL_SYSFB_H_INCLUDED

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@ -0,0 +1,61 @@
/*
** i_common.h
**
**---------------------------------------------------------------------------
** Copyright 2012-2015 Alexey Lysiuk
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef COCOA_I_COMMON_INCLUDED
#define COCOA_I_COMMON_INCLUDED
#import <AppKit/AppKit.h>
// Version of AppKit framework we are interested in
// The following values are needed to build with earlier SDKs
#define AppKit10_7 1138
#define AppKit10_8 1187
#define AppKit10_9 1265
@interface NSWindow(ExitAppOnClose)
- (void)exitAppOnClose;
@end
void I_ProcessEvent(NSEvent* event);
void I_ProcessJoysticks();
NSSize I_GetContentViewSize(const NSWindow* window);
void I_SetMainWindowVisible(bool visible);
void I_SetNativeMouse(bool wantNative);
#endif // COCOA_I_COMMON_INCLUDED

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@ -0,0 +1,768 @@
/*
** i_input.mm
**
**---------------------------------------------------------------------------
** Copyright 2012-2015 Alexey Lysiuk
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "i_common.h"
#import <Carbon/Carbon.h>
#include "c_console.h"
#include "c_cvars.h"
#include "c_dispatch.h"
#include "d_event.h"
#include "c_buttons.h"
#include "d_gui.h"
#include "dikeys.h"
#include "v_video.h"
#include "i_interface.h"
#include "menustate.h"
#include "engineerrors.h"
EXTERN_CVAR(Int, m_use_mouse)
CVAR(Bool, use_mouse, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Bool, m_noprescale, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Bool, m_filter, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Bool, k_allowfullscreentoggle, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
extern int paused, chatmodeon;
extern constate_e ConsoleState;
extern bool ToggleFullscreen;
bool GUICapture;
namespace
{
// TODO: remove this magic!
size_t s_skipMouseMoves;
// ---------------------------------------------------------------------------
void CheckGUICapture()
{
bool wantCapt = sysCallbacks && sysCallbacks->WantGuiCapture && sysCallbacks->WantGuiCapture();
if (wantCapt != GUICapture)
{
GUICapture = wantCapt;
if (wantCapt)
{
buttonMap.ResetButtonStates();
}
}
}
void SetCursorPosition(const NSPoint position)
{
NSWindow* window = [NSApp keyWindow];
if (nil == window)
{
return;
}
const NSRect displayRect = [[window screen] frame];
const CGPoint eventPoint = CGPointMake(position.x, displayRect.size.height - position.y);
CGEventSourceRef eventSource = CGEventSourceCreate(kCGEventSourceStateCombinedSessionState);
if (NULL != eventSource)
{
CGEventRef mouseMoveEvent = CGEventCreateMouseEvent(eventSource,
kCGEventMouseMoved, eventPoint, kCGMouseButtonLeft);
if (NULL != mouseMoveEvent)
{
CGEventPost(kCGHIDEventTap, mouseMoveEvent);
CFRelease(mouseMoveEvent);
}
CFRelease(eventSource);
}
// TODO: remove this magic!
s_skipMouseMoves = 2;
}
void CenterCursor()
{
NSWindow* window = [NSApp keyWindow];
if (nil == window)
{
return;
}
const NSRect displayRect = [[window screen] frame];
const NSRect windowRect = [window frame];
const NSPoint centerPoint = { NSMidX(windowRect), NSMidY(windowRect) };
SetCursorPosition(centerPoint);
}
void CheckNativeMouse()
{
const bool windowed = (NULL == screen) || !screen->IsFullscreen();
bool wantNative;
if (windowed)
{
if (![NSApp isActive] || !use_mouse)
{
wantNative = true;
}
else if (MENU_WaitKey == menuactive)
{
wantNative = false;
}
else
{
bool captureModeInGame = sysCallbacks && sysCallbacks->CaptureModeInGame && sysCallbacks->CaptureModeInGame();
wantNative = (!m_use_mouse || MENU_WaitKey != menuactive)
&& (!captureModeInGame || GUICapture);
}
}
else
{
// ungrab mouse when in the menu with mouse control on.
wantNative = m_use_mouse
&& (MENU_On == menuactive || MENU_OnNoPause == menuactive);
}
if (!wantNative && sysCallbacks && sysCallbacks->WantNativeMouse && sysCallbacks->WantNativeMouse())
wantNative = true;
I_SetNativeMouse(wantNative);
}
} // unnamed namespace
void I_GetEvent()
{
[[NSRunLoop currentRunLoop] limitDateForMode:NSDefaultRunLoopMode];
}
void I_StartTic()
{
CheckGUICapture();
CheckNativeMouse();
I_ProcessJoysticks();
I_GetEvent();
}
void I_StartFrame()
{
}
void I_SetMouseCapture()
{
}
void I_ReleaseMouseCapture()
{
}
void I_SetNativeMouse(bool wantNative)
{
static bool nativeMouse = true;
static NSPoint mouseLocation;
if (wantNative != nativeMouse)
{
nativeMouse = wantNative;
if (!wantNative)
{
mouseLocation = [NSEvent mouseLocation];
CenterCursor();
}
CGAssociateMouseAndMouseCursorPosition(wantNative);
if (wantNative)
{
SetCursorPosition(mouseLocation);
[NSCursor unhide];
}
else
{
[NSCursor hide];
}
}
}
// ---------------------------------------------------------------------------
namespace
{
const size_t KEY_COUNT = 128;
// See Carbon -> HIToolbox -> Events.h for kVK_ constants
const uint8_t KEYCODE_TO_DIK[KEY_COUNT] =
{
DIK_A, DIK_S, DIK_D, DIK_F, DIK_H, DIK_G, DIK_Z, DIK_X, // 0x00 - 0x07
DIK_C, DIK_V, 0, DIK_B, DIK_Q, DIK_W, DIK_E, DIK_R, // 0x08 - 0x0F
DIK_Y, DIK_T, DIK_1, DIK_2, DIK_3, DIK_4, DIK_6, DIK_5, // 0x10 - 0x17
DIK_EQUALS, DIK_9, DIK_7, DIK_MINUS, DIK_8, DIK_0, DIK_RBRACKET, DIK_O, // 0x18 - 0x1F
DIK_U, DIK_LBRACKET, DIK_I, DIK_P, DIK_RETURN, DIK_L, DIK_J, DIK_APOSTROPHE, // 0x20 - 0x27
DIK_K, DIK_SEMICOLON, DIK_BACKSLASH, DIK_COMMA, DIK_SLASH, DIK_N, DIK_M, DIK_PERIOD, // 0x28 - 0x2F
DIK_TAB, DIK_SPACE, DIK_GRAVE, DIK_BACK, 0, DIK_ESCAPE, 0, DIK_LWIN, // 0x30 - 0x37
DIK_LSHIFT, DIK_CAPITAL, DIK_LMENU, DIK_LCONTROL, DIK_RSHIFT, DIK_RMENU, DIK_RCONTROL, 0, // 0x38 - 0x3F
0, DIK_DECIMAL, 0, DIK_MULTIPLY, 0, DIK_ADD, 0, 0, // 0x40 - 0x47
DIK_VOLUMEUP, DIK_VOLUMEDOWN, DIK_MUTE, DIK_SLASH, DIK_NUMPADENTER, 0, DIK_SUBTRACT, 0, // 0x48 - 0x4F
0, DIK_NUMPAD_EQUALS, DIK_NUMPAD0, DIK_NUMPAD1, DIK_NUMPAD2, DIK_NUMPAD3, DIK_NUMPAD4, DIK_NUMPAD5, // 0x50 - 0x57
DIK_NUMPAD6, DIK_NUMPAD7, 0, DIK_NUMPAD8, DIK_NUMPAD9, 0, 0, 0, // 0x58 - 0x5F
DIK_F5, DIK_F6, DIK_F7, DIK_F3, DIK_F8, DIK_F9, 0, DIK_F11, // 0x60 - 0x67
0, DIK_F13, 0, DIK_F14, 0, DIK_F10, 0, DIK_F12, // 0x68 - 0x6F
0, DIK_F15, 0, DIK_HOME, 0, DIK_DELETE, DIK_F4, DIK_END, // 0x70 - 0x77
DIK_F2, 0, DIK_F1, DIK_LEFT, DIK_RIGHT, DIK_DOWN, DIK_UP, 0, // 0x78 - 0x7F
};
const uint8_t KEYCODE_TO_ASCII[KEY_COUNT] =
{
'a', 's', 'd', 'f', 'h', 'g', 'z', 'x', // 0x00 - 0x07
'c', 'v', 0, 'b', 'q', 'w', 'e', 'r', // 0x08 - 0x0F
'y', 't', '1', '2', '3', '4', '6', '5', // 0x10 - 0x17
'=', '9', '7', '-', '8', '0', ']', 'o', // 0x18 - 0x1F
'u', '[', 'i', 'p', 13, 'l', 'j', '\'', // 0x20 - 0x27
'k', ';', '\\', ',', '/', 'n', 'm', '.', // 0x28 - 0x2F
9, ' ', '`', 12, 0, 27, 0, 0, // 0x30 - 0x37
0, 0, 0, 0, 0, 0, 0, 0, // 0x38 - 0x3F
0, 0, 0, 0, 0, 0, 0, 0, // 0x40 - 0x47
0, 0, 0, 0, 0, 0, 0, 0, // 0x48 - 0x4F
0, 0, 0, 0, 0, 0, 0, 0, // 0x50 - 0x57
0, 0, 0, 0, 0, 0, 0, 0, // 0x58 - 0x5F
0, 0, 0, 0, 0, 0, 0, 0, // 0x60 - 0x67
0, 0, 0, 0, 0, 0, 0, 0, // 0x68 - 0x6F
0, 0, 0, 0, 0, 0, 0, 0, // 0x70 - 0x77
0, 0, 0, 0, 0, 0, 0, 0, // 0x78 - 0x7F
};
uint8_t ModifierToDIK(const uint32_t modifier)
{
switch (modifier)
{
case NSAlphaShiftKeyMask: return DIK_CAPITAL;
case NSShiftKeyMask: return DIK_LSHIFT;
case NSControlKeyMask: return DIK_LCONTROL;
case NSAlternateKeyMask: return DIK_LMENU;
case NSCommandKeyMask: return DIK_LWIN;
}
return 0;
}
int16_t ModifierFlagsToGUIKeyModifiers(NSEvent* theEvent)
{
const NSUInteger modifiers([theEvent modifierFlags] & NSDeviceIndependentModifierFlagsMask);
return ((modifiers & NSShiftKeyMask ) ? GKM_SHIFT : 0)
| ((modifiers & NSControlKeyMask ) ? GKM_CTRL : 0)
| ((modifiers & NSAlternateKeyMask) ? GKM_ALT : 0)
| ((modifiers & NSCommandKeyMask ) ? GKM_META : 0);
}
bool ShouldGenerateGUICharEvent(NSEvent* theEvent)
{
const NSUInteger modifiers([theEvent modifierFlags] & NSDeviceIndependentModifierFlagsMask);
return !(modifiers & NSControlKeyMask)
&& !(modifiers & NSAlternateKeyMask)
&& !(modifiers & NSCommandKeyMask)
&& !(modifiers & NSFunctionKeyMask);
}
NSStringEncoding GetEncodingForUnicodeCharacter(const unichar character)
{
if (character >= L'\u0100' && character <= L'\u024F')
{
return NSWindowsCP1250StringEncoding; // Central and Eastern Europe
}
else if (character >= L'\u0370' && character <= L'\u03FF')
{
return NSWindowsCP1253StringEncoding; // Greek
}
else if (character >= L'\u0400' && character <= L'\u04FF')
{
return NSWindowsCP1251StringEncoding; // Cyrillic
}
// TODO: add handling for other characters
// TODO: Turkish should use NSWindowsCP1254StringEncoding
return NSWindowsCP1252StringEncoding;
}
unsigned char GetCharacterFromNSEvent(NSEvent* theEvent, unichar *realchar)
{
const NSString* unicodeCharacters = [theEvent characters];
if (0 == [unicodeCharacters length])
{
return '\0';
}
const unichar unicodeCharacter = [unicodeCharacters characterAtIndex:0];
const NSStringEncoding encoding = GetEncodingForUnicodeCharacter(unicodeCharacter);
unsigned char character = '\0';
if (NSWindowsCP1252StringEncoding == encoding)
{
// TODO: make sure that the following is always correct
character = unicodeCharacter & 0xFF;
}
else
{
const NSData* const characters =
[[theEvent characters] dataUsingEncoding:encoding];
character = [characters length] > 0
? *static_cast<const unsigned char*>([characters bytes])
: '\0';
}
*realchar = unicodeCharacter;
return character;
}
void ProcessKeyboardEventInMenu(NSEvent* theEvent)
{
event_t event = {};
unichar realchar;
event.type = EV_GUI_Event;
event.subtype = NSKeyDown == [theEvent type] ? EV_GUI_KeyDown : EV_GUI_KeyUp;
event.data2 = GetCharacterFromNSEvent(theEvent, &realchar);
event.data3 = ModifierFlagsToGUIKeyModifiers(theEvent);
if (EV_GUI_KeyDown == event.subtype && [theEvent isARepeat])
{
event.subtype = EV_GUI_KeyRepeat;
}
const unsigned short keyCode = [theEvent keyCode];
switch (keyCode)
{
case kVK_Return: event.data1 = GK_RETURN; break;
case kVK_PageUp: event.data1 = GK_PGUP; break;
case kVK_PageDown: event.data1 = GK_PGDN; break;
case kVK_End: event.data1 = GK_END; break;
case kVK_Home: event.data1 = GK_HOME; break;
case kVK_LeftArrow: event.data1 = GK_LEFT; break;
case kVK_RightArrow: event.data1 = GK_RIGHT; break;
case kVK_UpArrow: event.data1 = GK_UP; break;
case kVK_DownArrow: event.data1 = GK_DOWN; break;
case kVK_Delete: event.data1 = GK_BACKSPACE; break;
case kVK_ForwardDelete: event.data1 = GK_DEL; break;
case kVK_Escape: event.data1 = GK_ESCAPE; break;
case kVK_F1: event.data1 = GK_F1; break;
case kVK_F2: event.data1 = GK_F2; break;
case kVK_F3: event.data1 = GK_F3; break;
case kVK_F4: event.data1 = GK_F4; break;
case kVK_F5: event.data1 = GK_F5; break;
case kVK_F6: event.data1 = GK_F6; break;
case kVK_F7: event.data1 = GK_F7; break;
case kVK_F8: event.data1 = GK_F8; break;
case kVK_F9: event.data1 = GK_F9; break;
case kVK_F10: event.data1 = GK_F10; break;
case kVK_F11: event.data1 = GK_F11; break;
case kVK_F12: event.data1 = GK_F12; break;
default:
event.data1 = KEYCODE_TO_ASCII[keyCode];
break;
}
if (event.data1 < 128)
{
event.data1 = toupper(event.data1);
D_PostEvent(&event);
}
if (!iscntrl(event.data2)
&& EV_GUI_KeyUp != event.subtype
&& ShouldGenerateGUICharEvent(theEvent))
{
event.subtype = EV_GUI_Char;
event.data1 = realchar;
event.data2 = event.data3 & GKM_ALT;
D_PostEvent(&event);
}
}
void NSEventToGameMousePosition(NSEvent* inEvent, event_t* outEvent)
{
const NSWindow* window = [inEvent window];
const NSView* view = [window contentView];
const NSPoint screenPos = [NSEvent mouseLocation];
const NSRect screenRect = NSMakeRect(screenPos.x, screenPos.y, 0, 0);
const NSRect windowRect = [window convertRectFromScreen:screenRect];
NSPoint viewPos;
NSSize viewSize;
CGFloat scale;
if (view.layer == nil)
{
viewPos = [view convertPointToBacking:windowRect.origin];
viewSize = [view convertSizeToBacking:view.frame.size];
scale = 1.0;
}
else
{
viewPos = windowRect.origin;
viewSize = view.frame.size;
scale = view.layer.contentsScale;
}
const CGFloat posX = viewPos.x * scale;
const CGFloat posY = (viewSize.height - viewPos.y) * scale;
outEvent->data1 = static_cast<int16_t>(posX);
outEvent->data2 = static_cast<int16_t>(posY);
screen->ScaleCoordsFromWindow(outEvent->data1, outEvent->data2);
}
void ProcessMouseMoveInMenu(NSEvent* theEvent)
{
event_t event = {};
event.type = EV_GUI_Event;
event.subtype = EV_GUI_MouseMove;
event.data3 = ModifierFlagsToGUIKeyModifiers(theEvent);
NSEventToGameMousePosition(theEvent, &event);
D_PostEvent(&event);
}
void ProcessMouseMoveInGame(NSEvent* theEvent)
{
int x([theEvent deltaX]);
int y(-[theEvent deltaY]);
if (0 == x && 0 == y)
{
return;
}
if (!m_noprescale)
{
x *= 3;
y *= 2;
}
event_t event = {};
static int lastX = 0, lastY = 0;
if (m_filter)
{
event.x = (x + lastX) / 2;
event.y = (y + lastY) / 2;
}
else
{
event.x = x;
event.y = y;
}
lastX = x;
lastY = y;
if (0 != event.x || 0 != event.y)
{
event.type = EV_Mouse;
D_PostEvent(&event);
}
}
void ProcessKeyboardEvent(NSEvent* theEvent)
{
const unsigned short keyCode = [theEvent keyCode];
if (keyCode >= KEY_COUNT)
{
assert(!"Unknown keycode");
return;
}
const bool isARepeat = [theEvent isARepeat];
if (k_allowfullscreentoggle
&& (kVK_ANSI_F == keyCode)
&& (NSCommandKeyMask & [theEvent modifierFlags])
&& (NSKeyDown == [theEvent type])
&& !isARepeat)
{
ToggleFullscreen = !ToggleFullscreen;
return;
}
if (GUICapture)
{
ProcessKeyboardEventInMenu(theEvent);
}
else if (!isARepeat)
{
event_t event = {};
event.type = NSKeyDown == [theEvent type] ? EV_KeyDown : EV_KeyUp;
event.data1 = KEYCODE_TO_DIK[ keyCode ];
if (0 != event.data1)
{
event.data2 = KEYCODE_TO_ASCII[ keyCode ];
D_PostEvent(&event);
}
}
}
void ProcessKeyboardFlagsEvent(NSEvent* theEvent)
{
if (GUICapture)
{
// Ignore events from modifier keys in menu/console/chat
return;
}
static const uint32_t FLAGS_MASK =
NSDeviceIndependentModifierFlagsMask & ~NSNumericPadKeyMask;
const uint32_t modifiers = [theEvent modifierFlags] & FLAGS_MASK;
static uint32_t oldModifiers = 0;
const uint32_t deltaModifiers = modifiers ^ oldModifiers;
if (0 == deltaModifiers)
{
return;
}
event_t event = {};
event.type = modifiers > oldModifiers ? EV_KeyDown : EV_KeyUp;
event.data1 = ModifierToDIK(deltaModifiers);
oldModifiers = modifiers;
if (DIK_CAPITAL == event.data1)
{
// Caps Lock is a modifier key which generates one event per state change
// but not per actual key press or release. So treat any event as key down
event.type = EV_KeyDown;
}
D_PostEvent(&event);
}
void ProcessMouseMoveEvent(NSEvent* theEvent)
{
if (!use_mouse)
{
return;
}
if (s_skipMouseMoves > 0)
{
--s_skipMouseMoves;
return;
}
if (GUICapture)
{
ProcessMouseMoveInMenu(theEvent);
}
else
{
ProcessMouseMoveInGame(theEvent);
}
}
void ProcessMouseButtonEvent(NSEvent* theEvent)
{
if (!use_mouse)
{
return;
}
event_t event = {};
const NSEventType cocoaEventType = [theEvent type];
if (GUICapture)
{
event.type = EV_GUI_Event;
event.data3 = ModifierFlagsToGUIKeyModifiers(theEvent);
switch (cocoaEventType)
{
case NSLeftMouseDown: event.subtype = EV_GUI_LButtonDown; break;
case NSRightMouseDown: event.subtype = EV_GUI_RButtonDown; break;
case NSOtherMouseDown: event.subtype = EV_GUI_MButtonDown; break;
case NSLeftMouseUp: event.subtype = EV_GUI_LButtonUp; break;
case NSRightMouseUp: event.subtype = EV_GUI_RButtonUp; break;
case NSOtherMouseUp: event.subtype = EV_GUI_MButtonUp; break;
default: break;
}
NSEventToGameMousePosition(theEvent, &event);
D_PostEvent(&event);
}
else
{
switch (cocoaEventType)
{
case NSLeftMouseDown:
case NSRightMouseDown:
case NSOtherMouseDown:
event.type = EV_KeyDown;
break;
case NSLeftMouseUp:
case NSRightMouseUp:
case NSOtherMouseUp:
event.type = EV_KeyUp;
break;
default:
break;
}
event.data1 = MIN(KEY_MOUSE1 + [theEvent buttonNumber], NSInteger(KEY_MOUSE8));
D_PostEvent(&event);
}
}
void ProcessMouseWheelEvent(NSEvent* theEvent)
{
if (!use_mouse)
{
return;
}
const int16_t modifiers = ModifierFlagsToGUIKeyModifiers(theEvent);
const CGFloat delta = (modifiers & GKM_SHIFT)
? [theEvent deltaX]
: [theEvent deltaY];
const bool isZeroDelta = fabs(delta) < 1.0E-5;
if (isZeroDelta && GUICapture)
{
return;
}
event_t event = {};
if (GUICapture)
{
event.type = EV_GUI_Event;
event.subtype = delta > 0.0f ? EV_GUI_WheelUp : EV_GUI_WheelDown;
event.data3 = modifiers;
}
else
{
event.type = isZeroDelta ? EV_KeyUp : EV_KeyDown;
event.data1 = delta > 0.0f ? KEY_MWHEELUP : KEY_MWHEELDOWN;
}
D_PostEvent(&event);
}
} // unnamed namespace
void I_ProcessEvent(NSEvent* event)
{
const NSEventType eventType = [event type];
switch (eventType)
{
case NSMouseMoved:
ProcessMouseMoveEvent(event);
break;
case NSLeftMouseDown:
case NSLeftMouseUp:
case NSRightMouseDown:
case NSRightMouseUp:
case NSOtherMouseDown:
case NSOtherMouseUp:
ProcessMouseButtonEvent(event);
break;
case NSLeftMouseDragged:
case NSRightMouseDragged:
case NSOtherMouseDragged:
ProcessMouseButtonEvent(event);
ProcessMouseMoveEvent(event);
break;
case NSScrollWheel:
ProcessMouseWheelEvent(event);
break;
case NSKeyDown:
case NSKeyUp:
ProcessKeyboardEvent(event);
break;
case NSFlagsChanged:
ProcessKeyboardFlagsEvent(event);
break;
default:
break;
}
}

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/*
** i_main.mm
**
**---------------------------------------------------------------------------
** Copyright 2012-2018 Alexey Lysiuk
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "i_common.h"
#include "s_soundinternal.h"
#include <sys/sysctl.h>
#include "c_console.h"
#include "c_cvars.h"
#include "cmdlib.h"
#include "i_system.h"
#include "m_argv.h"
#include "st_console.h"
#include "version.h"
#include "printf.h"
#include "s_music.h"
#include "engineerrors.h"
#define ZD_UNUSED(VARIABLE) ((void)(VARIABLE))
// ---------------------------------------------------------------------------
CVAR (Bool, i_soundinbackground, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
EXTERN_CVAR(Int, vid_defwidth )
EXTERN_CVAR(Int, vid_defheight)
EXTERN_CVAR(Bool, vid_vsync )
int GameMain();
// ---------------------------------------------------------------------------
void Mac_I_FatalError(const char* const message)
{
I_SetMainWindowVisible(false);
S_StopMusic(true);
FConsoleWindow::GetInstance().ShowFatalError(message);
}
#if MAC_OS_X_VERSION_MAX_ALLOWED < 101000
// Available since 10.9 with no public declaration/definition until 10.10
struct NSOperatingSystemVersion
{
NSInteger majorVersion;
NSInteger minorVersion;
NSInteger patchVersion;
};
@interface NSProcessInfo(OperatingSystemVersion)
- (NSOperatingSystemVersion)operatingSystemVersion;
@end
#endif // before 10.10
void I_DetectOS()
{
NSOperatingSystemVersion version = {};
NSProcessInfo* const processInfo = [NSProcessInfo processInfo];
if ([processInfo respondsToSelector:@selector(operatingSystemVersion)])
{
version = [processInfo operatingSystemVersion];
}
const char* name = "Unknown version";
if (10 == version.majorVersion) switch (version.minorVersion)
{
case 9: name = "OS X Mavericks"; break;
case 10: name = "OS X Yosemite"; break;
case 11: name = "OS X El Capitan"; break;
case 12: name = "macOS Sierra"; break;
case 13: name = "macOS High Sierra"; break;
case 14: name = "macOS Mojave"; break;
case 15: name = "macOS Catalina"; break;
}
char release[16] = "unknown";
size_t size = sizeof release - 1;
sysctlbyname("kern.osversion", release, &size, nullptr, 0);
char model[64] = "Unknown Mac model";
size = sizeof model - 1;
sysctlbyname("hw.model", model, &size, nullptr, 0);
const char* const architecture =
#ifdef __i386__
"32-bit Intel";
#elif defined __x86_64__
"64-bit Intel";
#else
"Unknown";
#endif
Printf("%s running %s %d.%d.%d (%s) %s\n", model, name,
int(version.majorVersion), int(version.minorVersion), int(version.patchVersion),
release, architecture);
}
FArgs* Args; // command line arguments
namespace
{
TArray<FString> s_argv;
int DoMain(int argc, char** argv)
{
printf(GAMENAME" %s - %s - Cocoa version\nCompiled on %s\n\n",
GetVersionString(), GetGitTime(), __DATE__);
seteuid(getuid());
// Set LC_NUMERIC environment variable in case some library decides to
// clear the setlocale call at least this will be correct.
// Note that the LANG environment variable is overridden by LC_*
setenv("LC_NUMERIC", "C", 1);
setlocale(LC_ALL, "C");
// Set reasonable default values for video settings
const NSSize screenSize = [[NSScreen mainScreen] frame].size;
vid_defwidth = static_cast<int>(screenSize.width);
vid_defheight = static_cast<int>(screenSize.height);
vid_vsync = true;
Args = new FArgs(argc, argv);
NSString* exePath = [[NSBundle mainBundle] executablePath];
progdir = [[exePath stringByDeletingLastPathComponent] UTF8String];
progdir += "/";
auto ret = GameMain();
FConsoleWindow::DeleteInstance();
return ret;
}
} // unnamed namespace
// ---------------------------------------------------------------------------
@interface ApplicationController : NSResponder<NSApplicationDelegate>
{
}
- (void)keyDown:(NSEvent*)theEvent;
- (void)keyUp:(NSEvent*)theEvent;
- (void)applicationDidBecomeActive:(NSNotification*)aNotification;
- (void)applicationWillResignActive:(NSNotification*)aNotification;
- (void)applicationDidFinishLaunching:(NSNotification*)aNotification;
- (BOOL)application:(NSApplication*)theApplication openFile:(NSString*)filename;
- (void)processEvents:(NSTimer*)timer;
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender;
- (void)sendExitEvent:(id)sender;
@end
ApplicationController* appCtrl;
@implementation ApplicationController
- (void)keyDown:(NSEvent*)theEvent
{
// Empty but present to avoid playing of 'beep' alert sound
ZD_UNUSED(theEvent);
}
- (void)keyUp:(NSEvent*)theEvent
{
// Empty but present to avoid playing of 'beep' alert sound
ZD_UNUSED(theEvent);
}
extern bool AppActive;
- (void)applicationDidBecomeActive:(NSNotification*)aNotification
{
ZD_UNUSED(aNotification);
S_SetSoundPaused(1);
AppActive = true;
}
- (void)applicationWillResignActive:(NSNotification*)aNotification
{
ZD_UNUSED(aNotification);
S_SetSoundPaused(i_soundinbackground);
AppActive = false;
}
- (void)applicationDidFinishLaunching:(NSNotification*)aNotification
{
// When starting from command line with real executable path, e.g. ZDoom.app/Contents/MacOS/ZDoom
// application remains deactivated for an unknown reason.
// The following call resolves this issue
[NSApp activateIgnoringOtherApps:YES];
// Setup timer for custom event loop
NSTimer* timer = [NSTimer timerWithTimeInterval:0
target:self
selector:@selector(processEvents:)
userInfo:nil
repeats:YES];
[[NSRunLoop currentRunLoop] addTimer:timer
forMode:NSDefaultRunLoopMode];
FConsoleWindow::CreateInstance();
const size_t argc = s_argv.Size();
TArray<char*> argv(argc + 1, true);
for (size_t i = 0; i < argc; ++i)
{
argv[i] = s_argv[i].LockBuffer();
}
argv[argc] = nullptr;
exit(DoMain(argc, &argv[0]));
}
- (BOOL)application:(NSApplication*)theApplication openFile:(NSString*)filename
{
ZD_UNUSED(theApplication);
// Some parameters from command line are passed to this function
// These parameters need to be skipped to avoid duplication
// Note: SDL has different approach to fix this issue, see the same method in SDLMain.m
const char* const charFileName = [filename UTF8String];
for (size_t i = 0, count = s_argv.Size(); i < count; ++i)
{
if (0 == strcmp(s_argv[i], charFileName))
{
return FALSE;
}
}
bool iwad = false;
if (const char* const extPos = strrchr(charFileName, '.'))
{
iwad = 0 == stricmp(extPos, ".iwad")
|| 0 == stricmp(extPos, ".ipk3")
|| 0 == stricmp(extPos, ".ipk7");
}
s_argv.Push(iwad ? "-iwad" : "-file");
s_argv.Push(charFileName);
return TRUE;
}
- (void)processEvents:(NSTimer*)timer
{
ZD_UNUSED(timer);
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
while (true)
{
NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask
untilDate:[NSDate dateWithTimeIntervalSinceNow:0]
inMode:NSDefaultRunLoopMode
dequeue:YES];
if (nil == event)
{
break;
}
I_ProcessEvent(event);
[NSApp sendEvent:event];
}
[NSApp updateWindows];
[pool release];
}
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
{
[self sendExitEvent:sender];
return NSTerminateLater;
}
- (void)sendExitEvent:(id)sender
{
throw CExitEvent(0);
}
@end
// ---------------------------------------------------------------------------
namespace
{
NSMenuItem* CreateApplicationMenu()
{
NSMenu* menu = [NSMenu new];
[menu addItemWithTitle:[@"About " stringByAppendingString:@GAMENAME]
action:@selector(orderFrontStandardAboutPanel:)
keyEquivalent:@""];
[menu addItem:[NSMenuItem separatorItem]];
[menu addItemWithTitle:[@"Hide " stringByAppendingString:@GAMENAME]
action:@selector(hide:)
keyEquivalent:@"h"];
[[menu addItemWithTitle:@"Hide Others"
action:@selector(hideOtherApplications:)
keyEquivalent:@"h"]
setKeyEquivalentModifierMask:NSAlternateKeyMask | NSCommandKeyMask];
[menu addItemWithTitle:@"Show All"
action:@selector(unhideAllApplications:)
keyEquivalent:@""];
[menu addItem:[NSMenuItem separatorItem]];
[menu addItemWithTitle:[@"Quit " stringByAppendingString:@GAMENAME]
action:@selector(sendExitEvent:)
keyEquivalent:@"q"];
NSMenuItem* menuItem = [NSMenuItem new];
[menuItem setSubmenu:menu];
if ([NSApp respondsToSelector:@selector(setAppleMenu:)])
{
[NSApp performSelector:@selector(setAppleMenu:) withObject:menu];
}
return menuItem;
}
NSMenuItem* CreateEditMenu()
{
NSMenu* menu = [[NSMenu alloc] initWithTitle:@"Edit"];
[menu addItemWithTitle:@"Undo"
action:@selector(undo:)
keyEquivalent:@"z"];
[menu addItemWithTitle:@"Redo"
action:@selector(redo:)
keyEquivalent:@"Z"];
[menu addItem:[NSMenuItem separatorItem]];
[menu addItemWithTitle:@"Cut"
action:@selector(cut:)
keyEquivalent:@"x"];
[menu addItemWithTitle:@"Copy"
action:@selector(copy:)
keyEquivalent:@"c"];
[menu addItemWithTitle:@"Paste"
action:@selector(paste:)
keyEquivalent:@"v"];
[menu addItemWithTitle:@"Delete"
action:@selector(delete:)
keyEquivalent:@""];
[menu addItemWithTitle:@"Select All"
action:@selector(selectAll:)
keyEquivalent:@"a"];
NSMenuItem* menuItem = [NSMenuItem new];
[menuItem setSubmenu:menu];
return menuItem;
}
NSMenuItem* CreateWindowMenu()
{
NSMenu* menu = [[NSMenu alloc] initWithTitle:@"Window"];
[NSApp setWindowsMenu:menu];
[menu addItemWithTitle:@"Minimize"
action:@selector(performMiniaturize:)
keyEquivalent:@"m"];
[menu addItemWithTitle:@"Zoom"
action:@selector(performZoom:)
keyEquivalent:@""];
[menu addItem:[NSMenuItem separatorItem]];
[menu addItemWithTitle:@"Bring All to Front"
action:@selector(arrangeInFront:)
keyEquivalent:@""];
NSMenuItem* menuItem = [NSMenuItem new];
[menuItem setSubmenu:menu];
return menuItem;
}
void CreateMenu()
{
NSMenu* menuBar = [NSMenu new];
[menuBar addItem:CreateApplicationMenu()];
[menuBar addItem:CreateEditMenu()];
[menuBar addItem:CreateWindowMenu()];
[NSApp setMainMenu:menuBar];
}
void ReleaseApplicationController()
{
if (NULL != appCtrl)
{
[NSApp setDelegate:nil];
[NSApp deactivate];
[appCtrl release];
appCtrl = NULL;
}
}
} // unnamed namespace
int main(int argc, char** argv)
{
for (int i = 0; i < argc; ++i)
{
const char* const argument = argv[i];
#if _DEBUG
if (0 == strcmp(argument, "-wait_for_debugger"))
{
NSAlert* alert = [[NSAlert alloc] init];
[alert setMessageText:@GAMENAME];
[alert setInformativeText:@"Waiting for debugger..."];
[alert addButtonWithTitle:@"Continue"];
[alert runModal];
}
#endif // _DEBUG
s_argv.Push(argument);
}
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
[NSApplication sharedApplication];
// The following code isn't mandatory,
// but it enables to run the application without a bundle
if ([NSApp respondsToSelector:@selector(setActivationPolicy:)])
{
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
}
CreateMenu();
atexit(ReleaseApplicationController);
appCtrl = [ApplicationController new];
[NSApp setDelegate:appCtrl];
[NSApp run];
[pool release];
return EXIT_SUCCESS;
}

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/*
** i_system.mm
**
**---------------------------------------------------------------------------
** Copyright 2012-2018 Alexey Lysiuk
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "i_common.h"
#include <fnmatch.h>
#include <sys/sysctl.h>
#include "i_system.h"
#include "st_console.h"
#include "v_text.h"
double PerfToSec, PerfToMillisec;
void CalculateCPUSpeed()
{
long long frequency;
size_t size = sizeof frequency;
if (0 == sysctlbyname("machdep.tsc.frequency", &frequency, &size, nullptr, 0) && 0 != frequency)
{
PerfToSec = 1.0 / frequency;
PerfToMillisec = 1000.0 / frequency;
if (!batchrun)
{
Printf("CPU speed: %.0f MHz\n", 0.001 / PerfToMillisec);
}
}
}
void I_SetIWADInfo()
{
FConsoleWindow::GetInstance().SetTitleText();
}
void I_PrintStr(const char* const message)
{
FConsoleWindow::GetInstance().AddText(message);
// Strip out any color escape sequences before writing to output
char* const copy = new char[strlen(message) + 1];
const char* srcp = message;
char* dstp = copy;
while ('\0' != *srcp)
{
if (TEXTCOLOR_ESCAPE == *srcp)
{
if ('\0' != srcp[1])
{
srcp += 2;
}
else
{
break;
}
}
else if (0x1d == *srcp || 0x1f == *srcp) // Opening and closing bar character
{
*dstp++ = '-';
++srcp;
}
else if (0x1e == *srcp) // Middle bar character
{
*dstp++ = '=';
++srcp;
}
else
{
*dstp++ = *srcp++;
}
}
*dstp = '\0';
fputs(copy, stdout);
delete[] copy;
fflush(stdout);
}
void Mac_I_FatalError(const char* const message);
void I_ShowFatalError(const char *message)
{
Mac_I_FatalError(message);
}
int I_PickIWad(WadStuff* const wads, const int numwads, const bool showwin, const int defaultiwad)
{
if (!showwin)
{
return defaultiwad;
}
I_SetMainWindowVisible(false);
extern int I_PickIWad_Cocoa(WadStuff*, int, bool, int);
const int result = I_PickIWad_Cocoa(wads, numwads, showwin, defaultiwad);
I_SetMainWindowVisible(true);
return result;
}
void I_PutInClipboard(const char* const string)
{
NSPasteboard* const pasteBoard = [NSPasteboard generalPasteboard];
NSString* const stringType = NSStringPboardType;
NSArray* const types = [NSArray arrayWithObjects:stringType, nil];
NSString* const content = [NSString stringWithUTF8String:string];
[pasteBoard declareTypes:types
owner:nil];
[pasteBoard setString:content
forType:stringType];
}
FString I_GetFromClipboard(bool returnNothing)
{
if (returnNothing)
{
return FString();
}
NSPasteboard* const pasteBoard = [NSPasteboard generalPasteboard];
NSString* const value = [pasteBoard stringForType:NSStringPboardType];
return FString([value UTF8String]);
}
unsigned int I_MakeRNGSeed()
{
return static_cast<unsigned int>(arc4random());
}

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/*
** st_console.h
**
**---------------------------------------------------------------------------
** Copyright 2015 Alexey Lysiuk
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef COCOA_ST_CONSOLE_INCLUDED
#define COCOA_ST_CONSOLE_INCLUDED
@class NSButton;
@class NSProgressIndicator;
@class NSScrollView;
@class NSTextField;
@class NSTextView;
@class NSView;
@class NSWindow;
struct PalEntry;
class FConsoleWindow
{
public:
static FConsoleWindow& GetInstance();
static void CreateInstance();
static void DeleteInstance();
void Show(bool visible);
void ShowFatalError(const char* message);
void AddText(const char* message);
void SetTitleText();
void SetProgressBar(bool visible);
// FStartupScreen functionality
void Progress(int current, int maximum);
void NetInit(const char* message, int playerCount);
void NetProgress(int count);
void NetDone();
private:
NSWindow* m_window;
NSTextView* m_textView;
NSScrollView* m_scrollView;
NSProgressIndicator* m_progressBar;
NSView* m_netView;
NSTextField* m_netMessageText;
NSTextField* m_netCountText;
NSProgressIndicator* m_netProgressBar;
NSButton* m_netAbortButton;
unsigned int m_characterCount;
int m_netCurPos;
int m_netMaxPos;
FConsoleWindow();
void ExpandTextView(float height);
void AddText(const PalEntry& color, const char* message);
void ScrollTextToBottom();
};
#endif // COCOA_ST_CONSOLE_INCLUDED

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/*
** st_console.mm
**
**---------------------------------------------------------------------------
** Copyright 2015 Alexey Lysiuk
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "i_common.h"
#include "startupinfo.h"
#include "st_console.h"
#include "v_text.h"
#include "version.h"
#include "palentry.h"
#include "v_video.h"
#include "v_font.h"
static NSColor* RGB(const uint8_t red, const uint8_t green, const uint8_t blue)
{
return [NSColor colorWithCalibratedRed:red / 255.0f
green:green / 255.0f
blue:blue / 255.0f
alpha:1.0f];
}
static NSColor* RGB(const PalEntry& color)
{
return RGB(color.r, color.g, color.b);
}
static NSColor* RGB(const uint32_t color)
{
return RGB(PalEntry(color));
}
static const CGFloat PROGRESS_BAR_HEIGHT = 18.0f;
static const CGFloat NET_VIEW_HEIGHT = 88.0f;
FConsoleWindow::FConsoleWindow()
: m_window([NSWindow alloc])
, m_textView([NSTextView alloc])
, m_scrollView([NSScrollView alloc])
, m_progressBar(nil)
, m_netView(nil)
, m_netMessageText(nil)
, m_netCountText(nil)
, m_netProgressBar(nil)
, m_netAbortButton(nil)
, m_characterCount(0)
, m_netCurPos(0)
, m_netMaxPos(0)
{
const CGFloat initialWidth = 512.0f;
const CGFloat initialHeight = 384.0f;
const NSRect initialRect = NSMakeRect(0.0f, 0.0f, initialWidth, initialHeight);
[m_textView initWithFrame:initialRect];
[m_textView setEditable:NO];
[m_textView setBackgroundColor:RGB(70, 70, 70)];
[m_textView setMinSize:NSMakeSize(0.0f, initialHeight)];
[m_textView setMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)];
[m_textView setVerticallyResizable:YES];
[m_textView setHorizontallyResizable:NO];
[m_textView setAutoresizingMask:NSViewWidthSizable];
NSTextContainer* const textContainer = [m_textView textContainer];
[textContainer setContainerSize:NSMakeSize(initialWidth, FLT_MAX)];
[textContainer setWidthTracksTextView:YES];
[m_scrollView initWithFrame:initialRect];
[m_scrollView setBorderType:NSNoBorder];
[m_scrollView setHasVerticalScroller:YES];
[m_scrollView setHasHorizontalScroller:NO];
[m_scrollView setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable];
[m_scrollView setDocumentView:m_textView];
NSString* const title = [NSString stringWithFormat:@"%s %s - Console", GAMENAME, GetVersionString()];
[m_window initWithContentRect:initialRect
styleMask:NSTitledWindowMask | NSClosableWindowMask | NSResizableWindowMask
backing:NSBackingStoreBuffered
defer:NO];
[m_window setMinSize:[m_window frame].size];
[m_window setShowsResizeIndicator:NO];
[m_window setTitle:title];
[m_window center];
[m_window exitAppOnClose];
// Do not allow fullscreen mode for this window
[m_window setCollectionBehavior:NSWindowCollectionBehaviorFullScreenAuxiliary];
[[m_window contentView] addSubview:m_scrollView];
[m_window makeKeyAndOrderFront:nil];
}
static FConsoleWindow* s_instance;
void FConsoleWindow::CreateInstance()
{
assert(NULL == s_instance);
s_instance = new FConsoleWindow;
}
void FConsoleWindow::DeleteInstance()
{
assert(NULL != s_instance);
delete s_instance;
s_instance = NULL;
}
FConsoleWindow& FConsoleWindow::GetInstance()
{
assert(NULL != s_instance);
return *s_instance;
}
void FConsoleWindow::Show(const bool visible)
{
if (visible)
{
[m_window orderFront:nil];
}
else
{
[m_window orderOut:nil];
}
}
void FConsoleWindow::ShowFatalError(const char* const message)
{
SetProgressBar(false);
NetDone();
const CGFloat textViewWidth = [m_scrollView frame].size.width;
ExpandTextView(-32.0f);
NSButton* quitButton = [[NSButton alloc] initWithFrame:NSMakeRect(textViewWidth - 76.0f, 0.0f, 72.0f, 30.0f)];
[quitButton setAutoresizingMask:NSViewMinXMargin];
[quitButton setBezelStyle:NSRoundedBezelStyle];
[quitButton setTitle:@"Quit"];
[quitButton setKeyEquivalent:@"\r"];
[quitButton setTarget:NSApp];
[quitButton setAction:@selector(stopModal)];
NSView* quitPanel = [[NSView alloc] initWithFrame:NSMakeRect(0.0f, 0.0f, textViewWidth, 32.0f)];
[quitPanel setAutoresizingMask:NSViewWidthSizable];
[quitPanel addSubview:quitButton];
[[m_window contentView] addSubview:quitPanel];
[m_window orderFront:nil];
AddText(PalEntry(255, 0, 0), "\nExecution could not continue.\n");
AddText(PalEntry(255, 255, 170), message);
AddText("\n");
ScrollTextToBottom();
[NSApp runModalForWindow:m_window];
}
static const unsigned int THIRTY_FPS = 33; // milliseconds per update
template <typename Function, unsigned int interval = THIRTY_FPS>
struct TimedUpdater
{
explicit TimedUpdater(const Function& function)
{
extern uint64_t I_msTime();
const unsigned int currentTime = I_msTime();
if (currentTime - m_previousTime > interval)
{
m_previousTime = currentTime;
function();
[[NSRunLoop currentRunLoop] limitDateForMode:NSDefaultRunLoopMode];
}
}
static unsigned int m_previousTime;
};
template <typename Function, unsigned int interval>
unsigned int TimedUpdater<Function, interval>::m_previousTime;
template <typename Function, unsigned int interval = THIRTY_FPS>
static void UpdateTimed(const Function& function)
{
TimedUpdater<Function, interval> dummy(function);
}
void FConsoleWindow::AddText(const char* message)
{
PalEntry color(223, 223, 223);
char buffer[1024] = {};
size_t pos = 0;
bool reset = false;
while (*message != '\0')
{
if ((TEXTCOLOR_ESCAPE == *message && 0 != pos)
|| (pos == sizeof buffer - 1)
|| reset)
{
buffer[pos] = '\0';
pos = 0;
reset = false;
AddText(color, buffer);
}
if (TEXTCOLOR_ESCAPE == *message)
{
const uint8_t* colorID = reinterpret_cast<const uint8_t*>(message) + 1;
if ('\0' == *colorID)
{
break;
}
const EColorRange range = V_ParseFontColor(colorID, CR_UNTRANSLATED, CR_YELLOW);
if (range != CR_UNDEFINED)
{
color = V_LogColorFromColorRange(range);
}
message += 2;
}
else if (0x1d == *message || 0x1f == *message) // Opening and closing bar characters
{
buffer[pos++] = '-';
++message;
}
else if (0x1e == *message) // Middle bar character
{
buffer[pos++] = '=';
++message;
}
else
{
buffer[pos++] = *message++;
}
}
if (0 != pos)
{
buffer[pos] = '\0';
AddText(color, buffer);
}
if ([m_window isVisible])
{
UpdateTimed([&]()
{
[m_textView scrollRangeToVisible:NSMakeRange(m_characterCount, 0)];
});
}
}
void FConsoleWindow::AddText(const PalEntry& color, const char* const message)
{
NSString* const text = [NSString stringWithCString:message
encoding:NSISOLatin1StringEncoding];
NSDictionary* const attributes = [NSDictionary dictionaryWithObjectsAndKeys:
[NSFont systemFontOfSize:14.0f], NSFontAttributeName,
RGB(color), NSForegroundColorAttributeName,
nil];
NSAttributedString* const formattedText =
[[NSAttributedString alloc] initWithString:text
attributes:attributes];
[[m_textView textStorage] appendAttributedString:formattedText];
m_characterCount += [text length];
}
void FConsoleWindow::ScrollTextToBottom()
{
[m_textView scrollRangeToVisible:NSMakeRange(m_characterCount, 0)];
[[NSRunLoop currentRunLoop] limitDateForMode:NSDefaultRunLoopMode];
}
void FConsoleWindow::SetTitleText()
{
static const CGFloat TITLE_TEXT_HEIGHT = 32.0f;
NSRect textViewFrame = [m_scrollView frame];
textViewFrame.size.height -= TITLE_TEXT_HEIGHT;
[m_scrollView setFrame:textViewFrame];
const NSRect titleTextRect = NSMakeRect(
0.0f,
textViewFrame.origin.y + textViewFrame.size.height,
textViewFrame.size.width,
TITLE_TEXT_HEIGHT);
// Temporary solution for the same foreground and background colors
// It's used in graphical startup screen, with Hexen style in particular
// Native OS X backend doesn't implement this yet
if (GameStartupInfo.FgColor == GameStartupInfo.BkColor)
{
GameStartupInfo.FgColor = ~GameStartupInfo.FgColor;
}
NSTextField* titleText = [[NSTextField alloc] initWithFrame:titleTextRect];
[titleText setStringValue:[NSString stringWithCString:GameStartupInfo.Name.GetChars()
encoding:NSISOLatin1StringEncoding]];
[titleText setAlignment:NSCenterTextAlignment];
[titleText setTextColor:RGB(GameStartupInfo.FgColor)];
[titleText setBackgroundColor:RGB(GameStartupInfo.BkColor)];
[titleText setFont:[NSFont fontWithName:@"Trebuchet MS Bold" size:18.0f]];
[titleText setAutoresizingMask:NSViewWidthSizable | NSViewMinYMargin];
[titleText setSelectable:NO];
[titleText setBordered:NO];
[[m_window contentView] addSubview:titleText];
}
void FConsoleWindow::SetProgressBar(const bool visible)
{
if ( (!visible && nil == m_progressBar)
|| (visible && nil != m_progressBar))
{
return;
}
if (visible)
{
ExpandTextView(-PROGRESS_BAR_HEIGHT);
static const CGFloat PROGRESS_BAR_X = 2.0f;
const NSRect PROGRESS_BAR_RECT = NSMakeRect(
PROGRESS_BAR_X, 0.0f,
[m_window frame].size.width - PROGRESS_BAR_X * 2, 16.0f);
m_progressBar = [[NSProgressIndicator alloc] initWithFrame:PROGRESS_BAR_RECT];
[m_progressBar setIndeterminate:NO];
[m_progressBar setAutoresizingMask:NSViewWidthSizable];
[[m_window contentView] addSubview:m_progressBar];
}
else
{
ExpandTextView(PROGRESS_BAR_HEIGHT);
[m_progressBar removeFromSuperview];
[m_progressBar release];
m_progressBar = nil;
}
}
void FConsoleWindow::ExpandTextView(const float height)
{
NSRect textFrame = [m_scrollView frame];
textFrame.origin.y -= height;
textFrame.size.height += height;
[m_scrollView setFrame:textFrame];
}
void FConsoleWindow::Progress(const int current, const int maximum)
{
if (nil == m_progressBar)
{
return;
}
UpdateTimed([&]()
{
[m_progressBar setMaxValue:maximum];
[m_progressBar setDoubleValue:current];
});
}
void FConsoleWindow::NetInit(const char* const message, const int playerCount)
{
if (nil == m_netView)
{
SetProgressBar(false);
ExpandTextView(-NET_VIEW_HEIGHT);
// Message like 'Waiting for players' or 'Contacting host'
m_netMessageText = [[NSTextField alloc] initWithFrame:NSMakeRect(12.0f, 64.0f, 400.0f, 16.0f)];
[m_netMessageText setAutoresizingMask:NSViewWidthSizable];
[m_netMessageText setDrawsBackground:NO];
[m_netMessageText setSelectable:NO];
[m_netMessageText setBordered:NO];
// Text with connected/total players count
m_netCountText = [[NSTextField alloc] initWithFrame:NSMakeRect(428.0f, 64.0f, 72.0f, 16.0f)];
[m_netCountText setAutoresizingMask:NSViewMinXMargin];
[m_netCountText setAlignment:NSRightTextAlignment];
[m_netCountText setDrawsBackground:NO];
[m_netCountText setSelectable:NO];
[m_netCountText setBordered:NO];
// Connection progress
m_netProgressBar = [[NSProgressIndicator alloc] initWithFrame:NSMakeRect(12.0f, 40.0f, 488.0f, 16.0f)];
[m_netProgressBar setAutoresizingMask:NSViewWidthSizable];
[m_netProgressBar setMaxValue:playerCount];
if (0 == playerCount)
{
// Joining game
[m_netProgressBar setIndeterminate:YES];
[m_netProgressBar startAnimation:nil];
}
else
{
// Hosting game
[m_netProgressBar setIndeterminate:NO];
}
// Cancel network game button
m_netAbortButton = [[NSButton alloc] initWithFrame:NSMakeRect(432.0f, 8.0f, 72.0f, 28.0f)];
[m_netAbortButton setAutoresizingMask:NSViewMinXMargin];
[m_netAbortButton setBezelStyle:NSRoundedBezelStyle];
[m_netAbortButton setTitle:@"Cancel"];
[m_netAbortButton setKeyEquivalent:@"\r"];
[m_netAbortButton setTarget:[NSApp delegate]];
[m_netAbortButton setAction:@selector(sendExitEvent:)];
// Panel for controls above
m_netView = [[NSView alloc] initWithFrame:NSMakeRect(0.0f, 0.0f, 512.0f, NET_VIEW_HEIGHT)];
[m_netView setAutoresizingMask:NSViewWidthSizable];
[m_netView addSubview:m_netMessageText];
[m_netView addSubview:m_netCountText];
[m_netView addSubview:m_netProgressBar];
[m_netView addSubview:m_netAbortButton];
NSRect windowRect = [m_window frame];
windowRect.origin.y -= NET_VIEW_HEIGHT;
windowRect.size.height += NET_VIEW_HEIGHT;
[m_window setFrame:windowRect display:YES];
[[m_window contentView] addSubview:m_netView];
ScrollTextToBottom();
}
[m_netMessageText setStringValue:[NSString stringWithUTF8String:message]];
m_netCurPos = 0;
m_netMaxPos = playerCount;
NetProgress(1); // You always know about yourself
}
void FConsoleWindow::NetProgress(const int count)
{
if (0 == count)
{
++m_netCurPos;
}
else
{
m_netCurPos = count;
}
if (nil == m_netView)
{
return;
}
if (m_netMaxPos > 1)
{
[m_netCountText setStringValue:[NSString stringWithFormat:@"%d / %d", m_netCurPos, m_netMaxPos]];
[m_netProgressBar setDoubleValue:MIN(m_netCurPos, m_netMaxPos)];
}
}
void FConsoleWindow::NetDone()
{
if (nil != m_netView)
{
ExpandTextView(NET_VIEW_HEIGHT);
[m_netView removeFromSuperview];
[m_netView release];
m_netView = nil;
// Released by m_netView
m_netMessageText = nil;
m_netCountText = nil;
m_netProgressBar = nil;
m_netAbortButton = nil;
}
}

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/*
** st_start.mm
**
**---------------------------------------------------------------------------
** Copyright 2015 Alexey Lysiuk
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <unistd.h>
#import <Foundation/NSRunLoop.h>
#include "c_cvars.h"
#include "st_console.h"
#include "st_start.h"
#include "printf.h"
#include "engineerrors.h"
FStartupScreen *StartScreen;
CUSTOM_CVAR(Int, showendoom, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
{
if (self < 0)
{
self = 0;
}
else if (self > 2)
{
self = 2;
}
}
// ---------------------------------------------------------------------------
FBasicStartupScreen::FBasicStartupScreen(int maxProgress, bool showBar)
: FStartupScreen(maxProgress)
{
FConsoleWindow& consoleWindow = FConsoleWindow::GetInstance();
consoleWindow.SetProgressBar(true);
#if 0
// Testing code, please do not remove
consoleWindow.AddText("----------------------------------------------------------------\n");
consoleWindow.AddText("1234567890 !@#$%^&*() ,<.>/?;:'\" [{]}\\| `~-_=+ "
"This is very very very long message needed to trigger word wrapping...\n\n");
consoleWindow.AddText("Multiline...\n\tmessage...\n\t\twith...\n\t\t\ttabs.\n\n");
consoleWindow.AddText(TEXTCOLOR_BRICK "TEXTCOLOR_BRICK\n" TEXTCOLOR_TAN "TEXTCOLOR_TAN\n");
consoleWindow.AddText(TEXTCOLOR_GRAY "TEXTCOLOR_GRAY & TEXTCOLOR_GREY\n");
consoleWindow.AddText(TEXTCOLOR_GREEN "TEXTCOLOR_GREEN\n" TEXTCOLOR_BROWN "TEXTCOLOR_BROWN\n");
consoleWindow.AddText(TEXTCOLOR_GOLD "TEXTCOLOR_GOLD\n" TEXTCOLOR_RED "TEXTCOLOR_RED\n");
consoleWindow.AddText(TEXTCOLOR_BLUE "TEXTCOLOR_BLUE\n" TEXTCOLOR_ORANGE "TEXTCOLOR_ORANGE\n");
consoleWindow.AddText(TEXTCOLOR_WHITE "TEXTCOLOR_WHITE\n" TEXTCOLOR_YELLOW "TEXTCOLOR_YELLOW\n");
consoleWindow.AddText(TEXTCOLOR_UNTRANSLATED "TEXTCOLOR_UNTRANSLATED\n");
consoleWindow.AddText(TEXTCOLOR_BLACK "TEXTCOLOR_BLACK\n" TEXTCOLOR_LIGHTBLUE "TEXTCOLOR_LIGHTBLUE\n");
consoleWindow.AddText(TEXTCOLOR_CREAM "TEXTCOLOR_CREAM\n" TEXTCOLOR_OLIVE "TEXTCOLOR_OLIVE\n");
consoleWindow.AddText(TEXTCOLOR_DARKGREEN "TEXTCOLOR_DARKGREEN\n" TEXTCOLOR_DARKRED "TEXTCOLOR_DARKRED\n");
consoleWindow.AddText(TEXTCOLOR_DARKBROWN "TEXTCOLOR_DARKBROWN\n" TEXTCOLOR_PURPLE "TEXTCOLOR_PURPLE\n");
consoleWindow.AddText(TEXTCOLOR_DARKGRAY "TEXTCOLOR_DARKGRAY\n" TEXTCOLOR_CYAN "TEXTCOLOR_CYAN\n");
consoleWindow.AddText(TEXTCOLOR_ICE "TEXTCOLOR_ICE\n" TEXTCOLOR_FIRE "TEXTCOLOR_FIRE\n");
consoleWindow.AddText(TEXTCOLOR_SAPPHIRE "TEXTCOLOR_SAPPHIRE\n" TEXTCOLOR_TEAL "TEXTCOLOR_TEAL\n");
consoleWindow.AddText(TEXTCOLOR_NORMAL "TEXTCOLOR_NORMAL\n" TEXTCOLOR_BOLD "TEXTCOLOR_BOLD\n");
consoleWindow.AddText(TEXTCOLOR_CHAT "TEXTCOLOR_CHAT\n" TEXTCOLOR_TEAMCHAT "TEXTCOLOR_TEAMCHAT\n");
consoleWindow.AddText("----------------------------------------------------------------\n");
#endif // _DEBUG
}
FBasicStartupScreen::~FBasicStartupScreen()
{
FConsoleWindow::GetInstance().SetProgressBar(false);
}
void FBasicStartupScreen::Progress()
{
if (CurPos < MaxPos)
{
++CurPos;
}
FConsoleWindow::GetInstance().Progress(CurPos, MaxPos);
}
void FBasicStartupScreen::NetInit(const char* const message, const int playerCount)
{
FConsoleWindow::GetInstance().NetInit(message, playerCount);
}
void FBasicStartupScreen::NetProgress(const int count)
{
FConsoleWindow::GetInstance().NetProgress(count);
}
void FBasicStartupScreen::NetMessage(const char* const format, ...)
{
va_list args;
va_start(args, format);
FString message;
message.VFormat(format, args);
va_end(args);
Printf("%s\n", message.GetChars());
}
void FBasicStartupScreen::NetDone()
{
FConsoleWindow::GetInstance().NetDone();
}
bool FBasicStartupScreen::NetLoop(bool (*timerCallback)(void*), void* const userData)
{
while (true)
{
if (timerCallback(userData))
{
break;
}
[[NSRunLoop currentRunLoop] limitDateForMode:NSDefaultRunLoopMode];
// Do not poll to often
usleep(50000);
}
return true;
}
// ---------------------------------------------------------------------------
FStartupScreen *FStartupScreen::CreateInstance(const int maxProgress)
{
return new FBasicStartupScreen(maxProgress, true);
}
// ---------------------------------------------------------------------------
void ST_Endoom()
{
throw CExitEvent(0);
}

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// ZDoom bases its keycodes on DirectInput's scan codes
// Why? Because it was Win32-only before porting to anything else,
// so this made sense. AFAIK, it's primarily used under Win32 now,
// so it still makes sense.
//
// Actually, these key codes may only be used for key bindings now,
// in which case they're not really necessary--if we tweaked c_bind.cpp.
enum
{
DIK_ESCAPE = 1,
DIK_1,
DIK_2,
DIK_3,
DIK_4,
DIK_5,
DIK_6,
DIK_7,
DIK_8,
DIK_9,
DIK_0,
DIK_MINUS, /* - on main keyboard */
DIK_EQUALS,
DIK_BACK, /* backspace */
DIK_TAB,
DIK_Q,
DIK_W,
DIK_E,
DIK_R,
DIK_T,
DIK_Y,
DIK_U,
DIK_I,
DIK_O,
DIK_P,
DIK_LBRACKET,
DIK_RBRACKET,
DIK_RETURN, /* Enter on main keyboard */
DIK_LCONTROL,
DIK_A,
DIK_S,
DIK_D,
DIK_F,
DIK_G,
DIK_H,
DIK_J,
DIK_K,
DIK_L,
DIK_SEMICOLON,
DIK_APOSTROPHE,
DIK_GRAVE, /* accent grave */
DIK_LSHIFT,
DIK_BACKSLASH,
DIK_Z,
DIK_X,
DIK_C,
DIK_V,
DIK_B,
DIK_N,
DIK_M,
DIK_COMMA,
DIK_PERIOD, /* . on main keyboard */
DIK_SLASH, /* / on main keyboard */
DIK_RSHIFT,
DIK_MULTIPLY, /* * on numeric keypad */
DIK_LMENU, /* left Alt */
DIK_SPACE,
DIK_CAPITAL,
DIK_F1,
DIK_F2,
DIK_F3,
DIK_F4,
DIK_F5,
DIK_F6,
DIK_F7,
DIK_F8,
DIK_F9,
DIK_F10,
DIK_NUMLOCK,
DIK_SCROLL, /* Scroll Lock */
DIK_NUMPAD7,
DIK_NUMPAD8,
DIK_NUMPAD9,
DIK_SUBTRACT, /* - on numeric keypad */
DIK_NUMPAD4,
DIK_NUMPAD5,
DIK_NUMPAD6,
DIK_ADD, /* + on numeric keypad */
DIK_NUMPAD1,
DIK_NUMPAD2,
DIK_NUMPAD3,
DIK_NUMPAD0,
DIK_DECIMAL, /* . on numeric keypad */
DIK_OEM_102 = 0x56, /* < > | on UK/Germany keyboards */
DIK_F11,
DIK_F12,
DIK_F13 = 0x64, /* (NEC PC98) */
DIK_F14, /* (NEC PC98) */
DIK_F15, /* (NEC PC98) */
DIK_KANA = 0x70, /* (Japanese keyboard) */
DIK_ABNT_C1 = 0x73, /* / ? on Portugese (Brazilian) keyboards */
DIK_CONVERT = 0x79, /* (Japanese keyboard) */
DIK_NOCONVERT = 0x7B, /* (Japanese keyboard) */
DIK_YEN = 0x7D, /* (Japanese keyboard) */
DIK_ABNT_C2 = 0x7E, /* Numpad . on Portugese (Brazilian) keyboards */
DIK_NUMPAD_EQUALS = 0x8D, /* = on numeric keypad (NEC PC98) */
DIK_PREVTRACK = 0x90, /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */
DIK_AT, /* (NEC PC98) */
DIK_COLON, /* (NEC PC98) */
DIK_UNDERLINE, /* (NEC PC98) */
DIK_KANJI, /* (Japanese keyboard) */
DIK_STOP, /* (NEC PC98) */
DIK_AX, /* (Japan AX) */
DIK_UNLABELED, /* (J3100) */
DIK_NEXTTRACK = 0x99, /* Next Track */
DIK_NUMPADENTER = 0x9C, /* Enter on numeric keypad */
DIK_RCONTROL = 0x9D,
DIK_MUTE = 0xA0, /* Mute */
DIK_CALCULATOR = 0xA1, /* Calculator */
DIK_PLAYPAUSE = 0xA2, /* Play / Pause */
DIK_MEDIASTOP = 0xA4, /* Media Stop */
DIK_VOLUMEDOWN = 0xAE, /* Volume - */
DIK_VOLUMEUP = 0xB0, /* Volume + */
DIK_WEBHOME = 0xB2, /* Web home */
DIK_NUMPADCOMMA = 0xB3, /* , on numeric keypad (NEC PC98) */
DIK_DIVIDE = 0xB5, /* / on numeric keypad */
DIK_SYSRQ = 0xB7,
DIK_RMENU = 0xB8, /* right Alt */
DIK_PAUSE = 0xC5, /* Pause */
DIK_HOME = 0xC7, /* Home on arrow keypad */
DIK_UP = 0xC8, /* UpArrow on arrow keypad */
DIK_PRIOR = 0xC9, /* PgUp on arrow keypad */
DIK_LEFT = 0xCB, /* LeftArrow on arrow keypad */
DIK_RIGHT = 0xCD, /* RightArrow on arrow keypad */
DIK_END = 0xCF, /* End on arrow keypad */
DIK_DOWN = 0xD0, /* DownArrow on arrow keypad */
DIK_NEXT = 0xD1, /* PgDn on arrow keypad */
DIK_INSERT = 0xD2, /* Insert on arrow keypad */
DIK_DELETE = 0xD3, /* Delete on arrow keypad */
DIK_LWIN = 0xDB, /* Left Windows key */
DIK_RWIN = 0xDC, /* Right Windows key */
DIK_APPS = 0xDD, /* AppMenu key */
DIK_POWER = 0xDE, /* System Power */
DIK_SLEEP = 0xDF, /* System Sleep */
DIK_WAKE = 0xE3, /* System Wake */
DIK_WEBSEARCH = 0xE5, /* Web Search */
DIK_WEBFAVORITES = 0xE6, /* Web Favorites */
DIK_WEBREFRESH = 0xE7, /* Web Refresh */
DIK_WEBSTOP = 0xE8, /* Web Stop */
DIK_WEBFORWARD = 0xE9, /* Web Forward */
DIK_WEBBACK = 0xEA, /* Web Back */
DIK_MYCOMPUTER = 0xEB, /* My Computer */
DIK_MAIL = 0xEC, /* Mail */
DIK_MEDIASELECT = 0xED /* Media Select */
};

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/*
** hardware.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __HARDWARE_H__
#define __HARDWARE_H__
#include "i_video.h"
#include "v_video.h"
#endif // __HARDWARE_H__

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#ifndef __I_SYSTEM__
#define __I_SYSTEM__
#include <dirent.h>
#include <ctype.h>
#if defined(__sun) || defined(__sun__) || defined(__SRV4) || defined(__srv4__)
#define __solaris__ 1
#endif
#include <thread>
#include <algorithm>
#include "tarray.h"
#include "zstring.h"
struct ticcmd_t;
struct WadStuff;
#ifndef SHARE_DIR
#define SHARE_DIR "/usr/local/share/"
#endif
void CalculateCPUSpeed(void);
// Return a seed value for the RNG.
unsigned int I_MakeRNGSeed();
void I_StartFrame (void);
void I_StartTic (void);
// Print a console string
void I_PrintStr (const char *str);
// Set the title string of the startup window
void I_SetIWADInfo ();
// Pick from multiple IWADs to use
int I_PickIWad (WadStuff *wads, int numwads, bool queryiwad, int defaultiwad);
// [RH] Checks the registry for Steam's install path, so we can scan its
// directories for IWADs if the user purchased any through Steam.
TArray<FString> I_GetSteamPath();
TArray<FString> I_GetGogPaths();
// The ini could not be saved at exit
bool I_WriteIniFailed ();
class FGameTexture;
bool I_SetCursor(FGameTexture *);
static inline char *strlwr(char *str)
{
char *ptr = str;
while(*ptr)
{
*ptr = tolower(*ptr);
++ptr;
}
return str;
}
inline int I_GetNumaNodeCount() { return 1; }
inline int I_GetNumaNodeThreadCount(int numaNode) { return std::max<int>(std::thread::hardware_concurrency(), 1); }
inline void I_SetThreadNumaNode(std::thread &thread, int numaNode) { }
#endif

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//-----------------------------------------------------------------------------
//
// Copyright 1993-1996 id Software
// Copyright 1999-2016 Randy Heit
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
//
#include <fnmatch.h>
#ifdef __APPLE__
#include <AvailabilityMacros.h>
#endif // __APPLE__
#include "cmdlib.h"
#include "d_protocol.h"
#include "i_system.h"
#include "gameconfigfile.h"
#include "x86.h"
bool I_WriteIniFailed()
{
printf("The config file %s could not be saved:\n%s\n", GameConfig->GetPathName(), strerror(errno));
return false; // return true to retry
}
TArray<FString> I_GetGogPaths()
{
// GOG's Doom games are Windows only at the moment
return TArray<FString>();
}

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/*
** i_specialpaths.mm
** Gets special system folders where data should be stored. (macOS version)
**
**---------------------------------------------------------------------------
** Copyright 2013-2016 Randy Heit
** Copyright 2016 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#import <Foundation/NSFileManager.h>
#include "cmdlib.h"
#include "version.h" // for GAMENAME
#include "i_specialpaths.h"
FString M_GetMacAppSupportPath(const bool create);
static FString GetSpecialPath(const NSSearchPathDirectory kind, const BOOL create = YES, const NSSearchPathDomainMask domain = NSUserDomainMask)
{
NSURL* url = [[NSFileManager defaultManager] URLForDirectory:kind
inDomain:domain
appropriateForURL:nil
create:create
error:nil];
char utf8path[PATH_MAX];
if ([url getFileSystemRepresentation:utf8path
maxLength:sizeof utf8path])
{
return utf8path;
}
return FString();
}
FString M_GetMacAppSupportPath(const bool create)
{
return GetSpecialPath(NSApplicationSupportDirectory, create);
}
void M_GetMacSearchDirectories(FString& user_docs, FString& user_app_support, FString& local_app_support)
{
FString path = GetSpecialPath(NSDocumentDirectory);
user_docs = path.IsEmpty()
? "~/" GAME_DIR
: (path + "/" GAME_DIR);
#define LIBRARY_APPSUPPORT "/Library/Application Support/"
path = M_GetMacAppSupportPath();
user_app_support = path.IsEmpty()
? "~" LIBRARY_APPSUPPORT GAME_DIR
: (path + "/" GAME_DIR);
path = GetSpecialPath(NSApplicationSupportDirectory, YES, NSLocalDomainMask);
local_app_support = path.IsEmpty()
? LIBRARY_APPSUPPORT GAME_DIR
: (path + "/" GAME_DIR);
#undef LIBRARY_APPSUPPORT
}
//===========================================================================
//
// M_GetAppDataPath macOS
//
// Returns the path for the AppData folder.
//
//===========================================================================
FString M_GetAppDataPath(bool create)
{
FString path = M_GetMacAppSupportPath(create);
if (path.IsEmpty())
{
path = progdir;
}
path += "/" GAMENAMELOWERCASE;
if (create) CreatePath(path);
return path;
}
//===========================================================================
//
// M_GetCachePath macOS
//
// Returns the path for cache GL nodes.
//
//===========================================================================
FString M_GetCachePath(bool create)
{
FString path = M_GetMacAppSupportPath(create);
if (path.IsEmpty())
{
path = progdir;
}
path += "/zdoom/cache";
if (create) CreatePath(path);
return path;
}
//===========================================================================
//
// M_GetAutoexecPath macOS
//
// Returns the expected location of autoexec.cfg.
//
//===========================================================================
FString M_GetAutoexecPath()
{
FString path = GetSpecialPath(NSDocumentDirectory);
if (path.IsNotEmpty())
{
path += "/" GAME_DIR "/autoexec.cfg";
}
return path;
}
//===========================================================================
//
// M_GetConfigPath macOS
//
// Returns the path to the config file. On Windows, this can vary for reading
// vs writing. i.e. If $PROGDIR/zdoom-<user>.ini does not exist, it will try
// to read from $PROGDIR/zdoom.ini, but it will never write to zdoom.ini.
//
//===========================================================================
FString M_GetConfigPath(bool for_reading)
{
FString path = GetSpecialPath(NSLibraryDirectory);
if (path.IsNotEmpty())
{
// There seems to be no way to get Preferences path via NSFileManager
path += "/Preferences/";
CreatePath(path);
if (!DirExists(path))
{
path = FString();
}
}
return path + GAMENAMELOWERCASE ".ini";
}
//===========================================================================
//
// M_GetScreenshotsPath macOS
//
// Returns the path to the default screenshots directory.
//
//===========================================================================
FString M_GetScreenshotsPath()
{
FString path = GetSpecialPath(NSDocumentDirectory);
if (path.IsEmpty())
{
path = "~/";
}
else
{
path += "/" GAME_DIR "/Screenshots/";
}
CreatePath(path);
return path;
}
//===========================================================================
//
// M_GetSavegamesPath macOS
//
// Returns the path to the default save games directory.
//
//===========================================================================
FString M_GetSavegamesPath()
{
FString path = GetSpecialPath(NSDocumentDirectory);
if (path.IsNotEmpty())
{
path += "/" GAME_DIR "/Savegames/";
}
return path;
}
//===========================================================================
//
// M_GetDocumentsPath macOS
//
// Returns the path to the default documents directory.
//
//===========================================================================
FString M_GetDocumentsPath()
{
FString path = GetSpecialPath(NSDocumentDirectory);
if (path.IsNotEmpty())
{
path += "/" GAME_DIR "/";
}
CreatePath(path);
return path;
}
//===========================================================================
//
// M_GetDemoPath macOS
//
// Returns the path to the default demo directory.
//
//===========================================================================
FString M_GetDemoPath()
{
FString path = GetSpecialPath(NSDocumentDirectory);
if (path.IsNotEmpty())
{
path += "/" GAME_DIR "/Demos/";
}
return path;
}
//===========================================================================
//
// M_NormalizedPath
//
// Normalizes the given path and returns the result.
//
//===========================================================================
FString M_GetNormalizedPath(const char* path)
{
NSString *str = [NSString stringWithUTF8String:path];
NSString *out;
if ([str completePathIntoString:&out caseSensitive:NO matchesIntoArray:nil filterTypes:nil])
{
return out.UTF8String;
}
return path;
}

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/*
** iwadpicker_cocoa.mm
**
** Implements Mac OS X native IWAD Picker.
**
**---------------------------------------------------------------------------
** Copyright 2010 Braden Obrzut
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "cmdlib.h"
#include "version.h"
#include "c_cvars.h"
#include "m_argv.h"
#include "gameconfigfile.h"
#include "engineerrors.h"
#include "i_interface.h"
#include <Cocoa/Cocoa.h>
#include <wordexp.h>
CVAR(String, osx_additional_parameters, "", CVAR_ARCHIVE | CVAR_NOSET | CVAR_GLOBALCONFIG);
enum
{
COLUMN_IWAD,
COLUMN_GAME,
NUM_COLUMNS
};
static const char* const tableHeaders[NUM_COLUMNS] = { "IWAD", "Game" };
// Class to convert the IWAD data into a form that Cocoa can use.
@interface IWADTableData : NSObject<NSTableViewDataSource>
{
NSMutableArray *data;
}
- (void)dealloc;
- (IWADTableData *)init:(WadStuff *) wads num:(int) numwads;
- (int)numberOfRowsInTableView:(NSTableView *)aTableView;
- (id)tableView:(NSTableView *)aTableView objectValueForTableColumn:(NSTableColumn *)aTableColumn row:(int)rowIndex;
@end
@implementation IWADTableData
- (void)dealloc
{
[data release];
[super dealloc];
}
- (IWADTableData *)init:(WadStuff *) wads num:(int) numwads
{
data = [[NSMutableArray alloc] initWithCapacity:numwads];
for(int i = 0;i < numwads;i++)
{
NSMutableDictionary *record = [[NSMutableDictionary alloc] initWithCapacity:NUM_COLUMNS];
const char* filename = strrchr(wads[i].Path, '/');
if(filename == NULL)
filename = wads[i].Path;
else
filename++;
[record setObject:[NSString stringWithUTF8String:filename] forKey:[NSString stringWithUTF8String:tableHeaders[COLUMN_IWAD]]];
[record setObject:[NSString stringWithUTF8String:wads[i].Name] forKey:[NSString stringWithUTF8String:tableHeaders[COLUMN_GAME]]];
[data addObject:record];
[record release];
}
return self;
}
- (int)numberOfRowsInTableView:(NSTableView *)aTableView
{
return [data count];
}
- (id)tableView:(NSTableView *)aTableView objectValueForTableColumn:(NSTableColumn *)aTableColumn row:(int)rowIndex
{
NSParameterAssert(rowIndex >= 0 && (unsigned int) rowIndex < [data count]);
NSMutableDictionary *record = [data objectAtIndex:rowIndex];
return [record objectForKey:[aTableColumn identifier]];
}
@end
static NSDictionary* GetKnownFileTypes()
{
return [NSDictionary dictionaryWithObjectsAndKeys:
@"-file" , @"wad",
@"-file" , @"pk3",
@"-file" , @"zip",
@"-file" , @"pk7",
@"-file" , @"7z",
@"-deh" , @"deh",
@"-bex" , @"bex",
@"-exec" , @"cfg",
@"-playdemo", @"lmp",
nil];
}
static NSArray* GetKnownExtensions()
{
return [GetKnownFileTypes() allKeys];
}
@interface NSMutableString(AppendKnownFileType)
- (void)appendKnownFileType:(NSString *)filePath;
@end
@implementation NSMutableString(AppendKnownFileType)
- (void)appendKnownFileType:(NSString *)filePath
{
NSString* extension = [[filePath pathExtension] lowercaseString];
NSString* parameter = [GetKnownFileTypes() objectForKey:extension];
if (nil == parameter)
{
return;
}
[self appendFormat:@"%@ \"%@\" ", parameter, filePath];
}
@end
// So we can listen for button actions and such we need to have an Obj-C class.
@interface IWADPicker : NSObject
{
NSApplication *app;
NSWindow *window;
NSButton *okButton;
NSButton *cancelButton;
NSButton *browseButton;
NSTextField *parametersTextField;
bool cancelled;
}
- (void)buttonPressed:(id) sender;
- (void)browseButtonPressed:(id) sender;
- (void)doubleClicked:(id) sender;
- (void)makeLabel:(NSTextField *)label withString:(const char*) str;
- (int)pickIWad:(WadStuff *)wads num:(int) numwads showWindow:(bool) showwin defaultWad:(int) defaultiwad;
- (NSString*)commandLineParameters;
- (void)menuActionSent:(NSNotification*)notification;
@end
@implementation IWADPicker
- (void)buttonPressed:(id) sender
{
if(sender == cancelButton)
cancelled = true;
[window orderOut:self];
[app stopModal];
}
- (void)browseButtonPressed:(id) sender
{
NSOpenPanel* openPanel = [NSOpenPanel openPanel];
[openPanel setAllowsMultipleSelection:YES];
[openPanel setCanChooseFiles:YES];
[openPanel setCanChooseDirectories:YES];
[openPanel setResolvesAliases:YES];
[openPanel setAllowedFileTypes:GetKnownExtensions()];
if (NSOKButton == [openPanel runModal])
{
NSArray* files = [openPanel URLs];
NSMutableString* parameters = [NSMutableString string];
for (NSUInteger i = 0, ei = [files count]; i < ei; ++i)
{
NSString* filePath = [[files objectAtIndex:i] path];
BOOL isDirectory = false;
if ([[NSFileManager defaultManager] fileExistsAtPath:filePath isDirectory:&isDirectory] && isDirectory)
{
[parameters appendFormat:@"-file \"%@\" ", filePath];
}
else
{
[parameters appendKnownFileType:filePath];
}
}
if ([parameters length] > 0)
{
NSString* newParameters = [parametersTextField stringValue];
if ([newParameters length] > 0
&& NO == [newParameters hasSuffix:@" "])
{
newParameters = [newParameters stringByAppendingString:@" "];
}
newParameters = [newParameters stringByAppendingString:parameters];
[parametersTextField setStringValue: newParameters];
}
}
}
- (void)doubleClicked:(id) sender
{
if ([sender clickedRow] >= 0)
{
[window orderOut:self];
[app stopModal];
}
}
// Apparently labels in Cocoa are uneditable text fields, so lets make this a
// little more automated.
- (void)makeLabel:(NSTextField *)label withString:(const char*) str
{
[label setStringValue:[NSString stringWithUTF8String:str]];
[label setBezeled:NO];
[label setDrawsBackground:NO];
[label setEditable:NO];
[label setSelectable:NO];
}
- (int)pickIWad:(WadStuff *)wads num:(int) numwads showWindow:(bool) showwin defaultWad:(int) defaultiwad
{
cancelled = false;
app = [NSApplication sharedApplication];
id windowTitle = [NSString stringWithFormat:@"%s %s", GAMENAME, GetVersionString()];
NSRect frame = NSMakeRect(0, 0, 440, 450);
window = [[NSWindow alloc] initWithContentRect:frame styleMask:NSTitledWindowMask backing:NSBackingStoreBuffered defer:NO];
[window setTitle:windowTitle];
NSTextField *description = [[NSTextField alloc] initWithFrame:NSMakeRect(18, 384, 402, 50)];
[self makeLabel:description withString:GAMENAME " found more than one IWAD\nSelect from the list below to determine which one to use:"];
[[window contentView] addSubview:description];
[description release];
NSScrollView *iwadScroller = [[NSScrollView alloc] initWithFrame:NSMakeRect(20, 135, 402, 256)];
NSTableView *iwadTable = [[NSTableView alloc] initWithFrame:[iwadScroller bounds]];
IWADTableData *tableData = [[IWADTableData alloc] init:wads num:numwads];
for(int i = 0;i < NUM_COLUMNS;i++)
{
NSTableColumn *column = [[NSTableColumn alloc] initWithIdentifier:[NSString stringWithUTF8String:tableHeaders[i]]];
[[column headerCell] setStringValue:[column identifier]];
if(i == 0)
[column setMaxWidth:110];
[column setEditable:NO];
[column setResizingMask:NSTableColumnAutoresizingMask];
[iwadTable addTableColumn:column];
[column release];
}
[iwadScroller setDocumentView:iwadTable];
[iwadScroller setHasVerticalScroller:YES];
[iwadTable setDataSource:tableData];
[iwadTable sizeToFit];
[iwadTable setDoubleAction:@selector(doubleClicked:)];
[iwadTable setTarget:self];
NSIndexSet *selection = [[NSIndexSet alloc] initWithIndex:defaultiwad];
[iwadTable selectRowIndexes:selection byExtendingSelection:NO];
[selection release];
[iwadTable scrollRowToVisible:defaultiwad];
[[window contentView] addSubview:iwadScroller];
[iwadTable release];
[iwadScroller release];
NSTextField *additionalParametersLabel = [[NSTextField alloc] initWithFrame:NSMakeRect(18, 108, 144, 17)];
[self makeLabel:additionalParametersLabel withString:"Additional Parameters:"];
[[window contentView] addSubview:additionalParametersLabel];
parametersTextField = [[NSTextField alloc] initWithFrame:NSMakeRect(20, 48, 402, 54)];
[parametersTextField setStringValue:[NSString stringWithUTF8String:osx_additional_parameters]];
[[window contentView] addSubview:parametersTextField];
// Doesn't look like the SDL version implements this so lets not show it.
/*NSButton *dontAsk = [[NSButton alloc] initWithFrame:NSMakeRect(18, 18, 178, 18)];
[dontAsk setTitle:[NSString stringWithCString:"Don't ask me this again"]];
[dontAsk setButtonType:NSSwitchButton];
[dontAsk setState:(showwin ? NSOffState : NSOnState)];
[[window contentView] addSubview:dontAsk];*/
okButton = [[NSButton alloc] initWithFrame:NSMakeRect(236, 8, 96, 32)];
[okButton setTitle:@"OK"];
[okButton setBezelStyle:NSRoundedBezelStyle];
[okButton setAction:@selector(buttonPressed:)];
[okButton setTarget:self];
[okButton setKeyEquivalent:@"\r"];
[[window contentView] addSubview:okButton];
cancelButton = [[NSButton alloc] initWithFrame:NSMakeRect(332, 8, 96, 32)];
[cancelButton setTitle:@"Cancel"];
[cancelButton setBezelStyle:NSRoundedBezelStyle];
[cancelButton setAction:@selector(buttonPressed:)];
[cancelButton setTarget:self];
[cancelButton setKeyEquivalent:@"\033"];
[[window contentView] addSubview:cancelButton];
browseButton = [[NSButton alloc] initWithFrame:NSMakeRect(14, 8, 96, 32)];
[browseButton setTitle:@"Browse..."];
[browseButton setBezelStyle:NSRoundedBezelStyle];
[browseButton setAction:@selector(browseButtonPressed:)];
[browseButton setTarget:self];
[[window contentView] addSubview:browseButton];
NSNotificationCenter* center = [NSNotificationCenter defaultCenter];
[center addObserver:self selector:@selector(menuActionSent:) name:NSMenuDidSendActionNotification object:nil];
[window center];
[app runModalForWindow:window];
[center removeObserver:self name:NSMenuDidSendActionNotification object:nil];
[window release];
[okButton release];
[cancelButton release];
[browseButton release];
return cancelled ? -1 : [iwadTable selectedRow];
}
- (NSString*)commandLineParameters
{
return [parametersTextField stringValue];
}
- (void)menuActionSent:(NSNotification*)notification
{
NSDictionary* userInfo = [notification userInfo];
NSMenuItem* menuItem = [userInfo valueForKey:@"MenuItem"];
if ( @selector(terminate:) == [menuItem action] )
{
throw CExitEvent(0);
}
}
@end
EXTERN_CVAR(String, defaultiwad)
static NSString* GetArchitectureString()
{
#ifdef __i386__
return @"i386";
#elif defined __x86_64__
return @"x86_64";
#endif
}
static void RestartWithParameters(const WadStuff& wad, NSString* parameters)
{
assert(nil != parameters);
defaultiwad = wad.Name;
GameConfig->ArchiveGlobalData();
GameConfig->WriteConfigFile();
delete GameConfig;
GameConfig = nullptr;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
@try
{
NSString* executablePath = [NSString stringWithUTF8String:Args->GetArg(0)];
NSMutableArray* const arguments = [[NSMutableArray alloc] init];
// The following value shoud be equal to NSAppKitVersionNumber10_5
// It's hard-coded in order to build with earlier SDKs
const bool canSelectArchitecture = NSAppKitVersionNumber >= 949;
if (canSelectArchitecture)
{
[arguments addObject:@"-arch"];
[arguments addObject:GetArchitectureString()];
[arguments addObject:executablePath];
executablePath = @"/usr/bin/arch";
}
[arguments addObject:@"-iwad"];
[arguments addObject:[NSString stringWithUTF8String:wad.Path]];
for (int i = 1, count = Args->NumArgs(); i < count; ++i)
{
NSString* currentParameter = [NSString stringWithUTF8String:Args->GetArg(i)];
[arguments addObject:currentParameter];
}
wordexp_t expansion = {};
if (0 == wordexp([parameters UTF8String], &expansion, 0))
{
for (size_t i = 0; i < expansion.we_wordc; ++i)
{
NSString* argumentString = [NSString stringWithCString:expansion.we_wordv[i]
encoding:NSUTF8StringEncoding];
[arguments addObject:argumentString];
}
wordfree(&expansion);
}
[NSTask launchedTaskWithLaunchPath:executablePath
arguments:arguments];
_exit(0); // to avoid atexit()'s functions
}
@catch (NSException* e)
{
NSLog(@"Cannot restart: %@", [e reason]);
}
[pool release];
}
// Simple wrapper so we can call this from outside.
int I_PickIWad_Cocoa (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
IWADPicker *picker = [IWADPicker alloc];
int ret = [picker pickIWad:wads num:numwads showWindow:showwin defaultWad:defaultiwad];
NSString* parametersToAppend = [picker commandLineParameters];
osx_additional_parameters = [parametersToAppend UTF8String];
if (ret >= 0)
{
if (0 != [parametersToAppend length])
{
RestartWithParameters(wads[ret], parametersToAppend);
}
}
[pool release];
return ret;
}

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This directory contains files required to support POSIX-compatible OSes, like GNU/Linux, OS X or BSD.
Common files are placed in this directory directly.
SDL backend files are in `sdl` subdirectory.
Native OS X backend files are in `cocoa` subdirectory.
Shared files for both OS X backends are in `osx` subdirectory.

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#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <sys/wait.h>
#include <sys/param.h>
#include <string.h>
#include <errno.h>
#ifdef __linux__
#include <sys/prctl.h>
#ifndef PR_SET_PTRACER
#define PR_SET_PTRACER 0x59616d61
#endif
#elif defined (__APPLE__) || defined (__FreeBSD__) || defined(__OpenBSD__)
#include <signal.h>
#endif
static const char crash_switch[] = "--cc-handle-crash";
static const char fatal_err[] = "\n\n*** Fatal Error ***\n";
static const char pipe_err[] = "!!! Failed to create pipe\n";
static const char fork_err[] = "!!! Failed to fork debug process\n";
static const char exec_err[] = "!!! Failed to exec debug process\n";
static char argv0[PATH_MAX];
static char altstack[SIGSTKSZ];
static struct {
int signum;
pid_t pid;
int has_siginfo;
siginfo_t siginfo;
char buf[4096];
} crash_info;
static const struct {
const char *name;
int signum;
} signals[] = {
{ "Segmentation fault", SIGSEGV },
{ "Illegal instruction", SIGILL },
{ "FPU exception", SIGFPE },
{ "System BUS error", SIGBUS },
{ NULL, 0 }
};
static const struct {
int code;
const char *name;
} sigill_codes[] = {
#ifndef __FreeBSD__
{ ILL_ILLOPC, "Illegal opcode" },
{ ILL_ILLOPN, "Illegal operand" },
{ ILL_ILLADR, "Illegal addressing mode" },
{ ILL_ILLTRP, "Illegal trap" },
{ ILL_PRVOPC, "Privileged opcode" },
{ ILL_PRVREG, "Privileged register" },
{ ILL_COPROC, "Coprocessor error" },
{ ILL_BADSTK, "Internal stack error" },
#endif
{ 0, NULL }
};
static const struct {
int code;
const char *name;
} sigfpe_codes[] = {
{ FPE_INTDIV, "Integer divide by zero" },
{ FPE_INTOVF, "Integer overflow" },
{ FPE_FLTDIV, "Floating point divide by zero" },
{ FPE_FLTOVF, "Floating point overflow" },
{ FPE_FLTUND, "Floating point underflow" },
{ FPE_FLTRES, "Floating point inexact result" },
{ FPE_FLTINV, "Floating point invalid operation" },
{ FPE_FLTSUB, "Subscript out of range" },
{ 0, NULL }
};
static const struct {
int code;
const char *name;
} sigsegv_codes[] = {
#ifndef __FreeBSD__
{ SEGV_MAPERR, "Address not mapped to object" },
{ SEGV_ACCERR, "Invalid permissions for mapped object" },
#endif
{ 0, NULL }
};
static const struct {
int code;
const char *name;
} sigbus_codes[] = {
#ifndef __FreeBSD__
{ BUS_ADRALN, "Invalid address alignment" },
{ BUS_ADRERR, "Non-existent physical address" },
{ BUS_OBJERR, "Object specific hardware error" },
#endif
{ 0, NULL }
};
static int (*cc_user_info)(char*, char*);
static void gdb_info(pid_t pid)
{
char respfile[64];
char cmd_buf[128];
FILE *f;
int fd;
/* Create a temp file to put gdb commands into */
strcpy(respfile, "gdb-respfile-XXXXXX");
if((fd=mkstemp(respfile)) >= 0 && (f=fdopen(fd, "w")) != NULL)
{
fprintf(f, "attach %d\n"
"shell echo \"\"\n"
"shell echo \"* Loaded Libraries\"\n"
"info sharedlibrary\n"
"shell echo \"\"\n"
"shell echo \"* Threads\"\n"
"info threads\n"
"shell echo \"\"\n"
"shell echo \"* FPU Status\"\n"
"info float\n"
"shell echo \"\"\n"
"shell echo \"* Registers\"\n"
"info registers\n"
"shell echo \"\"\n"
"shell echo \"* Backtrace\"\n"
"thread apply all backtrace full\n"
"detach\n"
"quit\n", pid);
fclose(f);
/* Run gdb and print process info. */
snprintf(cmd_buf, sizeof(cmd_buf), "gdb --quiet --batch --command=%s", respfile);
printf("Executing: %s\n", cmd_buf);
fflush(stdout);
system(cmd_buf);
/* Clean up */
remove(respfile);
}
else
{
/* Error creating temp file */
if(fd >= 0)
{
close(fd);
remove(respfile);
}
printf("!!! Could not create gdb command file\n");
}
fflush(stdout);
}
static void sys_info(void)
{
#ifdef __unix__
system("echo \"System: `uname -a`\"");
putchar('\n');
fflush(stdout);
#endif
}
static size_t safe_write(int fd, const void *buf, size_t len)
{
size_t ret = 0;
while(ret < len)
{
ssize_t rem;
if((rem=write(fd, (const char*)buf+ret, len-ret)) == -1)
{
if(errno == EINTR)
continue;
break;
}
ret += rem;
}
return ret;
}
static void crash_catcher(int signum, siginfo_t *siginfo, void *context)
{
//ucontext_t *ucontext = (ucontext_t*)context;
pid_t dbg_pid;
int fd[2];
/* Make sure the effective uid is the real uid */
if(getuid() != geteuid())
{
raise(signum);
return;
}
safe_write(STDERR_FILENO, fatal_err, sizeof(fatal_err)-1);
if(pipe(fd) == -1)
{
safe_write(STDERR_FILENO, pipe_err, sizeof(pipe_err)-1);
raise(signum);
return;
}
crash_info.signum = signum;
crash_info.pid = getpid();
crash_info.has_siginfo = !!siginfo;
if(siginfo)
crash_info.siginfo = *siginfo;
if(cc_user_info)
cc_user_info(crash_info.buf, crash_info.buf+sizeof(crash_info.buf));
/* Fork off to start a crash handler */
switch((dbg_pid=fork()))
{
/* Error */
case -1:
safe_write(STDERR_FILENO, fork_err, sizeof(fork_err)-1);
raise(signum);
return;
case 0:
dup2(fd[0], STDIN_FILENO);
close(fd[0]);
close(fd[1]);
execl(argv0, argv0, crash_switch, NULL);
safe_write(STDERR_FILENO, exec_err, sizeof(exec_err)-1);
_exit(1);
default:
#ifdef __linux__
prctl(PR_SET_PTRACER, dbg_pid, 0, 0, 0);
#endif
safe_write(fd[1], &crash_info, sizeof(crash_info));
close(fd[0]);
close(fd[1]);
/* Wait; we'll be killed when gdb is done */
do {
int status;
if(waitpid(dbg_pid, &status, 0) == dbg_pid &&
(WIFEXITED(status) || WIFSIGNALED(status)))
{
/* The debug process died before it could kill us */
raise(signum);
break;
}
} while(1);
}
}
static void crash_handler(const char *logfile)
{
const char *sigdesc = "";
int i;
if(fread(&crash_info, sizeof(crash_info), 1, stdin) != 1)
{
fprintf(stderr, "!!! Failed to retrieve info from crashed process\n");
exit(1);
}
/* Get the signal description */
for(i = 0;signals[i].name;++i)
{
if(signals[i].signum == crash_info.signum)
{
sigdesc = signals[i].name;
break;
}
}
if(crash_info.has_siginfo)
{
switch(crash_info.signum)
{
case SIGSEGV:
for(i = 0;sigsegv_codes[i].name;++i)
{
if(sigsegv_codes[i].code == crash_info.siginfo.si_code)
{
sigdesc = sigsegv_codes[i].name;
break;
}
}
break;
case SIGFPE:
for(i = 0;sigfpe_codes[i].name;++i)
{
if(sigfpe_codes[i].code == crash_info.siginfo.si_code)
{
sigdesc = sigfpe_codes[i].name;
break;
}
}
break;
case SIGILL:
for(i = 0;sigill_codes[i].name;++i)
{
if(sigill_codes[i].code == crash_info.siginfo.si_code)
{
sigdesc = sigill_codes[i].name;
break;
}
}
break;
case SIGBUS:
for(i = 0;sigbus_codes[i].name;++i)
{
if(sigbus_codes[i].code == crash_info.siginfo.si_code)
{
sigdesc = sigbus_codes[i].name;
break;
}
}
break;
}
}
fprintf(stderr, "%s (signal %i)\n", sigdesc, crash_info.signum);
if(crash_info.has_siginfo)
fprintf(stderr, "Address: %p\n", crash_info.siginfo.si_addr);
fputc('\n', stderr);
if(logfile)
{
/* Create crash log file and redirect shell output to it */
if(freopen(logfile, "wa", stdout) != stdout)
{
fprintf(stderr, "!!! Could not create %s following signal\n", logfile);
exit(1);
}
fprintf(stderr, "Generating %s and killing process %d, please wait... ", logfile, crash_info.pid);
printf("*** Fatal Error ***\n"
"%s (signal %i)\n", sigdesc, crash_info.signum);
if(crash_info.has_siginfo)
printf("Address: %p\n", crash_info.siginfo.si_addr);
fputc('\n', stdout);
fflush(stdout);
}
sys_info();
crash_info.buf[sizeof(crash_info.buf)-1] = '\0';
printf("%s\n", crash_info.buf);
fflush(stdout);
if(crash_info.pid > 0)
{
gdb_info(crash_info.pid);
kill(crash_info.pid, SIGKILL);
}
if(logfile)
{
const char *str;
char buf[512];
if((str=getenv("KDE_FULL_SESSION")) && strcmp(str, "true") == 0)
snprintf(buf, sizeof(buf), "kdialog --title \"Very Fatal Error\" --textbox \"%s\" 800 600", logfile);
else if((str=getenv("GNOME_DESKTOP_SESSION_ID")) && str[0] != '\0')
snprintf(buf, sizeof(buf), "gxmessage -buttons \"Okay:0\" -geometry 800x600 -title \"Very Fatal Error\" -center -file \"%s\"", logfile);
else
snprintf(buf, sizeof(buf), "xmessage -buttons \"Okay:0\" -center -file \"%s\"", logfile);
system(buf);
}
exit(0);
}
int cc_install_handlers(int argc, char **argv, int num_signals, int *signals, const char *logfile, int (*user_info)(char*, char*))
{
struct sigaction sa;
stack_t altss;
int retval;
if(argc == 2 && strcmp(argv[1], crash_switch) == 0)
crash_handler(logfile);
cc_user_info = user_info;
if(argv[0][0] == '/')
snprintf(argv0, sizeof(argv0), "%s", argv[0]);
else
{
getcwd(argv0, sizeof(argv0));
retval = strlen(argv0);
snprintf(argv0+retval, sizeof(argv0)-retval, "/%s", argv[0]);
}
/* Set an alternate signal stack so SIGSEGVs caused by stack overflows
* still run */
altss.ss_sp = altstack;
altss.ss_flags = 0;
altss.ss_size = sizeof(altstack);
sigaltstack(&altss, NULL);
memset(&sa, 0, sizeof(sa));
sa.sa_sigaction = crash_catcher;
sa.sa_flags = SA_RESETHAND | SA_NODEFER | SA_SIGINFO | SA_ONSTACK;
sigemptyset(&sa.sa_mask);
retval = 0;
while(num_signals--)
{
if((*signals != SIGSEGV && *signals != SIGILL && *signals != SIGFPE &&
*signals != SIGBUS) || sigaction(*signals, &sa, NULL) == -1)
{
*signals = 0;
retval = -1;
}
++signals;
}
return retval;
}

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@ -0,0 +1,49 @@
#ifndef __POSIX_SDL_GL_SYSFB_H__
#define __POSIX_SDL_GL_SYSFB_H__
#include <SDL.h>
#include "v_video.h"
class SystemBaseFrameBuffer : public DFrameBuffer
{
typedef DFrameBuffer Super;
public:
// this must have the same parameters as the Windows version, even if they are not used!
SystemBaseFrameBuffer (void *hMonitor, bool fullscreen);
bool IsFullscreen() override;
int GetClientWidth() override;
int GetClientHeight() override;
void ToggleFullscreen(bool yes) override;
void SetWindowSize(int client_w, int client_h) override;
protected:
SystemBaseFrameBuffer () {}
};
class SystemGLFrameBuffer : public SystemBaseFrameBuffer
{
typedef SystemBaseFrameBuffer Super;
public:
SystemGLFrameBuffer(void *hMonitor, bool fullscreen);
~SystemGLFrameBuffer();
int GetClientWidth() override;
int GetClientHeight() override;
virtual void SetVSync(bool vsync) override;
void SwapBuffers();
protected:
SDL_GLContext GLContext;
SystemGLFrameBuffer() {}
};
#endif // __POSIX_SDL_GL_SYSFB_H__

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/*
** hardware.cpp
** Somewhat OS-independant interface to the screen, mouse, keyboard, and stick
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <SDL.h>
#include <signal.h>
#include "i_system.h"
#include "hardware.h"
#include "c_dispatch.h"
#include "v_text.h"
#include "m_argv.h"
#include "c_console.h"
#include "printf.h"
IVideo *Video;
void I_RestartRenderer();
void I_ShutdownGraphics ()
{
if (screen)
{
DFrameBuffer *s = screen;
screen = NULL;
delete s;
}
if (Video)
delete Video, Video = NULL;
SDL_QuitSubSystem (SDL_INIT_VIDEO);
}
void I_InitGraphics ()
{
#ifdef __APPLE__
SDL_SetHint(SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES, "0");
#endif // __APPLE__
if (SDL_InitSubSystem (SDL_INIT_VIDEO) < 0)
{
I_FatalError ("Could not initialize SDL video:\n%s\n", SDL_GetError());
return;
}
Printf("Using video driver %s\n", SDL_GetCurrentVideoDriver());
extern IVideo *gl_CreateVideo();
Video = gl_CreateVideo();
if (Video == NULL)
I_FatalError ("Failed to initialize display");
}

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@ -0,0 +1,86 @@
/*
** i_gui.cpp
**
**---------------------------------------------------------------------------
** Copyright 2008 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <string.h>
#include <SDL.h>
#include "bitmap.h"
#include "textures.h"
bool I_SetCursor(FGameTexture *cursorpic)
{
static SDL_Cursor *cursor;
static SDL_Surface *cursorSurface;
if (cursorpic != NULL && cursorpic->isValid())
{
auto src = cursorpic->GetTexture()->GetBgraBitmap(nullptr);
// Must be no larger than 32x32.
if (src.GetWidth() > 32 || src.GetHeight() > 32)
{
return false;
}
if (cursorSurface == NULL)
cursorSurface = SDL_CreateRGBSurface (0, 32, 32, 32, MAKEARGB(0,255,0,0), MAKEARGB(0,0,255,0), MAKEARGB(0,0,0,255), MAKEARGB(255,0,0,0));
SDL_LockSurface(cursorSurface);
uint8_t buffer[32*32*4];
memset(buffer, 0, 32*32*4);
FBitmap bmp(buffer, 32*4, 32, 32);
bmp.Blit(0, 0, src); // expand to 32*32
memcpy(cursorSurface->pixels, bmp.GetPixels(), 32*32*4);
SDL_UnlockSurface(cursorSurface);
if (cursor)
SDL_FreeCursor (cursor);
cursor = SDL_CreateColorCursor (cursorSurface, 0, 0);
SDL_SetCursor (cursor);
}
else
{
if (cursor)
{
SDL_SetCursor (NULL);
SDL_FreeCursor (cursor);
cursor = NULL;
}
if (cursorSurface != NULL)
{
SDL_FreeSurface(cursorSurface);
cursorSurface = NULL;
}
}
return true;
}

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@ -0,0 +1,536 @@
/*
** i_input.cpp
**
**---------------------------------------------------------------------------
** Copyright 2005-2016 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <SDL.h>
#include "m_argv.h"
#include "v_video.h"
#include "d_event.h"
#include "d_gui.h"
#include "c_buttons.h"
#include "c_console.h"
#include "c_dispatch.h"
#include "dikeys.h"
#include "utf8.h"
#include "keydef.h"
#include "i_interface.h"
#include "engineerrors.h"
#include "i_interface.h"
static void I_CheckGUICapture ();
static void I_CheckNativeMouse ();
bool GUICapture;
static bool NativeMouse = true;
CVAR (Bool, use_mouse, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, m_noprescale, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, m_filter, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
extern int WaitingForKey, chatmodeon;
extern constate_e ConsoleState;
static const SDL_Keycode DIKToKeySym[256] =
{
0, SDLK_ESCAPE, SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6,
SDLK_7, SDLK_8, SDLK_9, SDLK_0,SDLK_MINUS, SDLK_EQUALS, SDLK_BACKSPACE, SDLK_TAB,
SDLK_q, SDLK_w, SDLK_e, SDLK_r, SDLK_t, SDLK_y, SDLK_u, SDLK_i,
SDLK_o, SDLK_p, SDLK_LEFTBRACKET, SDLK_RIGHTBRACKET, SDLK_RETURN, SDLK_LCTRL, SDLK_a, SDLK_s,
SDLK_d, SDLK_f, SDLK_g, SDLK_h, SDLK_j, SDLK_k, SDLK_l, SDLK_SEMICOLON,
SDLK_QUOTE, SDLK_BACKQUOTE, SDLK_LSHIFT, SDLK_BACKSLASH, SDLK_z, SDLK_x, SDLK_c, SDLK_v,
SDLK_b, SDLK_n, SDLK_m, SDLK_COMMA, SDLK_PERIOD, SDLK_SLASH, SDLK_RSHIFT, SDLK_KP_MULTIPLY,
SDLK_LALT, SDLK_SPACE, SDLK_CAPSLOCK, SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5,
SDLK_F6, SDLK_F7, SDLK_F8, SDLK_F9, SDLK_F10, SDLK_NUMLOCKCLEAR, SDLK_SCROLLLOCK, SDLK_KP_7,
SDLK_KP_8, SDLK_KP_9, SDLK_KP_MINUS, SDLK_KP_4, SDLK_KP_5, SDLK_KP_6, SDLK_KP_PLUS, SDLK_KP_1,
SDLK_KP_2, SDLK_KP_3, SDLK_KP_0, SDLK_KP_PERIOD, 0, 0, 0, SDLK_F11,
SDLK_F12, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, SDLK_F13, SDLK_F14, SDLK_F15, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, SDLK_KP_EQUALS, 0, 0,
0, SDLK_AT, SDLK_COLON, 0, 0, 0, 0, 0,
0, 0, 0, 0, SDLK_KP_ENTER, SDLK_RCTRL, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, SDLK_KP_COMMA, 0, SDLK_KP_DIVIDE, 0, SDLK_SYSREQ,
SDLK_RALT, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, SDLK_PAUSE, 0, SDLK_HOME,
SDLK_UP, SDLK_PAGEUP, 0, SDLK_LEFT, 0, SDLK_RIGHT, 0, SDLK_END,
SDLK_DOWN, SDLK_PAGEDOWN, SDLK_INSERT, SDLK_DELETE, 0, 0, 0, 0,
0, 0, 0, SDLK_LGUI, SDLK_RGUI, SDLK_MENU, SDLK_POWER, SDLK_SLEEP,
0, 0, 0, 0, 0, SDLK_AC_SEARCH, SDLK_AC_BOOKMARKS, SDLK_AC_REFRESH,
SDLK_AC_STOP, SDLK_AC_FORWARD, SDLK_AC_BACK, SDLK_COMPUTER, SDLK_MAIL, SDLK_MEDIASELECT, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
};
static const SDL_Scancode DIKToKeyScan[256] =
{
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_ESCAPE, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4, SDL_SCANCODE_5, SDL_SCANCODE_6,
SDL_SCANCODE_7, SDL_SCANCODE_8, SDL_SCANCODE_9, SDL_SCANCODE_0 ,SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS, SDL_SCANCODE_BACKSPACE, SDL_SCANCODE_TAB,
SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_E, SDL_SCANCODE_R, SDL_SCANCODE_T, SDL_SCANCODE_Y, SDL_SCANCODE_U, SDL_SCANCODE_I,
SDL_SCANCODE_O, SDL_SCANCODE_P, SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_RETURN, SDL_SCANCODE_LCTRL, SDL_SCANCODE_A, SDL_SCANCODE_S,
SDL_SCANCODE_D, SDL_SCANCODE_F, SDL_SCANCODE_G, SDL_SCANCODE_H, SDL_SCANCODE_J, SDL_SCANCODE_K, SDL_SCANCODE_L, SDL_SCANCODE_SEMICOLON,
SDL_SCANCODE_APOSTROPHE, SDL_SCANCODE_GRAVE, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_BACKSLASH, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_C, SDL_SCANCODE_V,
SDL_SCANCODE_B, SDL_SCANCODE_N, SDL_SCANCODE_M, SDL_SCANCODE_COMMA, SDL_SCANCODE_PERIOD, SDL_SCANCODE_SLASH, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_KP_MULTIPLY,
SDL_SCANCODE_LALT, SDL_SCANCODE_SPACE, SDL_SCANCODE_CAPSLOCK, SDL_SCANCODE_F1, SDL_SCANCODE_F2, SDL_SCANCODE_F3, SDL_SCANCODE_F4, SDL_SCANCODE_F5,
SDL_SCANCODE_F6, SDL_SCANCODE_F7, SDL_SCANCODE_F8, SDL_SCANCODE_F9, SDL_SCANCODE_F10, SDL_SCANCODE_NUMLOCKCLEAR, SDL_SCANCODE_SCROLLLOCK, SDL_SCANCODE_KP_7,
SDL_SCANCODE_KP_8, SDL_SCANCODE_KP_9, SDL_SCANCODE_KP_MINUS, SDL_SCANCODE_KP_4, SDL_SCANCODE_KP_5, SDL_SCANCODE_KP_6, SDL_SCANCODE_KP_PLUS, SDL_SCANCODE_KP_1,
SDL_SCANCODE_KP_2, SDL_SCANCODE_KP_3, SDL_SCANCODE_KP_0, SDL_SCANCODE_KP_PERIOD, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_F11,
SDL_SCANCODE_F12, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_F13, SDL_SCANCODE_F14, SDL_SCANCODE_F15, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_KP_EQUALS, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_KP_ENTER, SDL_SCANCODE_RCTRL, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_KP_COMMA, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_KP_DIVIDE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_SYSREQ,
SDL_SCANCODE_RALT, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_PAUSE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_HOME,
SDL_SCANCODE_UP, SDL_SCANCODE_PAGEUP, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_RIGHT, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_END,
SDL_SCANCODE_DOWN, SDL_SCANCODE_PAGEDOWN, SDL_SCANCODE_INSERT, SDL_SCANCODE_DELETE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_LGUI, SDL_SCANCODE_RGUI, SDL_SCANCODE_MENU, SDL_SCANCODE_POWER, SDL_SCANCODE_SLEEP,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_AC_SEARCH, SDL_SCANCODE_AC_BOOKMARKS, SDL_SCANCODE_AC_REFRESH,
SDL_SCANCODE_AC_STOP, SDL_SCANCODE_AC_FORWARD, SDL_SCANCODE_AC_BACK, SDL_SCANCODE_COMPUTER, SDL_SCANCODE_MAIL, SDL_SCANCODE_MEDIASELECT, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN
};
static TMap<SDL_Keycode, uint8_t> InitKeySymMap ()
{
TMap<SDL_Keycode, uint8_t> KeySymToDIK;
for (int i = 0; i < 256; ++i)
{
KeySymToDIK[DIKToKeySym[i]] = i;
}
KeySymToDIK[0] = 0;
KeySymToDIK[SDLK_RSHIFT] = DIK_LSHIFT;
KeySymToDIK[SDLK_RCTRL] = DIK_LCONTROL;
KeySymToDIK[SDLK_RALT] = DIK_LMENU;
// Depending on your Linux flavor, you may get SDLK_PRINT or SDLK_SYSREQ
KeySymToDIK[SDLK_PRINTSCREEN] = DIK_SYSRQ;
return KeySymToDIK;
}
static const TMap<SDL_Keycode, uint8_t> KeySymToDIK(InitKeySymMap());
static TMap<SDL_Scancode, uint8_t> InitKeyScanMap ()
{
TMap<SDL_Scancode, uint8_t> KeyScanToDIK;
for (int i = 0; i < 256; ++i)
{
KeyScanToDIK[DIKToKeyScan[i]] = i;
}
return KeyScanToDIK;
}
static const TMap<SDL_Scancode, uint8_t> KeyScanToDIK(InitKeyScanMap());
static void I_CheckGUICapture ()
{
bool wantCapt = sysCallbacks && sysCallbacks->WantGuiCapture && sysCallbacks->WantGuiCapture();
if (wantCapt != GUICapture)
{
GUICapture = wantCapt;
if (wantCapt)
{
buttonMap.ResetButtonStates();
}
}
}
void I_SetMouseCapture()
{
// Clear out any mouse movement.
SDL_GetRelativeMouseState (NULL, NULL);
SDL_SetRelativeMouseMode (SDL_TRUE);
}
void I_ReleaseMouseCapture()
{
SDL_SetRelativeMouseMode (SDL_FALSE);
}
static void PostMouseMove (int x, int y)
{
static int lastx = 0, lasty = 0;
event_t ev = { 0,0,0,0,0,0,0 };
if (m_filter)
{
ev.x = (x + lastx) / 2;
ev.y = (y + lasty) / 2;
}
else
{
ev.x = x;
ev.y = y;
}
lastx = x;
lasty = y;
if (ev.x | ev.y)
{
ev.type = EV_Mouse;
D_PostEvent (&ev);
}
}
static void MouseRead ()
{
int x, y;
if (NativeMouse)
{
return;
}
SDL_GetRelativeMouseState (&x, &y);
if (!m_noprescale)
{
x *= 3;
y *= 2;
}
if (x | y)
{
PostMouseMove (x, -y);
}
}
static void I_CheckNativeMouse ()
{
bool focus = SDL_GetKeyboardFocus() != NULL;
bool captureModeInGame = sysCallbacks && sysCallbacks->CaptureModeInGame && sysCallbacks->CaptureModeInGame();
bool wantNative = !focus || (!use_mouse || GUICapture || !captureModeInGame);
if (!wantNative && sysCallbacks && sysCallbacks->WantNativeMouse && sysCallbacks->WantNativeMouse())
wantNative = true;
if (wantNative != NativeMouse)
{
NativeMouse = wantNative;
SDL_ShowCursor (wantNative);
if (wantNative)
I_ReleaseMouseCapture ();
else
I_SetMouseCapture ();
}
}
void MessagePump (const SDL_Event &sev)
{
static int lastx = 0, lasty = 0;
int x, y;
event_t event = { 0,0,0,0,0,0,0 };
switch (sev.type)
{
case SDL_QUIT:
throw CExitEvent(0);
case SDL_WINDOWEVENT:
extern void ProcessSDLWindowEvent(const SDL_WindowEvent &);
ProcessSDLWindowEvent(sev.window);
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
if (!GUICapture)
{
event.type = sev.type == SDL_MOUSEBUTTONDOWN ? EV_KeyDown : EV_KeyUp;
switch (sev.button.button)
{
case SDL_BUTTON_LEFT: event.data1 = KEY_MOUSE1; break;
case SDL_BUTTON_MIDDLE: event.data1 = KEY_MOUSE3; break;
case SDL_BUTTON_RIGHT: event.data1 = KEY_MOUSE2; break;
case SDL_BUTTON_X1: event.data1 = KEY_MOUSE4; break;
case SDL_BUTTON_X2: event.data1 = KEY_MOUSE5; break;
case 6: event.data1 = KEY_MOUSE6; break;
case 7: event.data1 = KEY_MOUSE7; break;
case 8: event.data1 = KEY_MOUSE8; break;
default: printf("SDL mouse button %s %d\n",
sev.type == SDL_MOUSEBUTTONDOWN ? "down" : "up", sev.button.button); break;
}
if (event.data1 != 0)
{
D_PostEvent(&event);
}
}
else if ((sev.button.button >= SDL_BUTTON_LEFT && sev.button.button <= SDL_BUTTON_X2))
{
int x, y;
SDL_GetMouseState(&x, &y);
event.type = EV_GUI_Event;
event.data1 = x;
event.data2 = y;
screen->ScaleCoordsFromWindow(event.data1, event.data2);
if (sev.type == SDL_MOUSEBUTTONDOWN)
{
switch(sev.button.button)
{
case SDL_BUTTON_LEFT: event.subtype = EV_GUI_LButtonDown; break;
case SDL_BUTTON_MIDDLE: event.subtype = EV_GUI_MButtonDown; break;
case SDL_BUTTON_RIGHT: event.subtype = EV_GUI_RButtonDown; break;
case SDL_BUTTON_X1: event.subtype = EV_GUI_BackButtonDown; break;
case SDL_BUTTON_X2: event.subtype = EV_GUI_FwdButtonDown; break;
default: assert(false); event.subtype = EV_GUI_None; break;
}
}
else
{
switch(sev.button.button)
{
case SDL_BUTTON_LEFT: event.subtype = EV_GUI_LButtonUp; break;
case SDL_BUTTON_MIDDLE: event.subtype = EV_GUI_MButtonUp; break;
case SDL_BUTTON_RIGHT: event.subtype = EV_GUI_RButtonUp; break;
case SDL_BUTTON_X1: event.subtype = EV_GUI_BackButtonUp; break;
case SDL_BUTTON_X2: event.subtype = EV_GUI_FwdButtonUp; break;
default: assert(false); event.subtype = EV_GUI_None; break;
}
}
SDL_Keymod kmod = SDL_GetModState();
event.data3 = ((kmod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
((kmod & KMOD_CTRL) ? GKM_CTRL : 0) |
((kmod & KMOD_ALT) ? GKM_ALT : 0);
D_PostEvent(&event);
}
break;
case SDL_MOUSEMOTION:
if (GUICapture)
{
event.data1 = sev.motion.x;
event.data2 = sev.motion.y;
screen->ScaleCoordsFromWindow(event.data1, event.data2);
event.type = EV_GUI_Event;
event.subtype = EV_GUI_MouseMove;
SDL_Keymod kmod = SDL_GetModState();
event.data3 = ((kmod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
((kmod & KMOD_CTRL) ? GKM_CTRL : 0) |
((kmod & KMOD_ALT) ? GKM_ALT : 0);
D_PostEvent(&event);
}
break;
case SDL_MOUSEWHEEL:
if (GUICapture)
{
event.type = EV_GUI_Event;
if (sev.wheel.y == 0)
event.subtype = sev.wheel.x > 0 ? EV_GUI_WheelRight : EV_GUI_WheelLeft;
else
event.subtype = sev.wheel.y > 0 ? EV_GUI_WheelUp : EV_GUI_WheelDown;
SDL_Keymod kmod = SDL_GetModState();
event.data3 = ((kmod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
((kmod & KMOD_CTRL) ? GKM_CTRL : 0) |
((kmod & KMOD_ALT) ? GKM_ALT : 0);
D_PostEvent (&event);
}
else
{
event.type = EV_KeyDown;
if (sev.wheel.y != 0)
event.data1 = sev.wheel.y > 0 ? KEY_MWHEELUP : KEY_MWHEELDOWN;
else
event.data1 = sev.wheel.x > 0 ? KEY_MWHEELRIGHT : KEY_MWHEELLEFT;
D_PostEvent (&event);
event.type = EV_KeyUp;
D_PostEvent (&event);
}
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
if (!GUICapture)
{
if (sev.key.repeat)
{
break;
}
event.type = sev.type == SDL_KEYDOWN ? EV_KeyDown : EV_KeyUp;
// Try to look up our key mapped key for conversion to DirectInput.
// If that fails, then we'll do a lookup against the scan code,
// which may not return the right key, but at least the key should
// work in the game.
if (const uint8_t *dik = KeySymToDIK.CheckKey (sev.key.keysym.sym))
event.data1 = *dik;
else if (const uint8_t *dik = KeyScanToDIK.CheckKey (sev.key.keysym.scancode))
event.data1 = *dik;
if (event.data1)
{
if (sev.key.keysym.sym < 256)
{
event.data2 = sev.key.keysym.sym;
}
D_PostEvent (&event);
}
}
else
{
event.type = EV_GUI_Event;
event.subtype = sev.type == SDL_KEYDOWN ? EV_GUI_KeyDown : EV_GUI_KeyUp;
SDL_Keymod kmod = SDL_GetModState();
event.data3 = ((kmod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
((kmod & KMOD_CTRL) ? GKM_CTRL : 0) |
((kmod & KMOD_ALT) ? GKM_ALT : 0);
if (event.subtype == EV_GUI_KeyDown && sev.key.repeat)
{
event.subtype = EV_GUI_KeyRepeat;
}
switch (sev.key.keysym.sym)
{
case SDLK_KP_ENTER: event.data1 = GK_RETURN; break;
case SDLK_PAGEUP: event.data1 = GK_PGUP; break;
case SDLK_PAGEDOWN: event.data1 = GK_PGDN; break;
case SDLK_END: event.data1 = GK_END; break;
case SDLK_HOME: event.data1 = GK_HOME; break;
case SDLK_LEFT: event.data1 = GK_LEFT; break;
case SDLK_RIGHT: event.data1 = GK_RIGHT; break;
case SDLK_UP: event.data1 = GK_UP; break;
case SDLK_DOWN: event.data1 = GK_DOWN; break;
case SDLK_DELETE: event.data1 = GK_DEL; break;
case SDLK_ESCAPE: event.data1 = GK_ESCAPE; break;
case SDLK_F1: event.data1 = GK_F1; break;
case SDLK_F2: event.data1 = GK_F2; break;
case SDLK_F3: event.data1 = GK_F3; break;
case SDLK_F4: event.data1 = GK_F4; break;
case SDLK_F5: event.data1 = GK_F5; break;
case SDLK_F6: event.data1 = GK_F6; break;
case SDLK_F7: event.data1 = GK_F7; break;
case SDLK_F8: event.data1 = GK_F8; break;
case SDLK_F9: event.data1 = GK_F9; break;
case SDLK_F10: event.data1 = GK_F10; break;
case SDLK_F11: event.data1 = GK_F11; break;
case SDLK_F12: event.data1 = GK_F12; break;
default:
if (sev.key.keysym.sym < 256)
{
event.data1 = sev.key.keysym.sym;
}
break;
}
if (event.data1 < 128)
{
event.data1 = toupper(event.data1);
D_PostEvent (&event);
}
}
break;
case SDL_TEXTINPUT:
if (GUICapture)
{
int size;
int unichar = utf8_decode((const uint8_t*)sev.text.text, &size);
if (size != 4)
{
event.type = EV_GUI_Event;
event.subtype = EV_GUI_Char;
event.data1 = (int16_t)unichar;
event.data2 = !!(SDL_GetModState() & KMOD_ALT);
D_PostEvent (&event);
}
}
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
if (!GUICapture)
{
event.type = sev.type == SDL_JOYBUTTONDOWN ? EV_KeyDown : EV_KeyUp;
event.data1 = KEY_FIRSTJOYBUTTON + sev.jbutton.button;
if(event.data1 != 0)
D_PostEvent(&event);
}
break;
}
}
void I_GetEvent ()
{
SDL_Event sev;
while (SDL_PollEvent (&sev))
{
MessagePump (sev);
}
if (use_mouse)
{
MouseRead ();
}
}
void I_StartTic ()
{
I_CheckGUICapture ();
I_CheckNativeMouse ();
I_GetEvent ();
}
void I_ProcessJoysticks ();
void I_StartFrame ()
{
I_ProcessJoysticks();
}

View file

@ -0,0 +1,343 @@
/*
** i_joystick.cpp
**
**---------------------------------------------------------------------------
** Copyright 2005-2016 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <SDL.h>
#include "basics.h"
#include "cmdlib.h"
#include "templates.h"
#include "m_joy.h"
#include "keydef.h"
// Very small deadzone so that floating point magic doesn't happen
#define MIN_DEADZONE 0.000001f
class SDLInputJoystick: public IJoystickConfig
{
public:
SDLInputJoystick(int DeviceIndex) : DeviceIndex(DeviceIndex), Multiplier(1.0f)
{
Device = SDL_JoystickOpen(DeviceIndex);
if(Device != NULL)
{
NumAxes = SDL_JoystickNumAxes(Device);
NumHats = SDL_JoystickNumHats(Device);
SetDefaultConfig();
}
}
~SDLInputJoystick()
{
if(Device != NULL)
M_SaveJoystickConfig(this);
SDL_JoystickClose(Device);
}
bool IsValid() const
{
return Device != NULL;
}
FString GetName()
{
return SDL_JoystickName(Device);
}
float GetSensitivity()
{
return Multiplier;
}
void SetSensitivity(float scale)
{
Multiplier = scale;
}
int GetNumAxes()
{
return NumAxes + NumHats*2;
}
float GetAxisDeadZone(int axis)
{
return Axes[axis].DeadZone;
}
EJoyAxis GetAxisMap(int axis)
{
return Axes[axis].GameAxis;
}
const char *GetAxisName(int axis)
{
return Axes[axis].Name.GetChars();
}
float GetAxisScale(int axis)
{
return Axes[axis].Multiplier;
}
void SetAxisDeadZone(int axis, float zone)
{
Axes[axis].DeadZone = clamp(zone, MIN_DEADZONE, 1.f);
}
void SetAxisMap(int axis, EJoyAxis gameaxis)
{
Axes[axis].GameAxis = gameaxis;
}
void SetAxisScale(int axis, float scale)
{
Axes[axis].Multiplier = scale;
}
// Used by the saver to not save properties that are at their defaults.
bool IsSensitivityDefault()
{
return Multiplier == 1.0f;
}
bool IsAxisDeadZoneDefault(int axis)
{
return Axes[axis].DeadZone <= MIN_DEADZONE;
}
bool IsAxisMapDefault(int axis)
{
if(axis >= 5)
return Axes[axis].GameAxis == JOYAXIS_None;
return Axes[axis].GameAxis == DefaultAxes[axis];
}
bool IsAxisScaleDefault(int axis)
{
return Axes[axis].Multiplier == 1.0f;
}
void SetDefaultConfig()
{
for(int i = 0;i < GetNumAxes();i++)
{
AxisInfo info;
if(i < NumAxes)
info.Name.Format("Axis %d", i+1);
else
info.Name.Format("Hat %d (%c)", (i-NumAxes)/2 + 1, (i-NumAxes)%2 == 0 ? 'x' : 'y');
info.DeadZone = MIN_DEADZONE;
info.Multiplier = 1.0f;
info.Value = 0.0;
info.ButtonValue = 0;
if(i >= 5)
info.GameAxis = JOYAXIS_None;
else
info.GameAxis = DefaultAxes[i];
Axes.Push(info);
}
}
FString GetIdentifier()
{
char id[16];
snprintf(id, countof(id), "JS:%d", DeviceIndex);
return id;
}
void AddAxes(float axes[NUM_JOYAXIS])
{
// Add to game axes.
for (int i = 0; i < GetNumAxes(); ++i)
{
if(Axes[i].GameAxis != JOYAXIS_None)
axes[Axes[i].GameAxis] -= float(Axes[i].Value * Multiplier * Axes[i].Multiplier);
}
}
void ProcessInput()
{
uint8_t buttonstate;
for (int i = 0; i < NumAxes; ++i)
{
buttonstate = 0;
Axes[i].Value = SDL_JoystickGetAxis(Device, i)/32767.0;
Axes[i].Value = Joy_RemoveDeadZone(Axes[i].Value, Axes[i].DeadZone, &buttonstate);
// Map button to axis
// X and Y are handled differently so if we have 2 or more axes then we'll use that code instead.
if (NumAxes == 1 || (i >= 2 && i < NUM_JOYAXISBUTTONS))
{
Joy_GenerateButtonEvents(Axes[i].ButtonValue, buttonstate, 2, KEY_JOYAXIS1PLUS + i*2);
Axes[i].ButtonValue = buttonstate;
}
}
if(NumAxes > 1)
{
buttonstate = Joy_XYAxesToButtons(Axes[0].Value, Axes[1].Value);
Joy_GenerateButtonEvents(Axes[0].ButtonValue, buttonstate, 4, KEY_JOYAXIS1PLUS);
Axes[0].ButtonValue = buttonstate;
}
// Map POV hats to buttons and axes. Why axes? Well apparently I have
// a gamepad where the left control stick is a POV hat (instead of the
// d-pad like you would expect, no that's pressure sensitive). Also
// KDE's joystick dialog maps them to axes as well.
for (int i = 0; i < NumHats; ++i)
{
AxisInfo &x = Axes[NumAxes + i*2];
AxisInfo &y = Axes[NumAxes + i*2 + 1];
buttonstate = SDL_JoystickGetHat(Device, i);
// If we're going to assume that we can pass SDL's value into
// Joy_GenerateButtonEvents then we might as well assume the format here.
if(buttonstate & 0x1) // Up
y.Value = -1.0;
else if(buttonstate & 0x4) // Down
y.Value = 1.0;
else
y.Value = 0.0;
if(buttonstate & 0x2) // Left
x.Value = 1.0;
else if(buttonstate & 0x8) // Right
x.Value = -1.0;
else
x.Value = 0.0;
if(i < 4)
{
Joy_GenerateButtonEvents(x.ButtonValue, buttonstate, 4, KEY_JOYPOV1_UP + i*4);
x.ButtonValue = buttonstate;
}
}
}
protected:
struct AxisInfo
{
FString Name;
float DeadZone;
float Multiplier;
EJoyAxis GameAxis;
double Value;
uint8_t ButtonValue;
};
static const EJoyAxis DefaultAxes[5];
int DeviceIndex;
SDL_Joystick *Device;
float Multiplier;
TArray<AxisInfo> Axes;
int NumAxes;
int NumHats;
};
const EJoyAxis SDLInputJoystick::DefaultAxes[5] = {JOYAXIS_Side, JOYAXIS_Forward, JOYAXIS_Pitch, JOYAXIS_Yaw, JOYAXIS_Up};
class SDLInputJoystickManager
{
public:
SDLInputJoystickManager()
{
for(int i = 0;i < SDL_NumJoysticks();i++)
{
SDLInputJoystick *device = new SDLInputJoystick(i);
if(device->IsValid())
Joysticks.Push(device);
else
delete device;
}
}
~SDLInputJoystickManager()
{
for(unsigned int i = 0;i < Joysticks.Size();i++)
delete Joysticks[i];
}
void AddAxes(float axes[NUM_JOYAXIS])
{
for(unsigned int i = 0;i < Joysticks.Size();i++)
Joysticks[i]->AddAxes(axes);
}
void GetDevices(TArray<IJoystickConfig *> &sticks)
{
for(unsigned int i = 0;i < Joysticks.Size();i++)
{
M_LoadJoystickConfig(Joysticks[i]);
sticks.Push(Joysticks[i]);
}
}
void ProcessInput() const
{
for(unsigned int i = 0;i < Joysticks.Size();++i)
Joysticks[i]->ProcessInput();
}
protected:
TArray<SDLInputJoystick *> Joysticks;
};
static SDLInputJoystickManager *JoystickManager;
void I_StartupJoysticks()
{
if(SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0)
JoystickManager = new SDLInputJoystickManager();
}
void I_ShutdownInput()
{
if(JoystickManager)
{
delete JoystickManager;
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
}
void I_GetJoysticks(TArray<IJoystickConfig *> &sticks)
{
sticks.Clear();
JoystickManager->GetDevices(sticks);
}
void I_GetAxes(float axes[NUM_JOYAXIS])
{
for (int i = 0; i < NUM_JOYAXIS; ++i)
{
axes[i] = 0;
}
if (use_joystick)
{
JoystickManager->AddAxes(axes);
}
}
void I_ProcessJoysticks()
{
if (use_joystick)
JoystickManager->ProcessInput();
}
IJoystickConfig *I_UpdateDeviceList()
{
return NULL;
}

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/*
** i_main.cpp
** System-specific startup code. Eventually calls D_DoomMain.
**
**---------------------------------------------------------------------------
** Copyright 1998-2007 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// HEADER FILES ------------------------------------------------------------
#include <SDL.h>
#include <unistd.h>
#include <signal.h>
#include <new>
#include <sys/param.h>
#include <locale.h>
#include "engineerrors.h"
#include "m_argv.h"
#include "c_console.h"
#include "version.h"
#include "cmdlib.h"
#include "engineerrors.h"
#include "i_system.h"
#include "i_interface.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
extern "C" int cc_install_handlers(int, char**, int, int*, const char*, int(*)(char*, char*));
#ifdef __APPLE__
void Mac_I_FatalError(const char* errortext);
#endif
#ifdef __linux__
void Linux_I_FatalError(const char* errortext);
#endif
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
int GameMain();
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
// The command line arguments.
FArgs *Args;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
// CODE --------------------------------------------------------------------
static int GetCrashInfo (char *buffer, char *end)
{
if (sysCallbacks && sysCallbacks->CrashInfo) sysCallbacks->CrashInfo(buffer, end - buffer, "\n");
return strlen(buffer);
}
void I_DetectOS()
{
// The POSIX version never implemented this.
}
void I_StartupJoysticks();
int main (int argc, char **argv)
{
#if !defined (__APPLE__)
{
int s[4] = { SIGSEGV, SIGILL, SIGFPE, SIGBUS };
cc_install_handlers(argc, argv, 4, s, GAMENAMELOWERCASE "-crash.log", GetCrashInfo);
}
#endif // !__APPLE__
printf(GAMENAME" %s - %s - SDL version\nCompiled on %s\n",
GetVersionString(), GetGitTime(), __DATE__);
seteuid (getuid ());
// Set LC_NUMERIC environment variable in case some library decides to
// clear the setlocale call at least this will be correct.
// Note that the LANG environment variable is overridden by LC_*
setenv ("LC_NUMERIC", "C", 1);
setlocale (LC_ALL, "C");
if (SDL_Init (0) < 0)
{
fprintf (stderr, "Could not initialize SDL:\n%s\n", SDL_GetError());
return -1;
}
printf("\n");
Args = new FArgs(argc, argv);
// Should we even be doing anything with progdir on Unix systems?
char program[PATH_MAX];
if (realpath (argv[0], program) == NULL)
strcpy (program, argv[0]);
char *slash = strrchr (program, '/');
if (slash != NULL)
{
*(slash + 1) = '\0';
progdir = program;
}
else
{
progdir = "./";
}
I_StartupJoysticks();
const int result = GameMain();
SDL_Quit();
return result;
}

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@ -0,0 +1,285 @@
/*
** i_system.cpp
** Main startup code
**
**---------------------------------------------------------------------------
** Copyright 1999-2016 Randy Heit
** Copyright 2019-2020 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <dirent.h>
#include <sys/wait.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <fnmatch.h>
#include <unistd.h>
#include <stdarg.h>
#include <fcntl.h>
#include <time.h>
#include <unistd.h>
#include <SDL.h>
#include "x86.h"
#include "version.h"
#include "cmdlib.h"
#include "m_argv.h"
#include "i_sound.h"
#include "i_interface.h"
#ifndef NO_GTK
bool I_GtkAvailable ();
int I_PickIWad_Gtk (WadStuff *wads, int numwads, bool showwin, int defaultiwad);
void I_ShowFatalError_Gtk(const char* errortext);
#elif defined(__APPLE__)
int I_PickIWad_Cocoa (WadStuff *wads, int numwads, bool showwin, int defaultiwad);
#endif
double PerfToSec, PerfToMillisec;
void I_SetIWADInfo()
{
}
//
// I_Error
//
#ifdef __APPLE__
void Mac_I_FatalError(const char* errortext);
#endif
#ifdef __linux__
void Linux_I_FatalError(const char* errortext)
{
// Close window or exit fullscreen and release mouse capture
SDL_Quit();
const char *str;
if((str=getenv("KDE_FULL_SESSION")) && strcmp(str, "true") == 0)
{
FString cmd;
cmd << "kdialog --title \"" GAMENAME " " << GetVersionString()
<< "\" --msgbox \"" << errortext << "\"";
popen(cmd, "r");
}
#ifndef NO_GTK
else if (I_GtkAvailable())
{
I_ShowFatalError_Gtk(errortext);
}
#endif
else
{
FString title;
title << GAMENAME " " << GetVersionString();
if (SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title, errortext, NULL) < 0)
{
printf("\n%s\n", errortext);
}
}
}
#endif
void I_ShowFatalError(const char *message)
{
#ifdef __APPLE__
Mac_I_FatalError(message);
#elif defined __linux__
Linux_I_FatalError(message);
#else
// ???
#endif
}
void CalculateCPUSpeed()
{
}
void I_PrintStr(const char *cp)
{
// Strip out any color escape sequences before writing to debug output
TArray<char> copy(strlen(cp) + 1, true);
const char * srcp = cp;
char * dstp = copy.Data();
while (*srcp != 0)
{
if (*srcp != 0x1c && *srcp != 0x1d && *srcp != 0x1e && *srcp != 0x1f)
{
*dstp++ = *srcp++;
}
else
{
if (srcp[1] != 0) srcp += 2;
else break;
}
}
*dstp = 0;
fputs(copy.Data(), stdout);
fflush(stdout);
}
int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
{
int i;
if (!showwin)
{
return defaultiwad;
}
#ifndef __APPLE__
const char *str;
if((str=getenv("KDE_FULL_SESSION")) && strcmp(str, "true") == 0)
{
FString cmd("kdialog --title \"" GAMENAME " ");
cmd << GetVersionString() << ": Select an IWAD to use\""
" --menu \"" GAMENAME " found more than one IWAD\n"
"Select from the list below to determine which one to use:\"";
for(i = 0; i < numwads; ++i)
{
const char *filepart = strrchr(wads[i].Path, '/');
if(filepart == NULL)
filepart = wads[i].Path;
else
filepart++;
// Menu entries are specified in "tag" "item" pairs, where when a
// particular item is selected (and the Okay button clicked), its
// corresponding tag is printed to stdout for identification.
cmd.AppendFormat(" \"%d\" \"%s (%s)\"", i, wads[i].Name.GetChars(), filepart);
}
if(defaultiwad >= 0 && defaultiwad < numwads)
{
const char *filepart = strrchr(wads[defaultiwad].Path, '/');
if(filepart == NULL)
filepart = wads[defaultiwad].Path;
else
filepart++;
cmd.AppendFormat(" --default \"%s (%s)\"", wads[defaultiwad].Name.GetChars(), filepart);
}
FILE *f = popen(cmd, "r");
if(f != NULL)
{
char gotstr[16];
if(fgets(gotstr, sizeof(gotstr), f) == NULL ||
sscanf(gotstr, "%d", &i) != 1)
i = -1;
// Exit status = 1 means the selection was canceled (either by
// Cancel/Esc or the X button), not that there was an error running
// the program. In that case, nothing was printed so fgets will
// have failed. Other values can indicate an error running the app,
// so fall back to whatever else can be used.
int status = pclose(f);
if(WIFEXITED(status) && (WEXITSTATUS(status) == 0 || WEXITSTATUS(status) == 1))
return i;
}
}
#endif
#ifndef NO_GTK
if (I_GtkAvailable())
{
return I_PickIWad_Gtk (wads, numwads, showwin, defaultiwad);
}
#endif
#ifdef __APPLE__
return I_PickIWad_Cocoa (wads, numwads, showwin, defaultiwad);
#endif
if (!isatty(fileno(stdin)))
{
return defaultiwad;
}
printf ("Please select a game wad (or 0 to exit):\n");
for (i = 0; i < numwads; ++i)
{
const char *filepart = strrchr (wads[i].Path, '/');
if (filepart == NULL)
filepart = wads[i].Path;
else
filepart++;
printf ("%d. %s (%s)\n", i+1, wads[i].Name.GetChars(), filepart);
}
printf ("Which one? ");
if (scanf ("%d", &i) != 1 || i > numwads)
return -1;
return i-1;
}
void I_PutInClipboard (const char *str)
{
SDL_SetClipboardText(str);
}
FString I_GetFromClipboard (bool use_primary_selection)
{
if(char *ret = SDL_GetClipboardText())
{
FString text(ret);
SDL_free(ret);
return text;
}
return "";
}
// Return a random seed, preferably one with lots of entropy.
unsigned int I_MakeRNGSeed()
{
unsigned int seed;
int file;
// Try reading from /dev/urandom first, then /dev/random, then
// if all else fails, use a crappy seed from time().
seed = time(NULL);
file = open("/dev/urandom", O_RDONLY);
if (file < 0)
{
file = open("/dev/random", O_RDONLY);
}
if (file >= 0)
{
read(file, &seed, sizeof(seed));
close(file);
}
return seed;
}

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@ -0,0 +1,19 @@
#include <CoreFoundation/CoreFoundation.h>
#include "SDL.h"
void Mac_I_FatalError(const char* errortext)
{
// Close window or exit fullscreen and release mouse capture
SDL_Quit();
const CFStringRef errorString = CFStringCreateWithCStringNoCopy( kCFAllocatorDefault,
errortext, kCFStringEncodingASCII, kCFAllocatorNull );
if ( NULL != errorString )
{
CFOptionFlags dummy;
CFUserNotificationDisplayAlert( 0, kCFUserNotificationStopAlertLevel, NULL, NULL, NULL,
CFSTR( "Fatal Error" ), errorString, CFSTR( "Exit" ), NULL, NULL, &dummy );
CFRelease( errorString );
}
}

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/*
** sdlglvideo.cpp
**
**---------------------------------------------------------------------------
** Copyright 2005-2016 Christoph Oelckers et.al.
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// HEADER FILES ------------------------------------------------------------
#include "i_module.h"
#include "i_system.h"
#include "i_video.h"
#include "m_argv.h"
#include "v_video.h"
#include "version.h"
#include "c_console.h"
#include "c_dispatch.h"
#include "printf.h"
#include "hardware.h"
#include "gl_sysfb.h"
#include "gl_system.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/system/gl_framebuffer.h"
#ifdef HAVE_VULKAN
#include "rendering/vulkan/system/vk_framebuffer.h"
#endif
#ifdef HAVE_SOFTPOLY
#include "rendering/polyrenderer/backend/poly_framebuffer.h"
#endif
// MACROS ------------------------------------------------------------------
// Requires SDL 2.0.6 or newer
//#define SDL2_STATIC_LIBRARY
#if defined SDL2_STATIC_LIBRARY && defined HAVE_VULKAN
#include <SDL_vulkan.h>
#endif // SDL2_STATIC_LIBRARY && HAVE_VULKAN
// TYPES -------------------------------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
extern double refreshfreq;
extern IVideo *Video;
EXTERN_CVAR (Int, vid_adapter)
EXTERN_CVAR (Int, vid_displaybits)
EXTERN_CVAR (Int, vid_defwidth)
EXTERN_CVAR (Int, vid_defheight)
EXTERN_CVAR (Int, vid_preferbackend)
EXTERN_CVAR (Bool, cl_capfps)
// PUBLIC DATA DEFINITIONS -------------------------------------------------
CUSTOM_CVAR(Bool, gl_debug, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
Printf("This won't take effect until " GAMENAME " is restarted.\n");
}
CUSTOM_CVAR(Bool, gl_es, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
Printf("This won't take effect until " GAMENAME " is restarted.\n");
}
CVAR(Bool, i_soundinbackground, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR (Int, vid_adapter, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CUSTOM_CVAR(String, vid_sdl_render_driver, "", CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
Printf("This won't take effect until " GAMENAME " is restarted.\n");
}
CCMD(vid_list_sdl_render_drivers)
{
for (int i = 0; i < SDL_GetNumRenderDrivers(); ++i)
{
SDL_RendererInfo info;
if (SDL_GetRenderDriverInfo(i, &info) == 0)
Printf("%s\n", info.name);
}
}
// PRIVATE DATA DEFINITIONS ------------------------------------------------
namespace Priv
{
#ifdef SDL2_STATIC_LIBRARY
#define SDL2_OPTIONAL_FUNCTION(RESULT, NAME, ...) \
RESULT(*NAME)(__VA_ARGS__) = SDL_ ## NAME
#else // !SDL2_STATIC_LIBRARY
FModule library("SDL2");
#define SDL2_OPTIONAL_FUNCTION(RESULT, NAME, ...) \
static TOptProc<library, RESULT(*)(__VA_ARGS__)> NAME("SDL_" #NAME)
#endif // SDL2_STATIC_LIBRARY
SDL2_OPTIONAL_FUNCTION(int, GetWindowBordersSize, SDL_Window *window, int *top, int *left, int *bottom, int *right);
#ifdef HAVE_VULKAN
SDL2_OPTIONAL_FUNCTION(void, Vulkan_GetDrawableSize, SDL_Window *window, int *width, int *height);
SDL2_OPTIONAL_FUNCTION(SDL_bool, Vulkan_GetInstanceExtensions, SDL_Window *window, unsigned int *count, const char **names);
SDL2_OPTIONAL_FUNCTION(SDL_bool, Vulkan_CreateSurface, SDL_Window *window, VkInstance instance, VkSurfaceKHR *surface);
#endif
#undef SDL2_OPTIONAL_FUNCTION
static const uint32_t VulkanWindowFlag = 0x1000'0000;
SDL_Window *window;
bool vulkanEnabled;
bool softpolyEnabled;
bool fullscreenSwitch;
void CreateWindow(uint32_t extraFlags)
{
assert(Priv::window == nullptr);
// Set default size
SDL_Rect bounds;
SDL_GetDisplayBounds(vid_adapter, &bounds);
if (win_w <= 0 || win_h <= 0)
{
win_w = bounds.w * 8 / 10;
win_h = bounds.h * 8 / 10;
}
FString caption;
caption.Format(GAMENAME " %s (%s)", GetVersionString(), GetGitTime());
const uint32_t windowFlags = (win_maximized ? SDL_WINDOW_MAXIMIZED : 0) | SDL_WINDOW_RESIZABLE | extraFlags;
Priv::window = SDL_CreateWindow(caption,
(win_x <= 0) ? SDL_WINDOWPOS_CENTERED_DISPLAY(vid_adapter) : win_x,
(win_y <= 0) ? SDL_WINDOWPOS_CENTERED_DISPLAY(vid_adapter) : win_y,
win_w, win_h, windowFlags);
if (Priv::window != nullptr)
{
// Enforce minimum size limit
SDL_SetWindowMinimumSize(Priv::window, VID_MIN_WIDTH, VID_MIN_HEIGHT);
}
}
void DestroyWindow()
{
assert(Priv::window != nullptr);
SDL_DestroyWindow(Priv::window);
Priv::window = nullptr;
}
void SetupPixelFormat(int multisample, const int *glver)
{
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
if (multisample > 0) {
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, multisample);
}
if (gl_debug)
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
if (gl_es)
{
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
}
else if (glver[0] > 2)
{
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, glver[0]);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, glver[1]);
}
else
{
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
}
}
}
class SDLVideo : public IVideo
{
public:
SDLVideo ();
~SDLVideo ();
DFrameBuffer *CreateFrameBuffer ();
private:
#ifdef HAVE_VULKAN
VulkanDevice *device = nullptr;
#endif
};
// CODE --------------------------------------------------------------------
#ifdef HAVE_VULKAN
void I_GetVulkanDrawableSize(int *width, int *height)
{
assert(Priv::vulkanEnabled);
assert(Priv::window != nullptr);
assert(Priv::Vulkan_GetDrawableSize);
Priv::Vulkan_GetDrawableSize(Priv::window, width, height);
}
bool I_GetVulkanPlatformExtensions(unsigned int *count, const char **names)
{
assert(Priv::vulkanEnabled);
assert(Priv::window != nullptr);
return Priv::Vulkan_GetInstanceExtensions(Priv::window, count, names) == SDL_TRUE;
}
bool I_CreateVulkanSurface(VkInstance instance, VkSurfaceKHR *surface)
{
assert(Priv::vulkanEnabled);
assert(Priv::window != nullptr);
return Priv::Vulkan_CreateSurface(Priv::window, instance, surface) == SDL_TRUE;
}
#endif
#ifdef HAVE_SOFTPOLY
namespace
{
SDL_Renderer* polyrendertarget = nullptr;
SDL_Texture* polytexture = nullptr;
int polytexturew = 0;
int polytextureh = 0;
bool polyvsync = false;
bool polyfirstinit = true;
}
void I_PolyPresentInit()
{
assert(Priv::softpolyEnabled);
assert(Priv::window != nullptr);
if (strcmp(vid_sdl_render_driver, "") != 0)
{
SDL_SetHint(SDL_HINT_RENDER_DRIVER, vid_sdl_render_driver);
}
}
uint8_t *I_PolyPresentLock(int w, int h, bool vsync, int &pitch)
{
// When vsync changes we need to reinitialize
if (polyrendertarget && polyvsync != vsync)
{
I_PolyPresentDeinit();
}
if (!polyrendertarget)
{
polyvsync = vsync;
polyrendertarget = SDL_CreateRenderer(Priv::window, -1, vsync ? SDL_RENDERER_PRESENTVSYNC : 0);
if (!polyrendertarget)
{
I_FatalError("Could not create render target for softpoly: %s\n", SDL_GetError());
}
// Tell the user which render driver is being used, but don't repeat
// outselves if we're just changing vsync.
if (polyfirstinit)
{
polyfirstinit = false;
SDL_RendererInfo rendererInfo;
if (SDL_GetRendererInfo(polyrendertarget, &rendererInfo) == 0)
{
Printf("Using render driver %s\n", rendererInfo.name);
}
else
{
Printf("Failed to query render driver\n");
}
}
// Mask color
SDL_SetRenderDrawColor(polyrendertarget, 0, 0, 0, 255);
}
if (!polytexture || polytexturew != w || polytextureh != h)
{
if (polytexture)
{
SDL_DestroyTexture(polytexture);
polytexture = nullptr;
polytexturew = polytextureh = 0;
}
if ((polytexture = SDL_CreateTexture(polyrendertarget, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, w, h)) == nullptr)
I_Error("Failed to create %dx%d render target texture.", w, h);
polytexturew = w;
polytextureh = h;
}
uint8_t* pixels;
SDL_LockTexture(polytexture, nullptr, (void**)&pixels, &pitch);
return pixels;
}
void I_PolyPresentUnlock(int x, int y, int width, int height)
{
SDL_UnlockTexture(polytexture);
int ClientWidth, ClientHeight;
SDL_GetRendererOutputSize(polyrendertarget, &ClientWidth, &ClientHeight);
SDL_Rect clearrects[4];
int count = 0;
if (y > 0)
{
clearrects[count].x = 0;
clearrects[count].y = 0;
clearrects[count].w = ClientWidth;
clearrects[count].h = y;
count++;
}
if (y + height < ClientHeight)
{
clearrects[count].x = 0;
clearrects[count].y = y + height;
clearrects[count].w = ClientWidth;
clearrects[count].h = ClientHeight - clearrects[count].y;
count++;
}
if (x > 0)
{
clearrects[count].x = 0;
clearrects[count].y = y;
clearrects[count].w = x;
clearrects[count].h = height;
count++;
}
if (x + width < ClientWidth)
{
clearrects[count].x = x + width;
clearrects[count].y = y;
clearrects[count].w = ClientWidth - clearrects[count].x;
clearrects[count].h = height;
count++;
}
if (count > 0)
SDL_RenderFillRects(polyrendertarget, clearrects, count);
SDL_Rect dstrect;
dstrect.x = x;
dstrect.y = y;
dstrect.w = width;
dstrect.h = height;
SDL_RenderCopy(polyrendertarget, polytexture, nullptr, &dstrect);
SDL_RenderPresent(polyrendertarget);
}
void I_PolyPresentDeinit()
{
if (polytexture)
{
SDL_DestroyTexture(polytexture);
polytexture = nullptr;
}
if (polyrendertarget)
{
SDL_DestroyRenderer(polyrendertarget);
polyrendertarget = nullptr;
}
}
#endif
SDLVideo::SDLVideo ()
{
if (SDL_Init(SDL_INIT_VIDEO) < 0)
{
fprintf(stderr, "Video initialization failed: %s\n", SDL_GetError());
return;
}
#ifndef SDL2_STATIC_LIBRARY
// Load optional SDL functions
if (!Priv::library.IsLoaded())
{
Priv::library.Load({ "libSDL2-2.0.so.0", "libSDL2-2.0.so", "libSDL2.so" });
}
#endif // !SDL2_STATIC_LIBRARY
#ifdef HAVE_SOFTPOLY
Priv::softpolyEnabled = vid_preferbackend == 2;
#endif
#ifdef HAVE_VULKAN
Priv::vulkanEnabled = vid_preferbackend == 1
&& Priv::Vulkan_GetDrawableSize && Priv::Vulkan_GetInstanceExtensions && Priv::Vulkan_CreateSurface;
if (Priv::vulkanEnabled)
{
Priv::CreateWindow(Priv::VulkanWindowFlag | SDL_WINDOW_HIDDEN);
if (Priv::window == nullptr)
{
Priv::vulkanEnabled = false;
}
}
#endif
#ifdef HAVE_SOFTPOLY
if (Priv::softpolyEnabled)
{
Priv::CreateWindow(SDL_WINDOW_HIDDEN);
}
#endif
// Get refresh rate for current display.
SDL_DisplayMode display;
if(SDL_GetCurrentDisplayMode(vid_adapter, &display) == 0)
{
refreshfreq = display.refresh_rate;
}
else
{
fprintf(stderr, "Failed to get refresh rate: %s\n", SDL_GetError());
return;
}
}
SDLVideo::~SDLVideo ()
{
#ifdef HAVE_VULKAN
delete device;
#endif
}
DFrameBuffer *SDLVideo::CreateFrameBuffer ()
{
SystemBaseFrameBuffer *fb = nullptr;
// first try Vulkan, if that fails OpenGL
#ifdef HAVE_VULKAN
if (Priv::vulkanEnabled)
{
try
{
assert(device == nullptr);
device = new VulkanDevice();
fb = new VulkanFrameBuffer(nullptr, vid_fullscreen, device);
}
catch (CVulkanError const&)
{
if (Priv::window != nullptr)
{
Priv::DestroyWindow();
}
Priv::vulkanEnabled = false;
}
}
#endif
#ifdef HAVE_SOFTPOLY
if (Priv::softpolyEnabled)
{
fb = new PolyFrameBuffer(nullptr, vid_fullscreen);
}
#endif
if (fb == nullptr)
{
fb = new OpenGLRenderer::OpenGLFrameBuffer(0, vid_fullscreen);
}
return fb;
}
IVideo *gl_CreateVideo()
{
return new SDLVideo();
}
// FrameBuffer Implementation -----------------------------------------------
SystemBaseFrameBuffer::SystemBaseFrameBuffer (void *, bool fullscreen)
: DFrameBuffer (vid_defwidth, vid_defheight)
{
if (Priv::window != nullptr)
{
SDL_SetWindowFullscreen(Priv::window, fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
SDL_ShowWindow(Priv::window);
}
}
int SystemBaseFrameBuffer::GetClientWidth()
{
int width = 0;
#ifdef HAVE_SOFTPOLY
if (Priv::softpolyEnabled)
{
if (polyrendertarget)
SDL_GetRendererOutputSize(polyrendertarget, &width, nullptr);
else
SDL_GetWindowSize(Priv::window, &width, nullptr);
return width;
}
#endif
#ifdef HAVE_VULKAN
assert(Priv::vulkanEnabled);
Priv::Vulkan_GetDrawableSize(Priv::window, &width, nullptr);
#endif
return width;
}
int SystemBaseFrameBuffer::GetClientHeight()
{
int height = 0;
#ifdef HAVE_SOFTPOLY
if (Priv::softpolyEnabled)
{
if (polyrendertarget)
SDL_GetRendererOutputSize(polyrendertarget, nullptr, &height);
else
SDL_GetWindowSize(Priv::window, nullptr, &height);
return height;
}
#endif
#ifdef HAVE_VULKAN
assert(Priv::vulkanEnabled);
Priv::Vulkan_GetDrawableSize(Priv::window, nullptr, &height);
#endif
return height;
}
bool SystemBaseFrameBuffer::IsFullscreen ()
{
return (SDL_GetWindowFlags(Priv::window) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0;
}
void SystemBaseFrameBuffer::ToggleFullscreen(bool yes)
{
SDL_SetWindowFullscreen(Priv::window, yes ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
if ( !yes )
{
if ( !Priv::fullscreenSwitch )
{
Priv::fullscreenSwitch = true;
vid_fullscreen = false;
}
else
{
Priv::fullscreenSwitch = false;
SetWindowSize(win_w, win_h);
}
}
}
void SystemBaseFrameBuffer::SetWindowSize(int w, int h)
{
if (w < VID_MIN_WIDTH || h < VID_MIN_HEIGHT)
{
w = VID_MIN_WIDTH;
h = VID_MIN_HEIGHT;
}
win_w = w;
win_h = h;
if (vid_fullscreen)
{
vid_fullscreen = false;
}
else
{
win_maximized = false;
SDL_SetWindowSize(Priv::window, w, h);
SDL_SetWindowPosition(Priv::window, SDL_WINDOWPOS_CENTERED_DISPLAY(vid_adapter), SDL_WINDOWPOS_CENTERED_DISPLAY(vid_adapter));
SetSize(GetClientWidth(), GetClientHeight());
int x, y;
SDL_GetWindowPosition(Priv::window, &x, &y);
win_x = x;
win_y = y;
}
}
SystemGLFrameBuffer::SystemGLFrameBuffer(void *hMonitor, bool fullscreen)
: SystemBaseFrameBuffer(hMonitor, fullscreen)
{
// NOTE: Core profiles were added with GL 3.2, so there's no sense trying
// to set core 3.1 or 3.0. We could try a forward-compatible context
// instead, but that would be too restrictive (w.r.t. shaders).
static const int glvers[][2] = {
{ 4, 6 }, { 4, 5 }, { 4, 4 }, { 4, 3 }, { 4, 2 }, { 4, 1 }, { 4, 0 },
{ 3, 3 }, { 3, 2 }, { 2, 0 },
{ 0, 0 },
};
int glveridx = 0;
int i;
const char *version = Args->CheckValue("-glversion");
if (version != NULL)
{
double gl_version = strtod(version, NULL) + 0.01;
int vermaj = (int)gl_version;
int vermin = (int)(gl_version*10.0) % 10;
while (glvers[glveridx][0] > vermaj || (glvers[glveridx][0] == vermaj &&
glvers[glveridx][1] > vermin))
{
glveridx++;
if (glvers[glveridx][0] == 0)
{
glveridx = 0;
break;
}
}
}
for ( ; glvers[glveridx][0] > 0; ++glveridx)
{
Priv::SetupPixelFormat(0, glvers[glveridx]);
Priv::CreateWindow(SDL_WINDOW_OPENGL | (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0));
if (Priv::window == nullptr)
{
continue;
}
GLContext = SDL_GL_CreateContext(Priv::window);
if (GLContext == nullptr)
{
Priv::DestroyWindow();
}
else
{
break;
}
}
}
SystemGLFrameBuffer::~SystemGLFrameBuffer ()
{
if (Priv::window)
{
if (GLContext)
{
SDL_GL_DeleteContext(GLContext);
}
Priv::DestroyWindow();
}
}
int SystemGLFrameBuffer::GetClientWidth()
{
int width = 0;
SDL_GL_GetDrawableSize(Priv::window, &width, nullptr);
return width;
}
int SystemGLFrameBuffer::GetClientHeight()
{
int height = 0;
SDL_GL_GetDrawableSize(Priv::window, nullptr, &height);
return height;
}
void SystemGLFrameBuffer::SetVSync( bool vsync )
{
#if defined (__APPLE__)
const GLint value = vsync ? 1 : 0;
CGLSetParameter( CGLGetCurrentContext(), kCGLCPSwapInterval, &value );
#else
if (vsync)
{
if (SDL_GL_SetSwapInterval(-1) == -1)
SDL_GL_SetSwapInterval(1);
}
else
{
SDL_GL_SetSwapInterval(0);
}
#endif
}
void SystemGLFrameBuffer::SwapBuffers()
{
SDL_GL_SwapWindow(Priv::window);
}
void ProcessSDLWindowEvent(const SDL_WindowEvent &event)
{
switch (event.event)
{
extern bool AppActive;
case SDL_WINDOWEVENT_FOCUS_GAINED:
S_SetSoundPaused(1);
AppActive = true;
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
S_SetSoundPaused(i_soundinbackground);
AppActive = false;
break;
case SDL_WINDOWEVENT_MOVED:
if (!vid_fullscreen && Priv::GetWindowBordersSize)
{
int top = 0, left = 0;
Priv::GetWindowBordersSize(Priv::window, &top, &left, nullptr, nullptr);
win_x = event.data1-left;
win_y = event.data2-top;
}
break;
case SDL_WINDOWEVENT_RESIZED:
if (!vid_fullscreen && !Priv::fullscreenSwitch)
{
win_w = event.data1;
win_h = event.data2;
}
break;
case SDL_WINDOWEVENT_MAXIMIZED:
win_maximized = true;
break;
case SDL_WINDOWEVENT_RESTORED:
win_maximized = false;
break;
}
}
// each platform has its own specific version of this function.
void I_SetWindowTitle(const char* caption)
{
if (caption)
{
SDL_SetWindowTitle(Priv::window, caption);
}
else
{
FString default_caption;
default_caption.Format(GAMENAME " %s (%s)", GetVersionString(), GetGitTime());
SDL_SetWindowTitle(Priv::window, default_caption);
}
}

View file

@ -0,0 +1,330 @@
/*
** st_start.cpp
** Handles the startup screen.
**
**---------------------------------------------------------------------------
** Copyright 2006-2007 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// HEADER FILES ------------------------------------------------------------
#include <unistd.h>
#include <sys/time.h>
#include <termios.h>
#include "st_start.h"
#include "i_system.h"
#include "c_cvars.h"
#include "engineerrors.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
class FTTYStartupScreen : public FStartupScreen
{
public:
FTTYStartupScreen(int max_progress);
~FTTYStartupScreen();
void Progress();
void NetInit(const char *message, int num_players);
void NetProgress(int count);
void NetMessage(const char *format, ...); // cover for printf
void NetDone();
bool NetLoop(bool (*timer_callback)(void *), void *userdata);
protected:
bool DidNetInit;
int NetMaxPos, NetCurPos;
const char *TheNetMessage;
termios OldTermIOS;
};
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
FStartupScreen *StartScreen;
CUSTOM_CVAR(Int, showendoom, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self < 0) self = 0;
else if (self > 2) self=2;
}
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static const char SpinnyProgressChars[4] = { '|', '/', '-', '\\' };
// CODE --------------------------------------------------------------------
//==========================================================================
//
// FStartupScreen :: CreateInstance
//
// Initializes the startup screen for the detected game.
// Sets the size of the progress bar and displays the startup screen.
//
//==========================================================================
FStartupScreen *FStartupScreen::CreateInstance(int max_progress)
{
return new FTTYStartupScreen(max_progress);
}
//===========================================================================
//
// FTTYStartupScreen Constructor
//
// Sets the size of the progress bar and displays the startup screen.
//
//===========================================================================
FTTYStartupScreen::FTTYStartupScreen(int max_progress)
: FStartupScreen(max_progress)
{
DidNetInit = false;
NetMaxPos = 0;
NetCurPos = 0;
TheNetMessage = NULL;
}
//===========================================================================
//
// FTTYStartupScreen Destructor
//
// Called just before entering graphics mode to deconstruct the startup
// screen.
//
//===========================================================================
FTTYStartupScreen::~FTTYStartupScreen()
{
NetDone(); // Just in case it wasn't called yet and needs to be.
}
//===========================================================================
//
// FTTYStartupScreen :: Progress
//
// If there was a progress bar, this would move it. But the basic TTY
// startup screen doesn't have one, so this function does nothing.
//
//===========================================================================
void FTTYStartupScreen::Progress()
{
}
//===========================================================================
//
// FTTYStartupScreen :: NetInit
//
// Sets stdin for unbuffered I/O, displays the given message, and shows
// a progress meter.
//
//===========================================================================
void FTTYStartupScreen::NetInit(const char *message, int numplayers)
{
if (!DidNetInit)
{
termios rawtermios;
fprintf (stderr, "Press 'Q' to abort network game synchronization.");
// Set stdin to raw mode so we can get keypresses in ST_CheckNetAbort()
// immediately without waiting for an EOL.
tcgetattr (STDIN_FILENO, &OldTermIOS);
rawtermios = OldTermIOS;
rawtermios.c_lflag &= ~(ICANON | ECHO);
tcsetattr (STDIN_FILENO, TCSANOW, &rawtermios);
DidNetInit = true;
}
if (numplayers == 1)
{
// Status message without any real progress info.
fprintf (stderr, "\n%s.", message);
}
else
{
fprintf (stderr, "\n%s: ", message);
}
fflush (stderr);
TheNetMessage = message;
NetMaxPos = numplayers;
NetCurPos = 0;
NetProgress(1); // You always know about yourself
}
//===========================================================================
//
// FTTYStartupScreen :: NetDone
//
// Restores the old stdin tty settings.
//
//===========================================================================
void FTTYStartupScreen::NetDone()
{
// Restore stdin settings
if (DidNetInit)
{
tcsetattr (STDIN_FILENO, TCSANOW, &OldTermIOS);
printf ("\n");
DidNetInit = false;
}
}
//===========================================================================
//
// FTTYStartupScreen :: NetMessage
//
// Call this between NetInit() and NetDone() instead of Printf() to
// display messages, because the progress meter is mixed in the same output
// stream as normal messages.
//
//===========================================================================
void FTTYStartupScreen::NetMessage(const char *format, ...)
{
FString str;
va_list argptr;
va_start (argptr, format);
str.VFormat (format, argptr);
va_end (argptr);
fprintf (stderr, "\r%-40s\n", str.GetChars());
}
//===========================================================================
//
// FTTYStartupScreen :: NetProgress
//
// Sets the network progress meter. If count is 0, it gets bumped by 1.
// Otherwise, it is set to count.
//
//===========================================================================
void FTTYStartupScreen::NetProgress(int count)
{
int i;
if (count == 0)
{
NetCurPos++;
}
else if (count > 0)
{
NetCurPos = count;
}
if (NetMaxPos == 0)
{
// Spinny-type progress meter, because we're a guest waiting for the host.
fprintf (stderr, "\r%s: %c", TheNetMessage, SpinnyProgressChars[NetCurPos & 3]);
fflush (stderr);
}
else if (NetMaxPos > 1)
{
// Dotty-type progress meter.
fprintf (stderr, "\r%s: ", TheNetMessage);
for (i = 0; i < NetCurPos; ++i)
{
fputc ('.', stderr);
}
fprintf (stderr, "%*c[%2d/%2d]", NetMaxPos + 1 - NetCurPos, ' ', NetCurPos, NetMaxPos);
fflush (stderr);
}
}
//===========================================================================
//
// FTTYStartupScreen :: NetLoop
//
// The timer_callback function is called at least two times per second
// and passed the userdata value. It should return true to stop the loop and
// return control to the caller or false to continue the loop.
//
// ST_NetLoop will return true if the loop was halted by the callback and
// false if the loop was halted because the user wants to abort the
// network synchronization.
//
//===========================================================================
bool FTTYStartupScreen::NetLoop(bool (*timer_callback)(void *), void *userdata)
{
fd_set rfds;
struct timeval tv;
int retval;
char k;
for (;;)
{
// Don't flood the network with packets on startup.
tv.tv_sec = 0;
tv.tv_usec = 500000;
FD_ZERO (&rfds);
FD_SET (STDIN_FILENO, &rfds);
retval = select (1, &rfds, NULL, NULL, &tv);
if (retval == -1)
{
// Error
}
else if (retval == 0)
{
if (timer_callback (userdata))
{
fputc ('\n', stderr);
return true;
}
}
else if (read (STDIN_FILENO, &k, 1) == 1)
{
// Check input on stdin
if (k == 'q' || k == 'Q')
{
fprintf (stderr, "\nNetwork game synchronization aborted.");
return false;
}
}
}
}
void ST_Endoom()
{
throw CExitEvent(0);
}

View file

@ -0,0 +1,447 @@
/*
** gtk_dialogs.cpp
**
**---------------------------------------------------------------------------
** Copyright 2008-2016 Braden Obrzut
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef NO_GTK
#if !DYN_GTK
// Function addresses will never be NULL, but that's because we're using the
// same code for both dynamic and static.
#pragma GCC diagnostic ignored "-Waddress"
#endif
#include <gtk/gtk.h>
#if GTK_MAJOR_VERSION >= 3
#include <gdk/gdk.h>
#else
#include <gdk/gdkkeysyms.h>
typedef enum
{
GTK_ALIGN_FULL,
GTK_ALIGN_START,
GTK_ALIGN_END,
GTK_ALIGN_CENTER,
GTK_ALIGN_BASELINE
} GtkAlign;
#endif
#include "c_cvars.h"
#include "i_module.h"
#include "i_system.h"
#include "version.h"
#include "startupinfo.h"
#include "cmdlib.h"
#include "i_interface.h"
#include "printf.h"
EXTERN_CVAR (Bool, queryiwad);
namespace Gtk {
FModuleMaybe<DYN_GTK> GtkModule{"GTK"};
static int GtkAvailable = -1;
#define DYN_GTK_SYM(x) const FModuleMaybe<DYN_GTK>::Req<GtkModule, decltype(::x)*, &x> x{#x};
#define DYN_GTK_REQ_SYM(x, proto) const FModuleMaybe<DYN_GTK>::Req<GtkModule, proto, &x> x{#x};
#if GTK_MAJOR_VERSION >= 3
#define DYN_GTK_OPT2_SYM(x, proto) const FModuleMaybe<DYN_GTK>::Opt<GtkModule, proto, nullptr> x{#x};
#define DYN_GTK_OPT3_SYM(x, proto) const FModuleMaybe<DYN_GTK>::Opt<GtkModule, proto, &x> x{#x};
#else
#define DYN_GTK_OPT2_SYM(x, proto) const FModuleMaybe<DYN_GTK>::Opt<GtkModule, proto, &x> x{#x};
#define DYN_GTK_OPT3_SYM(x, proto) const FModuleMaybe<DYN_GTK>::Opt<GtkModule, proto, nullptr> x{#x};
#endif
DYN_GTK_SYM(g_main_context_iteration);
DYN_GTK_SYM(g_signal_connect_data);
DYN_GTK_SYM(g_type_check_instance_cast);
DYN_GTK_SYM(g_type_check_instance_is_a);
DYN_GTK_SYM(g_value_get_int);
DYN_GTK_SYM(g_value_unset);
DYN_GTK_SYM(gtk_box_get_type);
DYN_GTK_SYM(gtk_box_pack_end);
DYN_GTK_SYM(gtk_box_pack_start);
DYN_GTK_SYM(gtk_box_set_spacing);
DYN_GTK_SYM(gtk_button_box_get_type);
DYN_GTK_SYM(gtk_button_box_set_layout);
DYN_GTK_SYM(gtk_button_new_with_label);
DYN_GTK_SYM(gtk_cell_renderer_text_new);
DYN_GTK_SYM(gtk_check_button_new_with_label);
DYN_GTK_SYM(gtk_container_add);
DYN_GTK_SYM(gtk_container_get_type);
DYN_GTK_SYM(gtk_container_set_border_width);
DYN_GTK_SYM(gtk_init_check);
DYN_GTK_SYM(gtk_label_new);
DYN_GTK_SYM(gtk_list_store_append);
DYN_GTK_SYM(gtk_list_store_new);
DYN_GTK_SYM(gtk_list_store_set);
DYN_GTK_SYM(gtk_toggle_button_get_type);
DYN_GTK_SYM(gtk_toggle_button_set_active);
DYN_GTK_SYM(gtk_tree_model_get_type);
DYN_GTK_SYM(gtk_tree_model_get_value);
DYN_GTK_SYM(gtk_tree_selection_get_selected);
DYN_GTK_SYM(gtk_tree_selection_select_iter);
DYN_GTK_SYM(gtk_tree_view_append_column);
// Explicitly give the type so that attributes don't cause a warning.
DYN_GTK_REQ_SYM(gtk_tree_view_column_new_with_attributes, GtkTreeViewColumn *(*)(const gchar *, GtkCellRenderer *, ...));
DYN_GTK_SYM(gtk_toggle_button_get_active);
DYN_GTK_SYM(gtk_tree_view_get_selection);
DYN_GTK_SYM(gtk_tree_view_get_type);
DYN_GTK_SYM(gtk_tree_view_new_with_model);
DYN_GTK_SYM(gtk_main);
DYN_GTK_SYM(gtk_main_quit);
DYN_GTK_SYM(gtk_widget_destroy);
DYN_GTK_SYM(gtk_widget_grab_default);
DYN_GTK_SYM(gtk_widget_get_type);
DYN_GTK_SYM(gtk_widget_set_can_default);
DYN_GTK_SYM(gtk_widget_show_all);
DYN_GTK_SYM(gtk_window_activate_default);
DYN_GTK_SYM(gtk_window_get_type);
DYN_GTK_SYM(gtk_window_new);
DYN_GTK_SYM(gtk_window_set_gravity);
DYN_GTK_SYM(gtk_window_set_position);
DYN_GTK_SYM(gtk_window_set_title);
DYN_GTK_SYM(gtk_window_set_resizable);
DYN_GTK_SYM(gtk_dialog_run);
DYN_GTK_SYM(gtk_dialog_get_type);
// Gtk3 Only
DYN_GTK_OPT3_SYM(gtk_box_new, GtkWidget *(*)(GtkOrientation, gint));
DYN_GTK_OPT3_SYM(gtk_button_box_new, GtkWidget *(*)(GtkOrientation));
DYN_GTK_OPT3_SYM(gtk_widget_set_halign, void(*)(GtkWidget *, GtkAlign));
DYN_GTK_OPT3_SYM(gtk_widget_set_valign, void(*)(GtkWidget *, GtkAlign));
DYN_GTK_OPT3_SYM(gtk_message_dialog_new, GtkWidget* (*)(GtkWindow*, GtkDialogFlags, GtkMessageType, GtkButtonsType, const gchar*, ...));
// Gtk2 Only
DYN_GTK_OPT2_SYM(gtk_misc_get_type, GType(*)());
DYN_GTK_OPT2_SYM(gtk_hbox_new, GtkWidget *(*)(gboolean, gint));
DYN_GTK_OPT2_SYM(gtk_hbutton_box_new, GtkWidget *(*)());
DYN_GTK_OPT2_SYM(gtk_misc_set_alignment, void(*)(GtkMisc *, gfloat, gfloat));
DYN_GTK_OPT2_SYM(gtk_vbox_new, GtkWidget *(*)(gboolean, gint));
#undef DYN_GTK_SYM
#undef DYN_GTK_REQ_SYM
#undef DYN_GTK_OPT2_SYM
#undef DYN_GTK_OPT3_SYM
// GtkTreeViews eats return keys. I want this to be like a Windows listbox
// where pressing Return can still activate the default button.
static gint AllowDefault(GtkWidget *widget, GdkEventKey *event, gpointer func_data)
{
if (event->type == GDK_KEY_PRESS && event->keyval == GDK_KEY_Return)
{
gtk_window_activate_default (GTK_WINDOW(func_data));
}
return FALSE;
}
// Double-clicking an entry in the list is the same as pressing OK.
static gint DoubleClickChecker(GtkWidget *widget, GdkEventButton *event, gpointer func_data)
{
if (event->type == GDK_2BUTTON_PRESS)
{
*(int *)func_data = 1;
gtk_main_quit();
}
return FALSE;
}
// When the user presses escape, that should be the same as canceling the dialog.
static gint CheckEscape (GtkWidget *widget, GdkEventKey *event, gpointer func_data)
{
if (event->type == GDK_KEY_PRESS && event->keyval == GDK_KEY_Escape)
{
gtk_main_quit();
}
return FALSE;
}
static void ClickedOK(GtkButton *button, gpointer func_data)
{
*(int *)func_data = 1;
gtk_main_quit();
}
static int PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
{
GtkWidget *window;
GtkWidget *vbox = nullptr;
GtkWidget *hbox = nullptr;
GtkWidget *bbox = nullptr;
GtkWidget *widget;
GtkWidget *tree;
GtkWidget *check;
GtkListStore *store;
GtkCellRenderer *renderer;
GtkTreeViewColumn *column;
GtkTreeSelection *selection;
GtkTreeIter iter, defiter;
int close_style = 0;
int i;
char caption[100];
// Create the dialog window.
window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
mysnprintf(caption, countof(caption), GAMENAME " %s: Select an IWAD to use", GetVersionString());
gtk_window_set_title (GTK_WINDOW(window), caption);
gtk_window_set_position (GTK_WINDOW(window), GTK_WIN_POS_CENTER);
gtk_window_set_gravity (GTK_WINDOW(window), GDK_GRAVITY_CENTER);
gtk_container_set_border_width (GTK_CONTAINER(window), 10);
g_signal_connect (window, "delete_event", G_CALLBACK(gtk_main_quit), NULL);
g_signal_connect (window, "key_press_event", G_CALLBACK(CheckEscape), NULL);
// Create the vbox container.
if (gtk_box_new) // Gtk3
vbox = gtk_box_new (GTK_ORIENTATION_VERTICAL, 10);
else if (gtk_vbox_new) // Gtk2
vbox = gtk_vbox_new (FALSE, 10);
gtk_container_add (GTK_CONTAINER(window), vbox);
// Create the top label.
widget = gtk_label_new (GAMENAME " found more than one IWAD\nSelect from the list below to determine which one to use:");
gtk_box_pack_start (GTK_BOX(vbox), widget, false, false, 0);
if (gtk_widget_set_halign && gtk_widget_set_valign) // Gtk3
{
gtk_widget_set_halign (widget, GTK_ALIGN_START);
gtk_widget_set_valign (widget, GTK_ALIGN_START);
}
else if (gtk_misc_set_alignment && gtk_misc_get_type) // Gtk2
gtk_misc_set_alignment (GTK_MISC(widget), 0, 0);
// Create a list store with all the found IWADs.
store = gtk_list_store_new (3, G_TYPE_STRING, G_TYPE_STRING, G_TYPE_INT);
for (i = 0; i < numwads; ++i)
{
const char *filepart = strrchr (wads[i].Path, '/');
if (filepart == NULL)
filepart = wads[i].Path;
else
filepart++;
gtk_list_store_append (store, &iter);
gtk_list_store_set (store, &iter,
0, filepart,
1, wads[i].Name.GetChars(),
2, i,
-1);
if (i == defaultiwad)
{
defiter = iter;
}
}
// Create the tree view control to show the list.
tree = gtk_tree_view_new_with_model (GTK_TREE_MODEL(store));
renderer = gtk_cell_renderer_text_new ();
column = gtk_tree_view_column_new_with_attributes ("IWAD", renderer, "text", 0, NULL);
gtk_tree_view_append_column (GTK_TREE_VIEW(tree), column);
renderer = gtk_cell_renderer_text_new ();
column = gtk_tree_view_column_new_with_attributes ("Game", renderer, "text", 1, NULL);
gtk_tree_view_append_column (GTK_TREE_VIEW(tree), column);
gtk_box_pack_start (GTK_BOX(vbox), GTK_WIDGET(tree), true, true, 0);
g_signal_connect(G_OBJECT(tree), "button_press_event", G_CALLBACK(DoubleClickChecker), &close_style);
g_signal_connect(G_OBJECT(tree), "key_press_event", G_CALLBACK(AllowDefault), window);
// Select the default IWAD.
selection = gtk_tree_view_get_selection (GTK_TREE_VIEW(tree));
gtk_tree_selection_select_iter (selection, &defiter);
// Create the hbox for the bottom row.
if (gtk_box_new) // Gtk3
hbox = gtk_box_new (GTK_ORIENTATION_HORIZONTAL, 0);
else if (gtk_hbox_new) // Gtk2
hbox = gtk_hbox_new (FALSE, 0);
gtk_box_pack_end (GTK_BOX(vbox), hbox, false, false, 0);
// Create the "Don't ask" checkbox.
check = gtk_check_button_new_with_label ("Don't ask me this again");
gtk_box_pack_start (GTK_BOX(hbox), check, false, false, 0);
gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON(check), !showwin);
// Create the OK/Cancel button box.
if (gtk_button_box_new) // Gtk3
bbox = gtk_button_box_new (GTK_ORIENTATION_HORIZONTAL);
else if (gtk_hbutton_box_new) // Gtk2
bbox = gtk_hbutton_box_new ();
gtk_button_box_set_layout (GTK_BUTTON_BOX(bbox), GTK_BUTTONBOX_END);
gtk_box_set_spacing (GTK_BOX(bbox), 10);
gtk_box_pack_end (GTK_BOX(hbox), bbox, false, false, 0);
// Create the OK button.
widget = gtk_button_new_with_label ("OK");
gtk_box_pack_start (GTK_BOX(bbox), widget, false, false, 0);
gtk_widget_set_can_default (widget, true);
gtk_widget_grab_default (widget);
g_signal_connect (widget, "clicked", G_CALLBACK(ClickedOK), &close_style);
g_signal_connect (widget, "activate", G_CALLBACK(ClickedOK), &close_style);
// Create the cancel button.
widget = gtk_button_new_with_label ("Cancel");
gtk_box_pack_start (GTK_BOX(bbox), widget, false, false, 0);
g_signal_connect (widget, "clicked", G_CALLBACK(gtk_main_quit), &window);
// Finally we can show everything.
gtk_widget_show_all (window);
gtk_main ();
if (close_style == 1)
{
GtkTreeModel *model;
GValue value = { 0, { {0} } };
// Find out which IWAD was selected.
gtk_tree_selection_get_selected (selection, &model, &iter);
gtk_tree_model_get_value (GTK_TREE_MODEL(model), &iter, 2, &value);
i = g_value_get_int (&value);
g_value_unset (&value);
// Set state of queryiwad based on the checkbox.
queryiwad = !gtk_toggle_button_get_active (GTK_TOGGLE_BUTTON(check));
}
else
{
i = -1;
}
if (GTK_IS_WINDOW(window))
{
gtk_widget_destroy (window);
// If we don't do this, then the X window might not actually disappear.
while (g_main_context_iteration (NULL, FALSE)) {}
}
return i;
}
static void ShowError(const char* errortext)
{
GtkWidget *window;
GtkWidget *widget;
GtkWidget *vbox = nullptr;
GtkWidget *bbox = nullptr;
window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
gtk_window_set_title (GTK_WINDOW(window), "Fatal error");
gtk_window_set_position (GTK_WINDOW(window), GTK_WIN_POS_CENTER);
gtk_window_set_gravity (GTK_WINDOW(window), GDK_GRAVITY_CENTER);
gtk_window_set_resizable (GTK_WINDOW(window), false);
gtk_container_set_border_width (GTK_CONTAINER(window), 10);
g_signal_connect (window, "delete_event", G_CALLBACK(gtk_main_quit), NULL);
g_signal_connect (window, "key_press_event", G_CALLBACK(CheckEscape), NULL);
// Create the vbox container.
if (gtk_box_new) // Gtk3
vbox = gtk_box_new (GTK_ORIENTATION_VERTICAL, 10);
else if (gtk_vbox_new) // Gtk2
vbox = gtk_vbox_new (FALSE, 10);
gtk_container_add (GTK_CONTAINER(window), vbox);
// Create the label.
widget = gtk_label_new ((const gchar *) errortext);
gtk_box_pack_start (GTK_BOX(vbox), widget, false, false, 0);
if (gtk_widget_set_halign && gtk_widget_set_valign) // Gtk3
{
gtk_widget_set_halign (widget, GTK_ALIGN_START);
gtk_widget_set_valign (widget, GTK_ALIGN_START);
}
else if (gtk_misc_set_alignment && gtk_misc_get_type) // Gtk2
gtk_misc_set_alignment (GTK_MISC(widget), 0, 0);
// Create the Exit button box.
if (gtk_button_box_new) // Gtk3
bbox = gtk_button_box_new (GTK_ORIENTATION_HORIZONTAL);
else if (gtk_hbutton_box_new) // Gtk2
bbox = gtk_hbutton_box_new ();
gtk_button_box_set_layout (GTK_BUTTON_BOX(bbox), GTK_BUTTONBOX_END);
gtk_box_set_spacing (GTK_BOX(bbox), 10);
gtk_box_pack_end (GTK_BOX(vbox), bbox, false, false, 0);
// Create the cancel button.
widget = gtk_button_new_with_label ("Exit");
gtk_box_pack_start (GTK_BOX(bbox), widget, false, false, 0);
g_signal_connect (widget, "clicked", G_CALLBACK(gtk_main_quit), &window);
// Finally we can show everything.
gtk_widget_show_all (window);
gtk_main ();
if (GTK_IS_WINDOW(window))
{
gtk_widget_destroy (window);
// If we don't do this, then the X window might not actually disappear.
while (g_main_context_iteration (NULL, FALSE)) {}
}
}
} // namespace Gtk
int I_PickIWad_Gtk (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
{
return Gtk::PickIWad (wads, numwads, showwin, defaultiwad);
}
void I_ShowFatalError_Gtk(const char* errortext) {
Gtk::ShowError(errortext);
}
bool I_GtkAvailable()
{
using namespace Gtk;
if(GtkAvailable < 0)
{
if (!GtkModule.Load({"libgtk-3.so.0", "libgtk-x11-2.0.so.0"}))
{
GtkAvailable = 0;
return false;
}
int argc = 0;
char **argv = nullptr;
GtkAvailable = Gtk::gtk_init_check (&argc, &argv);
}
return GtkAvailable != 0;
}
#endif

View file

@ -0,0 +1,240 @@
/*
** i_specialpaths.cpp
** Gets special system folders where data should be stored. (Unix version)
**
**---------------------------------------------------------------------------
** Copyright 2013-2016 Randy Heit
** Copyright 2016 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <sys/stat.h>
#include <sys/types.h>
#include "i_system.h"
#include "cmdlib.h"
#include "printf.h"
#include "engineerrors.h"
#include "version.h" // for GAMENAME
FString GetUserFile (const char *file)
{
FString path;
struct stat info;
path = NicePath("$HOME/" GAME_DIR "/");
if (stat (path, &info) == -1)
{
struct stat extrainfo;
// Sanity check for $HOME/.config
FString configPath = NicePath("$HOME/.config/");
if (stat (configPath, &extrainfo) == -1)
{
if (mkdir (configPath, S_IRUSR | S_IWUSR | S_IXUSR) == -1)
{
I_FatalError ("Failed to create $HOME/.config directory:\n%s", strerror(errno));
}
}
else if (!S_ISDIR(extrainfo.st_mode))
{
I_FatalError ("$HOME/.config must be a directory");
}
// This can be removed after a release or two
// Transfer the old zdoom directory to the new location
bool moved = false;
FString oldpath = NicePath("$HOME/." GAMENAMELOWERCASE "/");
if (stat (oldpath, &extrainfo) != -1)
{
if (rename(oldpath, path) == -1)
{
I_Error ("Failed to move old " GAMENAMELOWERCASE " directory (%s) to new location (%s).",
oldpath.GetChars(), path.GetChars());
}
else
moved = true;
}
if (!moved && mkdir (path, S_IRUSR | S_IWUSR | S_IXUSR) == -1)
{
I_FatalError ("Failed to create %s directory:\n%s",
path.GetChars(), strerror (errno));
}
}
else
{
if (!S_ISDIR(info.st_mode))
{
I_FatalError ("%s must be a directory", path.GetChars());
}
}
path += file;
return path;
}
//===========================================================================
//
// M_GetAppDataPath Unix
//
// Returns the path for the AppData folder.
//
//===========================================================================
FString M_GetAppDataPath(bool create)
{
// Don't use GAME_DIR and such so that ZDoom and its child ports can
// share the node cache.
FString path = NicePath("$HOME/.config/" GAMENAMELOWERCASE);
if (create)
{
CreatePath(path);
}
return path;
}
//===========================================================================
//
// M_GetCachePath Unix
//
// Returns the path for cache GL nodes.
//
//===========================================================================
FString M_GetCachePath(bool create)
{
// Don't use GAME_DIR and such so that ZDoom and its child ports can
// share the node cache.
FString path = NicePath("$HOME/.config/zdoom/cache");
if (create)
{
CreatePath(path);
}
return path;
}
//===========================================================================
//
// M_GetAutoexecPath Unix
//
// Returns the expected location of autoexec.cfg.
//
//===========================================================================
FString M_GetAutoexecPath()
{
return GetUserFile("autoexec.cfg");
}
//===========================================================================
//
// M_GetConfigPath Unix
//
// Returns the path to the config file. On Windows, this can vary for reading
// vs writing. i.e. If $PROGDIR/zdoom-<user>.ini does not exist, it will try
// to read from $PROGDIR/zdoom.ini, but it will never write to zdoom.ini.
//
//===========================================================================
FString M_GetConfigPath(bool for_reading)
{
return GetUserFile(GAMENAMELOWERCASE ".ini");
}
//===========================================================================
//
// M_GetScreenshotsPath Unix
//
// Returns the path to the default screenshots directory.
//
//===========================================================================
FString M_GetScreenshotsPath()
{
return NicePath("$HOME/" GAME_DIR "/screenshots/");
}
//===========================================================================
//
// M_GetSavegamesPath Unix
//
// Returns the path to the default save games directory.
//
//===========================================================================
FString M_GetSavegamesPath()
{
return NicePath("$HOME/" GAME_DIR "/");
}
//===========================================================================
//
// M_GetDocumentsPath Unix
//
// Returns the path to the default documents directory.
//
//===========================================================================
FString M_GetDocumentsPath()
{
return NicePath("$HOME/" GAME_DIR "/");
}
//===========================================================================
//
// M_GetDemoPath Unix
//
// Returns the path to the default demo directory.
//
//===========================================================================
FString M_GetDemoPath()
{
return M_GetDocumentsPath() + "demo/";
}
//===========================================================================
//
// M_NormalizedPath
//
// Normalizes the given path and returns the result.
//
//===========================================================================
FString M_GetNormalizedPath(const char* path)
{
char *actualpath;
actualpath = realpath(path, NULL);
if (!actualpath) // error ?
return nullptr;
FString fullpath = actualpath;
return fullpath;
}