Added scolor property, allowing for colorizing ZSprites.
- fixed ZSprites not updating important variables while frozen.
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4 changed files with 27 additions and 13 deletions
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@ -1410,7 +1410,9 @@ void HWSprite::ProcessParticle (HWDrawInfo *di, particle_t *particle, sector_t *
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rendered_sprites++;
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}
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// [MC] ZSprites are to be rendered akin to actor sprites.
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// [MC] ZSprites are to be rendered akin to actor sprites. The reason this whole system
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// is hitching a ride on particle_t is because of the large number of checks with
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// HWSprite elsewhere in the draw lists.
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void HWSprite::AdjustZSprite(HWDrawInfo* di, DZSprite* spr, sector_t* sector)
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{
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translation = spr->Translation;
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