- Added Skulltag's pickup sprite and related information to the pistol. This
will also double as the pistol's icon in the AltHUD. - Added a generic log display that can show Strife's log messages in all games regardless of the current game, active status bar and HUD mode. - Added GZDoom's alt HUD. SVN r693 (trunk)
This commit is contained in:
parent
e06c645310
commit
0b7357b2fc
14 changed files with 1638 additions and 542 deletions
|
|
@ -91,6 +91,9 @@
|
|||
#include "teaminfo.h"
|
||||
#include "hardware.h"
|
||||
|
||||
EXTERN_CVAR(Bool, hud_althud)
|
||||
void DrawHUD();
|
||||
|
||||
// MACROS ------------------------------------------------------------------
|
||||
|
||||
// TYPES -------------------------------------------------------------------
|
||||
|
|
@ -566,12 +569,22 @@ void D_Display ()
|
|||
}
|
||||
if (automapactive)
|
||||
{
|
||||
int saved_ST_Y=ST_Y;
|
||||
if (hud_althud && realviewheight == SCREENHEIGHT) ST_Y=realviewheight;
|
||||
AM_Drawer ();
|
||||
ST_Y = saved_ST_Y;
|
||||
}
|
||||
if (!automapactive || viewactive)
|
||||
{
|
||||
R_RefreshViewBorder ();
|
||||
}
|
||||
|
||||
if (hud_althud && realviewheight == SCREENHEIGHT)
|
||||
{
|
||||
if (DrawFSHUD || automapactive) DrawHUD();
|
||||
StatusBar->DrawTopStuff (HUD_None);
|
||||
}
|
||||
else
|
||||
if (realviewheight == SCREENHEIGHT && viewactive)
|
||||
{
|
||||
StatusBar->Draw (DrawFSHUD ? HUD_Fullscreen : HUD_None);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue