The strife firehands now make proper use of the psprite layers

This commit is contained in:
Leonard2 2016-06-03 19:46:31 +02:00
commit 0b88bae458
3 changed files with 8 additions and 4 deletions

View file

@ -187,6 +187,10 @@ DPSprite *player_t::GetPSprite(PSPLayers layer)
newcaller = mo->FindInventory(RUNTIME_CLASS(APowerTargeter), true);
}
}
else if (layer == PSP_STRIFEHANDS)
{
newcaller = mo;
}
else
{
newcaller = ReadyWeapon;