The strife firehands now make proper use of the psprite layers
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3 changed files with 8 additions and 4 deletions
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@ -187,6 +187,10 @@ DPSprite *player_t::GetPSprite(PSPLayers layer)
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newcaller = mo->FindInventory(RUNTIME_CLASS(APowerTargeter), true);
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}
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}
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else if (layer == PSP_STRIFEHANDS)
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{
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newcaller = mo;
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}
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else
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{
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newcaller = ReadyWeapon;
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