- Fixed: D_ReadUserInfoString() parsed the final element of a compact string

as the empty string. Since that was the player class, this meant that any
  games with more than one class would pick a random class in multiplayer.
- Fixed: FCanvasTexture::RenderView() should not have color 0 in its output.


SVN r735 (trunk)
This commit is contained in:
Randy Heit 2008-02-09 03:09:56 +00:00
commit 0bb9fc1e2d
7 changed files with 15 additions and 10 deletions

View file

@ -1,3 +1,9 @@
February 8, 2008
- Fixed: D_ReadUserInfoString() parsed the final element of a compact string
as the empty string. Since that was the player class, this meant that any
games with more than one class would pick a random class in multiplayer.
- Fixed: FCanvasTexture::RenderView() should not have color 0 in its output.
February 5, 2008
- Updated the GCC-targeted makefiles to turn off two optimizations that cause
fmopl.cpp to compile incorrectly: tree-dominator-opts and tree-fre