- Fixed: D_ReadUserInfoString() parsed the final element of a compact string
as the empty string. Since that was the player class, this meant that any games with more than one class would pick a random class in multiplayer. - Fixed: FCanvasTexture::RenderView() should not have color 0 in its output. SVN r735 (trunk)
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7 changed files with 15 additions and 10 deletions
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February 8, 2008
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- Fixed: D_ReadUserInfoString() parsed the final element of a compact string
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as the empty string. Since that was the player class, this meant that any
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games with more than one class would pick a random class in multiplayer.
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- Fixed: FCanvasTexture::RenderView() should not have color 0 in its output.
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February 5, 2008
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- Updated the GCC-targeted makefiles to turn off two optimizations that cause
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fmopl.cpp to compile incorrectly: tree-dominator-opts and tree-fre
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