- Fixed: D_ReadUserInfoString() parsed the final element of a compact string

as the empty string. Since that was the player class, this meant that any
  games with more than one class would pick a random class in multiplayer.
- Fixed: FCanvasTexture::RenderView() should not have color 0 in its output.


SVN r735 (trunk)
This commit is contained in:
Randy Heit 2008-02-09 03:09:56 +00:00
commit 0bb9fc1e2d
7 changed files with 15 additions and 10 deletions

View file

@ -642,7 +642,7 @@ void D_ReadUserInfoStrings (int i, BYTE **stream, bool update)
if (compact)
{
value = D_UnescapeUserInfo(ptr, breakpt - ptr);
value = D_UnescapeUserInfo(ptr, breakpt != NULL ? breakpt - ptr : strlen(ptr));
infotype++;
}
else
@ -676,7 +676,6 @@ void D_ReadUserInfoStrings (int i, BYTE **stream, bool update)
infotype = j;
}
}
switch (infotype)
{
case INFO_Autoaim: {
@ -749,7 +748,7 @@ void D_ReadUserInfoStrings (int i, BYTE **stream, bool update)
break;
case INFO_NeverSwitchOnPickup:
if (*value >= '0' && *value <= '9')
if (value[0] >= '0' && value[0] <= '9')
{
info->neverswitch = atoi (value) ? true : false;
}