- Fixed: D_ReadUserInfoString() parsed the final element of a compact string
as the empty string. Since that was the player class, this meant that any games with more than one class would pick a random class in multiplayer. - Fixed: FCanvasTexture::RenderView() should not have color 0 in its output. SVN r735 (trunk)
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7 changed files with 15 additions and 10 deletions
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@ -387,7 +387,7 @@ void FPCXTexture::MakeTexture()
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else
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{
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BYTE *newpix = new BYTE[Width*Height];
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FlipNonSquareBlockRemap (newpix, Pixels, Width, Height, PaletteMap);
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FlipNonSquareBlockRemap (newpix, Pixels, Width, Height, Width, PaletteMap);
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BYTE *oldpix = Pixels;
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Pixels = newpix;
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delete[] oldpix;
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