- Fixed: D_ReadUserInfoString() parsed the final element of a compact string

as the empty string. Since that was the player class, this meant that any
  games with more than one class would pick a random class in multiplayer.
- Fixed: FCanvasTexture::RenderView() should not have color 0 in its output.


SVN r735 (trunk)
This commit is contained in:
Randy Heit 2008-02-09 03:09:56 +00:00
commit 0bb9fc1e2d
7 changed files with 15 additions and 10 deletions

View file

@ -387,7 +387,7 @@ void FPCXTexture::MakeTexture()
else
{
BYTE *newpix = new BYTE[Width*Height];
FlipNonSquareBlockRemap (newpix, Pixels, Width, Height, PaletteMap);
FlipNonSquareBlockRemap (newpix, Pixels, Width, Height, Width, PaletteMap);
BYTE *oldpix = Pixels;
Pixels = newpix;
delete[] oldpix;