- Fixed: D_ReadUserInfoString() parsed the final element of a compact string
as the empty string. Since that was the player class, this meant that any games with more than one class would pick a random class in multiplayer. - Fixed: FCanvasTexture::RenderView() should not have color 0 in its output. SVN r735 (trunk)
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parent
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7 changed files with 15 additions and 10 deletions
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@ -393,7 +393,7 @@ void FTexture::FlipNonSquareBlock (BYTE *dst, const BYTE *src, int x, int y, int
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}
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}
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void FTexture::FlipNonSquareBlockRemap (BYTE *dst, const BYTE *src, int x, int y, const BYTE *remap)
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void FTexture::FlipNonSquareBlockRemap (BYTE *dst, const BYTE *src, int x, int y, int srcpitch, const BYTE *remap)
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{
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int i, j;
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@ -401,7 +401,7 @@ void FTexture::FlipNonSquareBlockRemap (BYTE *dst, const BYTE *src, int x, int y
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{
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for (j = 0; j < y; ++j)
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{
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dst[i*y+j] = remap[src[i+j*x]];
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dst[i*y+j] = remap[src[i+j*srcpitch]];
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}
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}
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}
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